Marc Gilleron
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8060978126
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Some cleanup
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2019-09-01 21:49:58 +01:00 |
Marc Gilleron
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98299f2b3c
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Optimize octree further by taking out children pointers. Nodes are only 5 bytes now.
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2019-09-01 21:07:38 +01:00 |
Marc Gilleron
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0ee054dc3c
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Took out position from octree nodes
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2019-09-01 17:11:28 +01:00 |
Marc Gilleron
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d4b69f7dae
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Remove old commented code
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2019-09-01 00:21:41 +01:00 |
Marc Gilleron
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eb01f99c2c
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First WIP at paging LOD
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2019-08-29 22:55:02 +01:00 |
Cory Petkovsek
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f6a9c5761a
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Fix gcc sign comparison warnings
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2019-06-18 14:24:56 +09:00 |
Cory Petkovsek
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67bdcbd048
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Gcc compiling fixes
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2019-06-18 11:27:55 +09:00 |
Marc Gilleron
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8850019dc4
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Put LodOctree child position calculation in a function
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2019-05-04 17:58:33 +01:00 |
Marc Gilleron
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295374b99f
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Don't subdivide or unsubdivide if meshes aren't ready
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2019-05-04 16:29:52 +01:00 |
Marc Gilleron
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9bab6c04d1
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Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet.
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2019-05-04 00:02:10 +01:00 |