Marc Gilleron
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8158b4a9af
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Update changelog
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2021-05-22 19:38:36 +01:00 |
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Marc Gilleron
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d358f79bb3
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Mark godot3.3
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2021-05-09 22:54:59 +01:00 |
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Marc Gilleron
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fa48523073
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Added collision layer and mask properties
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2021-05-09 20:49:45 +01:00 |
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Marc Gilleron
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039ed2a779
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Add block size change to changelog
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2021-04-18 01:01:03 +01:00 |
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Marc Gilleron
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9b785b35d9
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Update changelog
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2021-03-27 19:33:29 +00:00 |
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Marc Gilleron
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bd09b18911
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Some precisions
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2021-03-27 00:57:46 +00:00 |
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Marc Gilleron
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09c815e253
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Implemented copy and paste for VoxelToolTerrain (untested)
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2021-02-21 18:23:56 +00:00 |
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Marc Gilleron
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b51897b8df
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Added voxel raycast to VoxelToolLodTerrain
- Made more precise with an option to use binary search (unoptimized)
- Distance along ray is now available in blocky terrains as well
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2021-02-21 03:08:47 +00:00 |
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Marc Gilleron
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49e95fb3bb
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Update changelog
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2021-02-20 00:35:37 +00:00 |
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Marc Gilleron
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cb87e8210e
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Update changelog
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2021-02-16 21:16:43 +00:00 |
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Marc Gilleron
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dce6ddc3f5
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No longer save terrain automatically when it gets destroyed.
If the user wants to save, save_modified_blocks() must be called explicitely.
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2021-02-07 17:12:30 +00:00 |
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Marc Gilleron
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dfe5b15c86
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Update changelog
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2021-01-31 16:23:01 +00:00 |
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Marc Gilleron
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7af9c193b8
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Update changelog
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2021-01-23 01:32:10 +00:00 |
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Marc Gilleron
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fb6e76a038
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Rename "docs" folder "source"
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2021-01-21 22:40:53 +00:00 |
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