14 Commits

Author SHA1 Message Date
Marc Gilleron
8158b4a9af Update changelog 2021-05-22 19:38:36 +01:00
Marc Gilleron
d358f79bb3 Mark godot3.3 2021-05-09 22:54:59 +01:00
Marc Gilleron
fa48523073 Added collision layer and mask properties 2021-05-09 20:49:45 +01:00
Marc Gilleron
039ed2a779 Add block size change to changelog 2021-04-18 01:01:03 +01:00
Marc Gilleron
9b785b35d9 Update changelog 2021-03-27 19:33:29 +00:00
Marc Gilleron
bd09b18911 Some precisions 2021-03-27 00:57:46 +00:00
Marc Gilleron
09c815e253 Implemented copy and paste for VoxelToolTerrain (untested) 2021-02-21 18:23:56 +00:00
Marc Gilleron
b51897b8df Added voxel raycast to VoxelToolLodTerrain
- Made more precise with an option to use binary search (unoptimized)
- Distance along ray is now available in blocky terrains as well
2021-02-21 03:08:47 +00:00
Marc Gilleron
49e95fb3bb Update changelog 2021-02-20 00:35:37 +00:00
Marc Gilleron
cb87e8210e Update changelog 2021-02-16 21:16:43 +00:00
Marc Gilleron
dce6ddc3f5 No longer save terrain automatically when it gets destroyed.
If the user wants to save, save_modified_blocks() must be called explicitely.
2021-02-07 17:12:30 +00:00
Marc Gilleron
dfe5b15c86 Update changelog 2021-01-31 16:23:01 +00:00
Marc Gilleron
7af9c193b8 Update changelog 2021-01-23 01:32:10 +00:00
Marc Gilleron
fb6e76a038 Rename "docs" folder "source" 2021-01-21 22:40:53 +00:00