Marc Gilleron
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b687909806
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Save modified blocks, remove some debug code
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2019-09-07 21:19:12 +01:00 |
Marc Gilleron
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17c6b1f557
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Fixed and tweaked a bunch of things, first working editing with LOD
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2019-09-06 23:24:56 +01:00 |
Marc Gilleron
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4ab688c9be
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Barebones edition, untested WIP
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2019-09-05 02:24:16 +01:00 |
Marc Gilleron
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0e6d3873c7
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Properly implement hiding of the terrain node, for LOD it was showing all blocks of all LODs at once
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2019-08-31 21:46:40 +01:00 |
Marc Gilleron
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c3bc356119
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Fix overlapping blocks, mesh instance visibility was not initialized properly
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2019-08-30 00:13:28 +01:00 |
Marc Gilleron
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d4ed6372b7
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Optimize collision shapes, doubles build speed
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2019-08-25 22:59:55 +01:00 |
Marc Gilleron
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4ff5f91e6f
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Add optional physics collision through node-less static bodies
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2019-08-25 13:04:49 +01:00 |
Marc Gilleron
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332041751d
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Move mesh instance into a thin wrapper
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2019-08-25 01:11:38 +01:00 |
Marc Gilleron
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368e3efd1e
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Remove unecessary condition
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2019-08-24 23:31:01 +01:00 |
Marc Gilleron
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75cffa7d59
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Rename VoxelBlock.pos => position
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2019-05-25 15:50:01 +01:00 |
Marc Gilleron
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cae44985a8
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Comments
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2019-05-25 14:34:09 +01:00 |
Marc Gilleron
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255acbb739
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Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties
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2019-05-09 22:00:54 +01:00 |
Marc Gilleron
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035e45d0a3
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Fix missing destructor in VoxelBlock... woopsie
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2019-05-08 20:36:27 +01:00 |
Marc Gilleron
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9bab6c04d1
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Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
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2019-05-04 00:02:10 +01:00 |
Marc Gilleron
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12a97cca5a
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |