Move region stuff to a folder
parent
7d0a4f3e78
commit
4353939eb4
1
SCsub
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@ -19,6 +19,7 @@ voxel_files = [
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"streams/*.cpp",
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"streams/sqlite/*.cpp",
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"streams/region/*.cpp",
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"storage/*.cpp",
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@ -22,11 +22,11 @@
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#include "meshers/transvoxel/voxel_mesher_transvoxel.h"
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#include "storage/voxel_buffer.h"
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#include "storage/voxel_memory_pool.h"
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#include "streams/region/voxel_stream_region_files.h"
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#include "streams/sqlite/voxel_stream_sqlite.h"
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#include "streams/vox_loader.h"
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#include "streams/voxel_stream_block_files.h"
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#include "streams/voxel_stream_file.h"
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#include "streams/voxel_stream_region_files.h"
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#include "streams/voxel_stream_script.h"
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#include "terrain/voxel_box_mover.h"
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#include "terrain/voxel_lod_terrain.h"
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@ -1,8 +1,8 @@
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#include "region_file.h"
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#include "../streams/voxel_block_serializer.h"
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#include "../util/macros.h"
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#include "../util/profiling.h"
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#include "file_utils.h"
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#include "../../streams/voxel_block_serializer.h"
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#include "../../util/macros.h"
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#include "../../util/profiling.h"
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#include "../file_utils.h"
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#include <core/os/file_access.h>
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#include <algorithm>
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@ -1,10 +1,10 @@
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#ifndef REGION_FILE_H
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#define REGION_FILE_H
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#include "../math/color8.h"
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#include "../math/vector3i.h"
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#include "../storage/voxel_buffer.h"
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#include "../util/fixed_array.h"
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#include "../../math/color8.h"
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#include "../../math/vector3i.h"
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#include "../../storage/voxel_buffer.h"
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#include "../../util/fixed_array.h"
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#include <vector>
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class FileAccess;
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@ -1,9 +1,9 @@
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#include "voxel_stream_region_files.h"
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#include "../math/rect3i.h"
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#include "../server/voxel_server.h"
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#include "../util/macros.h"
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#include "../util/profiling.h"
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#include "../util/utility.h"
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#include "../../math/rect3i.h"
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#include "../../server/voxel_server.h"
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#include "../../util/macros.h"
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#include "../../util/profiling.h"
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#include "../../util/utility.h"
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#include <core/io/json.h>
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#include <core/os/os.h>
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#include <algorithm>
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@ -1,10 +1,10 @@
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#ifndef VOXEL_STREAM_REGION_H
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#define VOXEL_STREAM_REGION_H
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#include "../util/fixed_array.h"
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#include "file_utils.h"
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#include "../../util/fixed_array.h"
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#include "../file_utils.h"
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#include "../voxel_stream_file.h"
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#include "region_file.h"
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#include "voxel_stream_file.h"
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class FileAccess;
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