Marc Gilleron
c47050e29e
Optimize SDF slice copy
2021-12-31 21:14:38 +00:00
Marc Gilleron
204b64ac23
Added FastNoise2 to VoxelGeneratorGraph
2021-12-31 18:23:42 +00:00
Marc Gilleron
2f71b79904
More uses of Time singleton
2021-12-29 17:18:49 +00:00
Marc Gilleron
90c4692105
Fix setting node name
2021-12-28 19:25:21 +00:00
Marc Gilleron
03d3016ecf
Remove some pre-set resource properties to fix a Godot4 warning (sorry)
2021-12-16 01:30:31 +00:00
Marc Gilleron
922f361cb0
Made it compile in Godot 4
...
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
380e295d94
Merge branch 'master' into full_load_mode
...
# Conflicts:
# meshers/transvoxel/transvoxel.h
# server/voxel_server.cpp
# terrain/voxel_lod_terrain.cpp
2021-12-11 22:59:24 +00:00
Marc Gilleron
d5a69003c3
Add missing classes and run doctool (doctool has issues though)
...
VoxelGeneratorHeightmap.height_range is wrong in the doc.
VoxelTool lost all default values in doc.
These are likely Godot bugs...
2021-11-06 02:04:16 +00:00
Marc Gilleron
ca7ac42cde
Merge branch 'master' into full_load_mode
...
# Conflicts:
# edition/voxel_tool_lod_terrain.cpp
# generators/graph/voxel_generator_graph.cpp
# terrain/voxel_lod_terrain.cpp
2021-10-31 16:17:27 +00:00
Marc Gilleron
6441d1b864
Deprecate Vector3i(Vector3) constructor, make conversions explicit
...
Some conversions were wrong/unintented.
This is also in prevision of using Godot 4 Vector3i,
which default behavior differs from this module.
2021-10-31 16:01:47 +00:00
Marc Gilleron
0fc9e6b313
Fix crash when given negative-size area
2021-10-29 18:25:52 +01:00
Marc Gilleron
38ec2f43d1
Align program memory of VoxelGraphRuntime
2021-10-28 19:32:38 +01:00
Marc Gilleron
97f6765831
Fix memory leak in VoxelGraphRuntime (one leak per thread that ran any)
2021-10-26 20:41:28 +01:00
Marc Gilleron
375c68b0de
Merge branch 'master' into full_load_mode
2021-10-13 20:29:58 +01:00
Marc Gilleron
a2096b2014
Fix heightmap generators when used with VoxelLodTerrain in blocky mode
2021-10-08 02:35:52 +01:00
Marc Gilleron
e04091f3cb
Added full load mode to VoxelLodTerrain
...
With this mode enabled, editing anywhere becomes possible.
All edited blocks are loaded at once when the stream is assigned.
The generator is used on the fly to fill the gaps, instead of being
pre-emptively cached only nearby the viewer to allow editing.
Editing is still on the main thread, so this can cause stalls if
the generator is complex. There is also no controlled limit on how
much data gets loaded, so if edited data is larger than RAM, it will
not be playable. The feature is already quite usable, but more work
may be done for wider viability.
2021-10-03 01:48:07 +01:00
Marc Gilleron
87f086b26e
Fix enum comparisons
2021-09-26 17:21:44 +01:00
Marc Gilleron
30db0c5193
Split VoxelBuffer in two, script-facing wrapper and internal.
...
The internal is the main use within the voxel engine,
and does not inherit Reference.
2021-09-26 04:14:50 +01:00
Marc Gilleron
b8f21f91fc
Fix VoxelGeneratorGraph sub-resources not registered when duplicate() is used
2021-09-25 17:34:43 +01:00
Marc Gilleron
62c807fa71
Fix graph not recompiling after changing a subresource
2021-09-22 20:28:17 +01:00
Marc Gilleron
7f8eabe21f
Don't change expected return value for generate() in scripts, until it is actually used
2021-09-21 19:18:59 +01:00
Marc Gilleron
e602b9bffe
Merge branch 'master' into octree_compression
...
