Commit Graph

1382 Commits (2fd4c22c549ab5164770433beaac818d6eb5d2b8)

Author SHA1 Message Date
Marc Gilleron c0955bb317 Use storage func, remove redundant one 2021-05-29 23:24:36 +01:00
Marc Gilleron a4f01b096e Moved some storage functions out of VoxelBuffer 2021-05-29 23:23:18 +01:00
Marc Gilleron ff658335fb Fix preview nodes, they were upside down 2021-05-29 23:18:04 +01:00
Marc Gilleron 63f207b5d5 Fix Rect3i::contains(rect), it was off by one on the upper sides 2021-05-29 23:12:11 +01:00
Marc Gilleron 41990a47dc Fix crash when the graph editor gets closed or when the graph is set to null 2021-05-29 21:38:52 +01:00
Marc Gilleron e52d48abd7 Typo 2021-05-29 19:06:26 +01:00
Marc Gilleron a5b1d5a13a Note about tests 2021-05-29 19:06:17 +01:00
Marc Gilleron c657eefca1 Document plotting 2021-05-29 19:06:02 +01:00
Marc Gilleron d2d07904b8 Moved VoxelRaycastResult to its own file 2021-05-29 15:09:10 +01:00
Marc Gilleron 6f959777cf Added profiling macro to plot values 2021-05-29 15:07:40 +01:00
Marc Gilleron 4cc47b9036 Extracted some functions from VoxelBuffer, optimized copy/paste a little 2021-05-24 23:23:50 +01:00
Marc Gilleron 0de2b1b9d0 Comments 2021-05-24 23:16:04 +01:00
Marc Gilleron 3b98fe8151 Doesnt seem to make a difference 2021-05-24 23:15:17 +01:00
Marc Gilleron fc0239afc8 Fix test 2021-05-24 23:14:23 +01:00
Marc Gilleron 0992da120a Updated doc about how texturing is made available 2021-05-23 20:51:31 +01:00
Marc Gilleron 5d72f1fa66 Added test for encode_weights_packed_u16 2021-05-23 20:28:25 +01:00
Marc Gilleron f943339f31 Researching tri-channel weights storage
- No changes made for now, but the code is there if we want to switch
- Renamed functions to be more explicit
2021-05-23 20:28:06 +01:00
Marc Gilleron c82aab9f74 Remove redundant sorting function 2021-05-23 20:24:33 +01:00
Marc Gilleron 16f209780c Merge branch 'master' into smooth_texturing 2021-05-22 22:30:17 +01:00
Marc Gilleron 251d92d9c6 Fix ambiguous calls after upstream change in Godot 3.x 2021-05-22 20:33:56 +01:00
Marc Gilleron 983b7bd83d Merge branch 'master' into smooth_texturing
# Conflicts:
#	util/godot/funcs.h
2021-05-22 19:43:39 +01:00
Marc Gilleron f72687ac9a More sizeof stuff 2021-05-22 19:38:50 +01:00
Marc Gilleron 8158b4a9af Update changelog 2021-05-22 19:38:36 +01:00
Marc Gilleron 0dc6702308 VoxelToolTerrain.raycast now accounts for scale and rotation, and supports VoxelMesherCubes with non-zero values 2021-05-16 04:29:08 +01:00
Marc Gilleron efe8bcf9c0 Show a configuration warning when a mesher does not support LOD 2021-05-15 23:41:19 +01:00
Marc Gilleron aa3f2c97df Fix crash when surfaces are empty (happens if one assigns blocky meshers on LOD terrain because it doesn't do the same checks up-front) 2021-05-15 23:38:35 +01:00
Marc Gilleron bc39743fc9 Fix GCC warning 2021-05-15 20:50:22 +01:00
Marc Gilleron 93cfab7495 Allow to edit VoxelColorPalette in the editor 2021-05-15 20:28:07 +01:00
Marc Gilleron 5f7c0cc668 `VoxelBoxMover` should now support scaled/translated terrains and `VoxelMesherCubes` (limited to non-zero color voxels) 2021-05-15 19:45:40 +01:00
Marc Gilleron 9b3263d68b Fix copy 2021-05-15 16:31:36 +01:00
Marc Gilleron dd82fc91c8 Merge branch 'master' into godot3.3 2021-05-09 22:55:39 +01:00
Marc Gilleron d358f79bb3 Mark godot3.3 2021-05-09 22:54:59 +01:00
Marc b5521e4856
Merge pull request #263 from FlyveHest/add_nuget_default_config
Trying to fix Github build pipeline
2021-05-09 22:46:24 +01:00
Marc Gilleron fa48523073 Added collision layer and mask properties 2021-05-09 20:49:45 +01:00
Peter Reinhold (FlyveHest) 67358f23e6 Added step to move nuget.config to base of file system 2021-05-08 22:09:18 +02:00
Marc Gilleron b5f1634906 Fix undefined variable 2021-05-08 20:41:28 +01:00
Marc Gilleron c19b60647c Fix paste() with mask 2021-05-08 20:37:54 +01:00
Marc Gilleron 40452c6d31 Getting a voxel out of bounds from a buffer is now an error 2021-05-08 20:36:58 +01:00
Marc Gilleron b200a52870 Indicate which CI artifact is the editor 2021-05-08 19:28:30 +01:00
Marc Gilleron 46437ef9e7 Only run tests in debug targets for now 2021-05-08 19:27:33 +01:00
Peter Reinhold (FlyveHest) 04801f7401 Trying to fix Github build pipeline, this seems to be a problem with the Windows images being used to build.
More information in this thread: https://github.com/actions/setup-dotnet/issues/155#issuecomment-761195782
2021-05-08 19:57:06 +02:00
Marc Gilleron 650089de8f Don't try to save if there is no stream attached 2021-05-08 17:56:43 +01:00
Marc Gilleron ba78f67394 Fixed another property inconsistency to fix C# bindings 2021-05-08 17:15:15 +01:00
Marc Gilleron b6c89f5088 Merge branch 'master' into smooth_texturing 2021-05-08 01:02:54 +01:00
Marc Gilleron 14cc77eb7c Make getter and setter types match to fix an issue with C# bindings 2021-05-07 22:39:06 +01:00
Marc Gilleron ed1de5b5f4 Comment 2021-05-07 22:29:20 +01:00
Marc Gilleron d5bd6c794b Merge branch 'master' into smooth_texturing 2021-05-07 21:48:11 +01:00
Marc Gilleron d53e7dd530 Fixed several bugs related to VoxelTool::paste()
- One of the Rect3i constructors was wrong
- Rewrite clipping logic of VoxelBuffer::copy_from
- Fix VoxelDataMap::paste to provide correct offsets
- Fix meshing data copy to account for clipping adjustments
2021-05-07 18:38:02 +01:00
Marc Gilleron 493579cefb Initialize voxel graph with default nodes when creating it in the editor 2021-05-03 01:04:04 +01:00
Marc Gilleron 4e67a1530d Code to debug vertex sharing issues 2021-05-03 00:13:36 +01:00