Commit Graph

38 Commits (2e89ab02949b991364a105849f636fa68c30e4b4)

Author SHA1 Message Date
Marc Gilleron 2e89ab0294 Update README 2017-04-01 20:34:44 +02:00
Marc Gilleron a25c592cab Added profiling information (for engine dev mostly) 2017-04-01 20:10:38 +02:00
Marc Gilleron 2f64e019b7 Fix missing block updates causing ambient occlusion to linger 2017-03-31 01:45:06 +02:00
Marc Gilleron 9cce2aabcb Make it easier to edit voxels one by one + a few fixes for that 2017-03-29 22:36:42 +02:00
Marc Gilleron 4a24e28fce Blocks updates can be sorted by distance to viewer 2017-03-28 00:56:01 +02:00
Marc Gilleron ef4d07ca03 Added simple voxel raycast 2017-03-26 20:07:01 +02:00
Marc Gilleron 353b32c49a Added collision shape generation 2017-03-26 18:09:37 +02:00
Marc Gilleron 6235985d80 Fix compilation 2017-03-26 18:08:43 +02:00
Marc Gilleron fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron 06a399f932 Fixed set_voxel() and block force_update_blocks() 2017-01-05 02:39:40 +01:00
Marc Gilleron d3ab015c67 VoxelBlock is no longer a Reference 2017-01-03 02:50:19 +01:00
Marc Gilleron cefa371d83 Added more features to VoxelProviderTest 2017-01-02 23:58:51 +01:00
Marc Gilleron 7f12904d60 Fixed VoxelTerrain not working if no script is attached 2017-01-02 23:57:50 +01:00
Marc Gilleron c38a822664 Code style 2017-01-02 02:19:02 +01:00
Marc Gilleron c75d1e78b2 Voxels are loaded through VoxelProvider 2017-01-02 02:15:57 +01:00
Marc Gilleron 670f46b470 Added getters 2017-01-01 05:23:22 +01:00
Marc Gilleron 8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron 8acf40d338 Unused parameter 2017-01-01 04:19:36 +01:00
Marc Gilleron cdcae06232 Fix VoxelMap::set_voxel() (found by ktksgit) 2017-01-01 04:03:56 +01:00
Marc Gilleron ec6acc6b24 Fixed Vector3i hash (found by ktksgit) 2017-01-01 03:58:35 +01:00
Marc Gilleron 507ff7eda5 Fixed compilation of refcount-zero in headers with other compilers, my VS was silent... 2016-10-14 00:16:46 +02:00
Marc ae5640b023 Annoying detail about the name of the module 2016-10-13 01:46:13 +02:00
Marc Gilleron 4c7f338ea6 Added license 2016-07-28 00:21:21 +02:00
Marc Gilleron 08411a4a5b Index meshes 2016-05-10 04:42:30 +02:00
Marc Gilleron e6213c50c7 Fixed VoxelBuffer::fill_area() 2016-05-10 03:10:20 +02:00
Marc Gilleron fc6172635a Fixed Vector3::sort_min_max() 2016-05-10 02:46:33 +02:00
Marc Gilleron 5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00
Marc Gilleron e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i 2016-05-08 02:12:47 +02:00
Marc Gilleron 7305fd7b27 Renamed VoxelMeshBuilder => VoxelMesher 2016-05-08 01:09:00 +02:00
Marc Gilleron 5c2e388616 Removed useless line in SCsub 2016-05-05 21:09:13 +02:00
Marc Gilleron be630c05be Fixed VoxelBuffer binding mistakes and added fill and copy functions 2016-05-05 21:08:52 +02:00
Marc Gilleron ad124f418a Facet extraction works with transparent sides 2016-05-05 02:12:23 +02:00
Marc Gilleron c452d73a3a Added screenshot and feature list 2016-05-04 14:52:41 +02:00
Marc Gilleron 47d1946356 Added support for vertex ambient occlusion 2016-05-04 14:52:23 +02:00
Marc Gilleron 68cf221d1a VoxelBuffer storage is now flat to reduce memory usage and simplify code 2016-05-03 00:09:07 +02:00
Marc Gilleron 3d3d996ed9 Added README 2016-05-01 23:45:54 +02:00
Marc Gilleron d1d685124f Added VoxelLibrary, texture coordinates and random stuff 2016-05-01 22:20:27 +02:00
Marc Gilleron 1acabf1307 Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00