Marc Gilleron
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09c815e253
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Implemented `copy` and `paste` for VoxelToolTerrain (untested)
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2021-02-21 18:23:56 +00:00 |
Marc Gilleron
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31e5130708
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Remove unreachable return
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2021-02-21 18:21:05 +00:00 |
Marc Gilleron
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71384e25bc
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Moved sdf functions to their own file
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2021-02-21 18:18:01 +00:00 |
Marc Gilleron
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b51897b8df
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Added voxel raycast to VoxelToolLodTerrain
- Made more precise with an option to use binary search (unoptimized)
- Distance along ray is now available in blocky terrains as well
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2021-02-21 03:08:47 +00:00 |
Marc Gilleron
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00fe474d46
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Attempted again to integrate FastNoise2, but C++17 is really needed.
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2021-02-21 03:02:32 +00:00 |
Marc Gilleron
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8b2278a2d6
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Profiling scopes
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2021-02-20 00:36:26 +00:00 |
Marc Gilleron
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49e95fb3bb
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Update changelog
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2021-02-20 00:35:37 +00:00 |
Marc Gilleron
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88d0b299a3
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Typo
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2021-02-20 00:35:29 +00:00 |
Marc Gilleron
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cb2fcdce1b
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Fix signedness warning
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2021-02-19 01:51:06 +00:00 |
Marc Gilleron
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a3fd0a1afd
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Print memory pool debug info only in verbose mode
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2021-02-19 01:36:14 +00:00 |
Marc Gilleron
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f1e2ea9ad4
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Update to latest Godot's threading primitives
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2021-02-19 01:30:22 +00:00 |
Marc Gilleron
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6208699281
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Added smooth union and subtraction
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2021-02-18 23:29:00 +00:00 |
Marc Gilleron
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fa2efcf75a
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Fix missing bindings
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2021-02-18 21:17:52 +00:00 |
Marc Gilleron
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f8d5989998
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Fix wrong boundary check
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2021-02-18 21:17:22 +00:00 |
Marc Gilleron
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4d033a2bb4
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Added collision update delay to accelerate edit spam a little.
Not easy to use yet, might need the user to use voxel raycast instead of
physics because the hit points will not update often as they sculpt
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2021-02-18 19:50:47 +00:00 |
Marc Gilleron
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637a9dc399
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Fix list formatting
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2021-02-17 20:35:47 +00:00 |
Marc Gilleron
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d1207bdd96
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Reorganized some utility files
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2021-02-17 20:34:35 +00:00 |
Marc Gilleron
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d08c911579
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Fix GCC warning
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2021-02-16 23:52:56 +00:00 |
Marc Gilleron
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a3018e84e6
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Fix missing header and signedness
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2021-02-16 23:36:37 +00:00 |
Marc Gilleron
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4bdadb2ffd
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Fix GCC warning
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2021-02-16 23:07:59 +00:00 |
Marc Gilleron
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1c4542c8cf
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Fix warning
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2021-02-16 22:47:13 +00:00 |
Marc Gilleron
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c5a4dd8f72
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Fix release compilation
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2021-02-16 22:38:09 +00:00 |
Marc Gilleron
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8969ae3d18
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Stop using RevoluPowered's cache as in Godot's repo
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2021-02-16 22:37:14 +00:00 |
Marc Gilleron
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26eebd3c66
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Fix warnings
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2021-02-16 22:03:03 +00:00 |
Marc Gilleron
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7250e5a18c
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Fix warning
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2021-02-16 21:44:01 +00:00 |
Marc Gilleron
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0f1d112a4d
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Fix missing header
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2021-02-16 21:30:34 +00:00 |
Marc Gilleron
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601c1c68f1
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Merge branch 'instancing'
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2021-02-16 21:17:04 +00:00 |
Marc Gilleron
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cb87e8210e
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Update changelog
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2021-02-16 21:16:43 +00:00 |
Marc Gilleron
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f87510cbcf
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Fixed a few links
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2021-02-16 21:16:37 +00:00 |
Marc Gilleron
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66f070096c
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Updated Markdown API
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2021-02-16 20:54:45 +00:00 |
Marc Gilleron
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1f6eec17fb
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Added missing VoxelStreamSQLite XML doc
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2021-02-16 20:53:30 +00:00 |
Marc Gilleron
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b0446eeb87
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Fixed some unnecessary newlines
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2021-02-16 20:52:15 +00:00 |
Marc Gilleron
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eccef33e3a
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Added instancer classes to documentation
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2021-02-16 20:48:41 +00:00 |
Marc Gilleron
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43862a6775
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Fixed bad << character in XML text
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2021-02-16 20:47:43 +00:00 |
Marc Gilleron
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476713b6a2
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Fix mkdocs.yml processing function
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2021-02-16 20:34:33 +00:00 |
Marc Gilleron
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437b107113
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Update pre-instancing docs and move argument descriptions.
Godot's doctool doesn't like them. It removes them, and then moves
descriptions around, truncating them for no reason.
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2021-02-16 20:03:30 +00:00 |
Marc Gilleron
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fff9f9b695
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Added doc for instancing
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2021-02-16 19:31:19 +00:00 |
Marc Gilleron
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5bef3b6cc6
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Added scale distribution and noise
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2021-02-16 01:14:04 +00:00 |
Marc Gilleron
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a94a8da157
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Fixed Add Item not working after first item
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2021-02-16 01:13:16 +00:00 |
Marc Gilleron
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0a347ebf70
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Fix configuration warning not updating after adding an item to the library
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2021-02-16 01:04:21 +00:00 |
Marc Gilleron
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41177f1c73
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Fixed error when setting a library on an instancer not in the tree yet
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2021-02-15 22:27:18 +00:00 |
Marc Gilleron
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511bfd2a7a
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Added node configuration warnings
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2021-02-15 21:55:31 +00:00 |
Marc Gilleron
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3e6641e9ee
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Setup a few default properties when adding a new item
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2021-02-15 21:45:35 +00:00 |
Marc Gilleron
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c5eb599798
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Make the editor preview update in some uncovered scenarios
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2021-02-15 21:45:12 +00:00 |
Marc Gilleron
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02972641ea
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Add option to emit instances from faces
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2021-02-15 18:25:48 +00:00 |
Marc Gilleron
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9e25ef3198
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Fix slope limiter angles
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2021-02-15 18:24:48 +00:00 |
Marc Gilleron
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094bbc1fe1
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Refactored API to allow editor inspection and preview
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2021-02-14 21:55:31 +00:00 |
Marc Gilleron
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2abe9afbcf
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Fix typo and added a detail
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2021-02-14 21:52:39 +00:00 |
Marc Gilleron
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11dd3488fb
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Added optional mesh lods
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2021-02-10 18:29:28 +00:00 |
Marc Gilleron
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4639b8de3d
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Give names to threads so they show up in debugging tools
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2021-02-09 00:52:26 +00:00 |