Marc Gilleron
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30db0c5193
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Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
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2021-09-26 04:14:50 +01:00 |
Marc Gilleron
|
f1e2ea9ad4
|
Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
Marc Gilleron
|
b65b0b8045
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Implemented saving and loading of modified instances in SQLite
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2021-02-07 17:22:50 +00:00 |
Marc Gilleron
|
0526c4e860
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Fix cache not getting flushed correctly, causing saves to take too long
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2021-01-31 15:26:15 +00:00 |
Marc Gilleron
|
01e5e18922
|
Implemented VoxelStreamSQLite
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2021-01-28 22:02:49 +00:00 |