Marc Gilleron
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586b5bc0b8
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Added height limiter
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2020-12-31 20:33:19 +00:00 |
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Marc Gilleron
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a766e8aefb
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Added slope limit
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2020-12-30 23:24:30 +00:00 |
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Marc Gilleron
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2b292818c0
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Instances now get removed when the user digs under them
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2020-12-30 20:11:46 +00:00 |
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Marc Gilleron
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3e510d2e93
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get_voxel may be const
|
2020-12-30 20:09:31 +00:00 |
|
Marc Gilleron
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fd6125df67
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Fix crash on exit
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2020-12-29 22:53:58 +00:00 |
|
Marc Gilleron
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0449eb53e3
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Missing function
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2020-12-29 22:33:30 +00:00 |
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Marc Gilleron
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e46c02d475
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Merge branch 'master' into instancing
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2020-12-29 22:26:57 +00:00 |
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Marc Gilleron
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a34710f74c
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Added VoxelInstancer. First working API, script only.
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2020-12-29 22:25:22 +00:00 |
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Marc Gilleron
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ca22dc5a29
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Should not be there
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2020-12-29 22:18:08 +00:00 |
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Marc Gilleron
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e676324e3d
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Update changelog
|
2020-12-29 22:15:03 +00:00 |
|
Marc Gilleron
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5fdc4b6485
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Debug check and some formatting
|
2020-12-29 22:14:49 +00:00 |
|
Marc Gilleron
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d64340aa73
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Small optimization in Remap node
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2020-12-29 22:12:31 +00:00 |
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Marc Gilleron
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e6c44f9768
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Don't recycle materials when we only save blocks
This should only happen if the block is actually about to get unloaded
|
2020-12-29 22:10:31 +00:00 |
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Marc Gilleron
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edfc96e4a5
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Fixed crash when hiding terrain while selected in editor
|
2020-12-27 15:51:03 +00:00 |
|
Marc Gilleron
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57fac6c5b1
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Fix GCC warning
|
2020-12-26 19:01:49 +00:00 |
|
Marc Gilleron
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e462cd788a
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Optimized range analysis for images and spherical map lookups
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2020-12-26 18:58:16 +00:00 |
|
Marc Gilleron
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cc13bbd70a
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There is an About window now
|
2020-12-25 17:18:03 +00:00 |
|
Marc Gilleron
|
860c0a2f1d
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Update changelog
|
2020-12-25 17:11:08 +00:00 |
|
Marc Gilleron
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e988cb9124
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Show main thread tasks
|
2020-12-25 17:08:40 +00:00 |
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Marc Gilleron
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c94cb9c4a1
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Multiply instead of divide
|
2020-12-25 17:06:40 +00:00 |
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Marc Gilleron
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9e423a58f7
|
Voxel graph optimizations:
