Commit Graph

83 Commits (8b2278a2d61a9f3eedb241557eb9f6f2fc6cb82e)

Author SHA1 Message Date
Marc Gilleron 4d033a2bb4 Added collision update delay to accelerate edit spam a little.
Not easy to use yet, might need the user to use voxel raycast instead of
physics because the hit points will not update often as they sculpt
2021-02-18 19:50:47 +00:00
Marc Gilleron 094bbc1fe1 Refactored API to allow editor inspection and preview 2021-02-14 21:55:31 +00:00
Marc Gilleron 6856f4b491 Moved instancing stuff under a folder 2021-02-07 21:40:55 +00:00
Marc Gilleron 4daf6718f8 Moved instance generation to its own class 2021-02-07 21:30:07 +00:00
Marc Gilleron 22471aafd0 Merge branch 'master' into instancing 2021-02-02 00:00:01 +00:00
Marc Gilleron b66b9a01a9 Removed VoxelStreamFile 2021-02-01 22:25:25 +00:00
Marc Gilleron 4353939eb4 Move region stuff to a folder 2021-01-31 16:51:42 +00:00
Marc Gilleron 01e5e18922 Implemented VoxelStreamSQLite 2021-01-28 22:02:49 +00:00
Marc Gilleron 0816d1fc09 Merge branch 'master' into instancing 2021-01-23 01:33:11 +00:00
Marc Gilleron a3bad1af64 Register `VoxelToolBuffer` because otherwise it gets initialized lazily, causing crashes in threads 2021-01-17 22:18:41 +00:00
Marc Gilleron 973cf729cd Added FastNoise2 for SIMD noise, but it won't be integrated yet.
It requires C++17, while Godot uses C++14. I was unable to override it,
and I'm not sure how compatible this will be with the runtime.
At least this would be doable in Godot 4.
2021-01-09 16:35:40 +00:00
Marc Gilleron c8dcbc55e3 Added FastNoiseLite 2021-01-02 00:59:12 +00:00
Marc Gilleron a34710f74c Added VoxelInstancer. First working API, script only. 2020-12-29 22:25:22 +00:00
Marc Gilleron 6d9fd2f8a0 Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract 2020-12-18 22:58:41 +00:00
Marc Gilleron 2018625b34 Moved simple generators under a simple/ folder 2020-12-18 21:19:02 +00:00
Marc Gilleron d52f882ae1 VoxelMap is no longer bound, it had no use in the API 2020-11-21 18:31:11 +00:00
Marc Gilleron 10d6e5bd8a Script-based generators and streams have their own class, should fix C# API 2020-10-31 22:11:25 +00:00
Marc Gilleron d158a92f57 Show bounds and octrees of VoxelLodTerrain with debug drawing 2020-10-24 00:08:14 +01:00
Marc Gilleron 6c80da0425 Moved VoxelBuffer and VoxelMemoryPool under storage/ directory 2020-09-14 19:33:02 +01:00
Marc Gilleron 7064f6e471 Color palette support in .vox loader and Cubes mesher 2020-09-13 02:17:11 +01:00
Marc Gilleron e1b9a25db7 Added utility class to load MagicaVoxel .vox files 2020-09-12 21:10:05 +01:00
Marc Gilleron 79d73e3f5a Added cubes mesher with greedy meshing support 2020-09-11 00:36:23 +01:00
Marc Gilleron 81e1872f8b Implemented viewers for VoxelTerrain 2020-09-06 19:01:12 +01:00
Marc Gilleron b8c97ebc55 Switch VoxelLodTerrain to VoxelServer 2020-08-31 21:51:30 +01:00
Marc Gilleron aa2b848102 Workaround crash on exit because the GDScript module is freed before voxel
See https://github.com/Zylann/godot_voxel/issues/189
2020-08-29 22:55:52 +01:00
Marc Gilleron d4d2b6fd9e No longer copy voxels before scheduling threaded tasks. VoxelBuffers now have a lock. 2020-08-29 22:09:54 +01:00
Marc Gilleron bcfc8ce04e Add some stats 2020-08-26 21:17:57 +01:00
Marc Gilleron 56c2a0856a Initial integration on VoxelTerrain with static camera, fixed a bunch of things 2020-08-25 23:00:38 +01:00
Marc Gilleron 23ce65d789 Show terrain in editor, with option to turn it off. A scripted stream will turn it off by default. 2020-08-14 20:33:09 +01:00
Marc Gilleron 7316e415dc Implemented block events for VoxelTerrain 2020-08-10 20:57:03 +01:00
Marc Gilleron 27f37ea56c Move voxel graph editor under its own folder 2020-07-30 18:50:45 +01:00
Marc Gilleron 0cdf5ea550 Added random tick API for blocky voxels 2020-07-28 20:32:33 +01:00
Marc Gilleron 4991b682d9 Exposed block serializer 2020-07-25 21:56:23 +01:00
Marc Gilleron e7c720ceeb Added barebones editor plugin to edit VoxelGeneratorGraph (does nothing for now) 2020-03-01 18:12:16 +00:00
Marc Gilleron f4a5b36fe9 Moved node DB to its own file 2020-02-23 19:08:14 +00:00
Marc Gilleron 07905ba580 Renamed `evaluate` in ProgramGraph to a more descriptive name 2020-02-22 22:45:22 +00:00
Marc Gilleron af09121c9f Fixed a bunch of things 2020-02-19 21:59:41 +00:00
Marc Gilleron 515751a3e6 WIP VoxelGeneratorGraph, compiled and untested 2020-02-19 19:26:14 +00:00
Marc Gilleron c33f46a437 Split VoxelGeneratorTest into VoxelGeneratorWaves and VoxelGeneratorFlat 2020-02-17 22:05:16 +00:00
Marc Gilleron 3ec2275ffb Moved Voxel and VoxelLibrary under the blocky mesher directory, since that's what they are actually used for 2020-01-27 00:04:13 +00:00
Marc Gilleron b937020d16 Rename files to match class names 2020-01-26 22:43:47 +00:00
Marc Gilleron 8879d9b2e7 Moved all generators under their own base class and folder 2020-01-26 22:34:26 +00:00
Marc Gilleron 0ac1b7e6dc Moved edition-related classes to a sub-folder 2020-01-26 20:29:44 +00:00
Marc Gilleron 20dc0008f4 Removed legacy marching cubes mesher 2020-01-26 20:18:21 +00:00
Marc Gilleron 7161942ee1 Fix memory leak in VoxelBuffer::fill() 2020-01-26 01:59:53 +00:00
Marc Gilleron df3a649e18 Added VoxelStreamNoise2D 2020-01-21 23:52:25 +00:00
Marc Gilleron b90e6b8207 Abstract most of VoxelStreamImage into VoxelStreamHeightmap 2020-01-21 22:41:55 +00:00
Marc Gilleron c493aec343 Use StringNames when applicable 2020-01-17 20:43:28 +00:00
Marc Gilleron 9dc09618be ZProfiler is now usable from anywhere including threads 2020-01-07 20:32:36 +00:00
Marc Gilleron 716b820599 Remove VoxelIsoSurfaceTool, superseded by VoxelTool 2020-01-02 21:07:23 +00:00