Marc Gilleron
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30db0c5193
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Split VoxelBuffer in two, script-facing wrapper and internal.
The internal is the main use within the voxel engine,
and does not inherit Reference.
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2021-09-26 04:14:50 +01:00 |
Marc Gilleron
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d1207bdd96
|
Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
Marc Gilleron
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b65b0b8045
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Implemented saving and loading of modified instances in SQLite
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2021-02-07 17:22:50 +00:00 |
Marc Gilleron
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6c80da0425
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Moved VoxelBuffer and VoxelMemoryPool under storage/ directory
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2020-09-14 19:33:02 +01:00 |
Marc Gilleron
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56c2a0856a
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Initial integration on VoxelTerrain with static camera, fixed a bunch of things
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2020-08-25 23:00:38 +01:00 |
Marc Gilleron
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8879d9b2e7
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Moved all generators under their own base class and folder
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2020-01-26 22:34:26 +00:00 |