- Dynamically adjust SDF scaling to reduce terracing caused by storage resolution
- Optimize range analysis more aggressively
|
2020-12-24 23:16:34 +00:00 |
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Marc Gilleron
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c8c3886c6f
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Voxels now use 16-bit by default on the SDF and TYPE channels
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2020-12-24 23:12:36 +00:00 |
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Marc Gilleron
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a12144304f
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Optimized Transvoxel (nearly twice as fast), also allowing 16, 32 and 64 bit precision
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2020-12-23 02:27:54 +00:00 |
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Marc Gilleron
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d009049d4f
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Added experimental functions to bake sphere maps from the generator
- The runtime API now works with float positions
- Fixed XZ optimization, cached positions were not assigned
|
2020-12-22 02:13:46 +00:00 |
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Marc Gilleron
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7c6bfe0dbc
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Added Normalize node to voxel graph
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2020-12-21 20:06:20 +00:00 |
|
Marc Gilleron
|
ae9abb0248
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Added SdfSphereHeightmap node to graph generator
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2020-12-21 02:00:31 +00:00 |
|
Marc Gilleron
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eb9a5b7e07
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Added background tasks indicator when a terrain is selected
|
2020-12-20 00:14:08 +00:00 |
|
Marc Gilleron
|
418cf0e630
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Streaming/LOD can be set to follow the editor camera instead of being centered on world origin
|
2020-12-19 23:16:10 +00:00 |
|
Marc Gilleron
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659e45fe32
|
Fix hyperlinks not working in about window. Also made license text selectable
|
2020-12-18 23:12:32 +00:00 |
|
Marc Gilleron
|
6d9fd2f8a0
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Voxel terrain nodes now have a common abstract base class. Also explicitely made a few other classes abstract
|
2020-12-18 22:58:41 +00:00 |
|
Marc Gilleron
|
71b4139fb3
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Fix another warning about precedence clarity
|
2020-12-18 21:29:56 +00:00 |
|
Marc Gilleron
|
4ca7a708d5
|
Fix warning about precedence clarity
|
2020-12-18 21:24:41 +00:00 |
|
Marc Gilleron
|
d92adc4d94
|
Give a different name to release CI builds, they could not be told apart
|
2020-12-18 21:22:57 +00:00 |
|
Marc Gilleron
|
03f2900f6a
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Fix error when a region file gets created, it was wrongly trying to migrate because the version wasn't set
|
2020-12-18 21:20:00 +00:00 |
|
Marc Gilleron
|
2018625b34
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Moved simple generators under a simple/ folder
|
2020-12-18 21:19:02 +00:00 |
|
Marc Gilleron
|
791bdafff1
|
Meshers are now resources assigned on terrain nodes
|
2020-12-18 21:01:50 +00:00 |
|
Marc Gilleron
|
89abb37e0f
|
consts
|
2020-12-18 20:52:09 +00:00 |
|
Marc Gilleron
|
dec9b31801
|
Rename index() to get_index() to make it less like a variable name
|
2020-12-18 20:48:08 +00:00 |
|
Marc Gilleron
|
87e575e504
|
Use reinterpret_cast instead of ambiguous C-style cast
|
2020-12-18 20:46:54 +00:00 |
|
Marc Gilleron
|
a37b3a9c06
|
Don't show menu by default
|
2020-12-17 23:01:35 +00:00 |
|
Marc Gilleron
|
2f8687fd12
|
Added About window and list of donors
|
2020-12-17 21:45:44 +00:00 |
|
Rathma
|
8d42c84e1a
|
Added 3x the number of tangents we actually needed
|
2020-12-14 03:25:28 -05:00 |
|
Marc Gilleron
|
e73cdaa707
|
Exclude editor stuff when building an export template
|
2020-12-04 22:01:41 +00:00 |
|
Marc Gilleron
|
117802c807
|
Unused variable
|
2020-11-21 19:51:41 +00:00 |
|
Marc Gilleron
|
57d09b5b7d
|
Merge branch 'master' of https://github.com/Zylann/godot_voxel
|
2020-11-21 19:07:30 +00:00 |
|
Marc Gilleron
|
25445f3f6c
|
Added debug function to dump a VoxelLodTerrain as nodes in a PackedScene
|
2020-11-21 18:31:28 +00:00 |
|
Marc Gilleron
|
d52f882ae1
|
VoxelMap is no longer bound, it had no use in the API
|
2020-11-21 18:31:11 +00:00 |
|
Marc Gilleron
|
e18b3a55fd
|
Don't make the editor redraw every frame when gizmos are shown
|
2020-11-21 18:15:12 +00:00 |
|
Rathma
|
fdc14fcd87
|
Switched tangents to on by default & changed to a passed value to the
bake method rather than being a property of the voxel
|
2020-11-11 21:58:50 -05:00 |
|
Rathma
|
c9c85ec7cd
|
Tangent baking now optional by toggling in editor under VoxelLibrary
|
2020-11-09 20:45:56 -05:00 |
|