Marc Gilleron
f77e570b68
Fix uninitialized channel variable in blocky editing
2022-07-18 21:14:02 +01:00
Marc Gilleron
5ca09d712e
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
Marc Gilleron
bc8e03c780
Fix comparison
2022-07-16 20:00:16 +01:00
Marc Gilleron
b7d5ff20a8
Added do_hemisphere
to terrain tools
2022-07-16 17:45:00 +01:00
Marc Gilleron
c6372c4ae2
Remove non-implemented methods
2022-07-16 17:39:09 +01:00
Marc Gilleron
cc967105b2
apply_result
is optional
2022-07-03 21:13:56 +01:00
Marc Gilleron
5c720cda66
Fix inconsistent result with integer do_sphere radius
2022-06-26 00:35:25 +01:00
Marc Gilleron
86ba74ce3a
Some changes and fixes related modifiers
...
- VoxelLodTerrain no longer caches generated voxels by default, so
generating on the fly is no longer exclusive to full load mode.
Might add an option later, but not for now (VoxelTerrain is still
unaffected and keeps caching them)
- The "Cached" state is represented with blocks having no voxel data,
so it needs extra checks in some areas to avoid null access
- Fix generate task was not including modifiers after the base generator
- The "save_generator_output" option on streams now means such blocks are
considered edited
- Modifying modifiers now clears cached generated blocks
intersecting with them.
- Fix "re-generate" was erasing the internal stack of modifiers
- Added docs
2022-06-18 23:14:18 +01:00
Marc Gilleron
0e12e6dbf1
Initial WIP for SDF non-destructive voxel modifiers. Support is incomplete.
...
Some voxel queries and operations will not take modifiers into account.
It needs to be worked on, might involve some refactoring.
2022-06-09 20:35:29 +01:00
Marc Gilleron
87e00880ab
Fix non-initialized variable
2022-06-08 21:36:37 +01:00
Marc Gilleron
58185147e3
Fix unused variables
2022-06-08 20:29:18 +01:00
Marc Gilleron
177d7a99c9
Added basic stack tracking for memory pool allocations
2022-06-06 21:54:20 +01:00
Marc Gilleron
6ab6f4a8b6
Unnecessary includes
2022-06-03 19:02:03 +01:00
Marc Gilleron
6aad611215
Moved methods outside Vector3f
2022-05-21 21:12:16 +01:00
Marc Gilleron
f03a0a0253
Renamed sign
function to clarify what it does compared to a standard version
2022-05-21 20:38:34 +01:00
Marc Gilleron
d440b4f0d8
Wrap debug code
2022-05-14 16:11:44 +01:00
Marc Gilleron
a4abfc770c
Fix variable shadowing warning
2022-05-11 22:24:29 +01:00
Marc Gilleron
409f26722b
Increase default SDF resolution
2022-05-11 20:19:16 +01:00
Marc Gilleron
86d798abb2
Added floodfill SDF bake mode, less accurate but very fast
2022-05-10 21:15:32 +01:00
Marc Gilleron
948678a23a
Added floodfill bake mode, faster approximation than the interp one
2022-05-08 02:57:46 +01:00
Marc Gilleron
668fedfa52
Fix copypasta
2022-05-07 22:27:52 +01:00
Marc Gilleron
8a7fdbfcf8
Fix signedness warnings
2022-05-07 22:27:35 +01:00
Marc Gilleron
4bc852e573
Fix shadowed variables
2022-05-07 22:27:11 +01:00
Marc Gilleron
3f25899cdf
Unused variables
2022-05-07 22:26:23 +01:00
Marc Gilleron
35ddc51f18
Fix Basis::get_axis() was renamed to get_column()
2022-05-07 21:27:41 +01:00
Marc Gilleron
0924514adc
Missing implementations
2022-05-07 20:48:39 +01:00
Marc Gilleron
dff7386186
Moved conversions to conv.h
2022-05-07 20:34:06 +01:00
Marc Gilleron
3289b44136
Made VoxelMeshSDF a resource so it can be saved and loaded
2022-05-05 20:57:34 +01:00
Marc Gilleron
e289e9da93
Fix and cleanup
...
- Remove some experimental code
- Fix edge case in boundary sign
- Optimize and re-use grid to space transform
2022-05-04 23:33:40 +01:00
Marc Gilleron
eb03e2df92
Expose boundary sign fix
2022-05-02 22:16:06 +01:00
Marc Gilleron
f30ac3fc2d
Expose AABB
2022-05-02 21:39:44 +01:00
Marc Gilleron
0c0003ad35
Fix wrong method name
2022-05-02 19:49:50 +01:00
Marc Gilleron
cd9a9092cb
Don't expose untested mode
2022-05-02 19:17:18 +01:00
Marc Gilleron
868ae90fbe
Added VoxelMeshSDF and VoxelToolLodTerrain.stamp_sdf()
2022-05-02 19:14:12 +01:00
Marc Gilleron
2f2ab384a6
Better trilinear interpolation
2022-05-02 15:47:31 +01:00
Marc Gilleron
adbfd3b584
floor_to_int
to emphasize the return value converts to int
2022-05-02 14:49:40 +01:00
Marc Gilleron
6b81e6ac9b
Moved ops to funcs header
2022-04-29 23:27:50 +01:00
Marc Gilleron
a5e429de6f
Moved some Vector3i function specializations to math:: namespace
2022-04-29 23:25:37 +01:00
Marc Gilleron
dc8aed91c3
Added color_to_u16 helper function
2022-04-21 18:50:28 +01:00
Marc Gilleron
d7e0af161a
Abstracted voxel metadata so internals no longer depends on Variant
2022-04-18 19:59:38 +01:00
Marc Gilleron
bfa24402ac
Renamed util/funcs.h => container_funcs.h
2022-04-14 21:43:45 +01:00
Marc Gilleron
9c33eb17d4
Use custom error macros in transvoxel
2022-04-13 23:15:32 +01:00
Marc Gilleron
0cc3801655
Define smart pointers default allocator in a single place
2022-04-10 20:10:33 +01:00
Marc Gilleron
219c7bfda3
Changed prefix of profiling macros
2022-04-09 15:33:08 +01:00
Marc Gilleron
adb2cd2fe9
Return a ref, pointer must not be null
2022-04-09 15:15:22 +01:00
Marc Gilleron
ab5d3a22d3
Abstract logging for verbose print
2022-04-09 15:00:34 +01:00
Marc Gilleron
c4dddaa528
Remove unused function, use & references instead of Ref<T>
2022-04-07 19:44:29 +01:00
Marc Gilleron
5519054c01
Unify macro prefixes
2022-04-06 23:26:54 +01:00
Marc Gilleron
8d8d8b336d
Moved VoxelLodTerrain and VoxelTerrain stuff to their own folders
2022-03-20 22:57:53 +00:00
Marc Gilleron
493b93a051
SDF is now encoded with inorm8 and inorm16
2022-02-26 22:51:29 +00:00