Marc Gilleron
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00c228851d
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Fix signedness
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2021-09-26 16:36:08 +01:00 |
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Marc Gilleron
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30db0c5193
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Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
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2021-09-26 04:14:50 +01:00 |
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Marc Gilleron
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967dcbd04c
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Don't save meta file on loading, not sure why that was done before
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2021-08-01 15:42:24 +01:00 |
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Marc Gilleron
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6ea6ce9581
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Initialize to the same defaults as in VoxelBuffer
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2021-08-01 15:41:23 +01:00 |
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Marc Gilleron
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059f490669
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Renamed udiv => floordiv
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2021-07-31 15:15:43 +01:00 |
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Marc Gilleron
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da8dc36590
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Return all channels supported with region files and SQLite
This fixes a node configuration warning,
because before these were always returning no channels at all.
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2021-06-14 18:51:19 +01:00 |
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Marc Gilleron
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84e00ccbaf
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Another size_t conversion
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2021-06-13 17:15:11 +01:00 |
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Marc Gilleron
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6374c9831c
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Convert size_t to comply with Variant conversion problem on some compilers
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2021-06-13 17:03:45 +01:00 |
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Marc Gilleron
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73af17e65f
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Avoid using size_t to comply with Variant conversion ambiguity that occurs on some compilers
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2021-06-12 17:13:46 +01:00 |
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Marc Gilleron
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1ee5bcb80d
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Renamed Rect3i -> Box3i
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2021-05-31 17:12:04 +01:00 |
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Marc Gilleron
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f1e2ea9ad4
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
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Marc Gilleron
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d1207bdd96
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
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Marc Gilleron
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b66b9a01a9
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Removed VoxelStreamFile
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2021-02-01 22:25:25 +00:00 |
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Marc Gilleron
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4353939eb4
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Move region stuff to a folder
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2021-01-31 16:51:42 +00:00 |
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