# Conflicts:
# tests/tests.cpp
2021-09-19 20:15:16 +01:00
Marc Gilleron
3cf2e92483
Optimized Curve range analysis by dividing it into monotonic sections
2021-09-19 18:20:54 +01:00
Marc Gilleron
c9b1840e99
Added max_lod_hint
return value to block generators
2021-09-16 20:33:45 +01:00
Marc Gilleron
968dd1fecd
Make VoxelGeneratorNoise generate color 1 when told to use color channel
2021-08-07 23:06:52 +01:00
Marc Gilleron
5f84ceac39
Fix warning
2021-07-19 19:28:39 +01:00
Marc Gilleron
52aa4963ea
Fixed some crashes occurring when giving invalid arguments to functions
2021-07-19 19:04:52 +01:00
Marc Gilleron
b455fae34f
Typo
2021-06-19 18:35:01 +01:00
Marc Gilleron
b538a0beb8
Moved noise tests to tests folder
2021-06-19 18:34:50 +01:00
Marc Gilleron
411be94559
Renamed ArraySlice -> Span
2021-05-31 16:48:49 +01:00
Marc Gilleron
35de0883d2
Fix shadowing
2021-05-31 03:32:50 +01:00
Marc Gilleron
ee060176ab
Fix initialization reordering, shadowing, signedness and unused vars
2021-05-31 02:29:21 +01:00
Marc Gilleron
8975a93c9b
Fixed bad buffer adresses when multiple outputs are used
...
This was mainly apparent when optimization was enabled.
It caused outputs to be left uninitialized and either work by chance
or provide the wrong values.
2021-05-31 00:05:42 +01:00
Marc Gilleron
f943339f31
Researching tri-channel weights storage
...
- No changes made for now, but the code is there if we want to switch
- Renamed functions to be more explicit
2021-05-23 20:28:06 +01:00
Marc Gilleron
493579cefb
Initialize voxel graph with default nodes when creating it in the editor
2021-05-03 01:04:04 +01:00
Marc Gilleron
80c2a0b702
Fix warning
2021-05-02 19:17:21 +01:00
Marc Gilleron
264b77ac21
Moved hardcoded output types outside the runtime.
...
For simplicity I chose to just give output nodes output ports,
like regular ones, and hide them in the editor.
It required to change a bit how output nodes are detected,
and backing output buffers are no longer required from callers.
This will allow to more easily implement custom outputs as well.
2021-05-02 01:22:44 +01:00
Marc Gilleron
ee1169cc45
Merge branch 'master' into smooth_texturing
2021-04-30 22:15:27 +01:00
Marc Gilleron
cc9e614b4a
Fix Remap node
2021-04-30 22:07:26 +01:00
Marc Gilleron
32f9006b75
Added initial support for texture weights in graph generators (not optimal)
2021-04-30 22:04:38 +01:00
Marc Gilleron
10683ccd15
Comments
2021-04-15 20:35:31 +01:00
Marc Gilleron
310386bde8
Merge branch 'master' into block_size_decoupling
2021-04-11 01:09:51 +01:00
Marc Gilleron
05dda25245
Fix several bugs when the graph has no operations
2021-04-10 01:36:49 +01:00
Marc Gilleron
2c6eb114b2
Fix order of SDF arguments
2021-04-07 00:05:38 +01:00
Marc Gilleron
bcba1a8c0f
Fix wrong condition in try_get_input
2021-04-07 00:05:00 +01:00
Marc Gilleron
0c830ded40
Fix wrong input used in sdf subtract node
2021-04-07 00:04:33 +01:00
Marc Gilleron
289da1d128
Add option to turn off XZ caching optimization
2021-04-03 21:39:22 +01:00
Marc Gilleron
18f211822f
Fix ignored buffers still being used when optimized execution map is used
2021-04-03 20:44:48 +01:00
Marc Gilleron
c38989f57b
Unnecessary reference
2021-03-27 22:09:57 +00:00
Marc Gilleron
371b1edf2c
Fix some shadowing GCC doesn't like
2021-03-27 21:51:39 +00:00