Marc Gilleron
3a0ebc73a7
Request saving of generated blocks if the option is enabled in VoxelStream
2021-01-17 22:22:10 +00:00
Marc Gilleron
4ec60074bb
Refactor generators and streams
...
- VoxelGenerator no longer inherit VoxelStream
- VoxelStream is now more focused on files
- Nodes have separate stream and generator properties
- Generators use 2 dedicated threads instead of sharing a single one with streams
- TODO Image.lock() is problematic for multithreading
- TODO Voxel graph can cause RWLock contention if edited while it runs
- TODO Saving generator output no longer works, need to put it back
2021-01-17 17:18:05 +00:00
Marc Gilleron
eb9a5b7e07
Added background tasks indicator when a terrain is selected
2020-12-20 00:14:08 +00:00
Marc Gilleron
418cf0e630
Streaming/LOD can be set to follow the editor camera instead of being centered on world origin
2020-12-19 23:16:10 +00:00
Marc Gilleron
71b4139fb3
Fix another warning about precedence clarity
2020-12-18 21:29:56 +00:00
Marc Gilleron
791bdafff1
Meshers are now resources assigned on terrain nodes
2020-12-18 21:01:50 +00:00
Marc Gilleron
2dfcc76600
Better fix for VoxelLodTerrain task drop
2020-10-20 23:58:55 +01:00
Marc Gilleron
30c6d7e436
Disabled task cancellation to make VoxelLodTerrain work, will need better option later.
...
VoxelLodTerrain's block requests were being cancelled constantly.
This commit also contains precision improvement for cancelling
block requests based on distance, which originally was an attempt to
"properly" fix the problem with VoxelLodTerrain, but it didnt fully
worked for that node.
I left it anyways, maybe it will change in the future once a
proper fix is figured out.
2020-10-19 23:21:14 +01:00
Marc Gilleron
7a235be108
Cancel block tasks if they are too far away
2020-09-06 23:57:41 +01:00
Marc Gilleron
a4611031e1
Fix viewer not being unpaired when destroyed
2020-09-06 19:29:56 +01:00
Marc Gilleron
81e1872f8b
Implemented viewers for VoxelTerrain
2020-09-06 19:01:12 +01:00
Marc Gilleron
b8c97ebc55
Switch VoxelLodTerrain to VoxelServer
2020-08-31 21:51:30 +01:00
Marc Gilleron
17ff16aa48
Neighbors are optional when sending meshing requests
2020-08-30 04:00:45 +01:00
Marc Gilleron
d81ffb95f4
Detect usage of Tracy, add some profiler scopes
2020-08-30 04:00:01 +01:00
Marc Gilleron
aa2b848102
Workaround crash on exit because the GDScript module is freed before voxel
...
See https://github.com/Zylann/godot_voxel/issues/189
2020-08-29 22:55:52 +01:00
Marc Gilleron
d4d2b6fd9e
No longer copy voxels before scheduling threaded tasks. VoxelBuffers now have a lock.
2020-08-29 22:09:54 +01:00
Marc Gilleron
28b5ae6580
Unused code
2020-08-28 18:29:42 +01:00
Marc Gilleron
2fda53f57f
Fix warning about too many arguments
2020-08-28 18:29:33 +01:00
Marc Gilleron
0d1bd433d9
Multiple meshing threads seems to work
2020-08-27 23:40:36 +01:00
Marc Gilleron
bcfc8ce04e
Add some stats
2020-08-26 21:17:57 +01:00
Marc Gilleron
57d306a033
Fix voxel library not always up to date
2020-08-26 19:49:04 +01:00
Marc Gilleron
56c2a0856a
Initial integration on VoxelTerrain with static camera, fixed a bunch of things
2020-08-25 23:00:38 +01:00
Marc Gilleron
1fe50b01d6
Added VoxelServer. Compiles, but isn't used anywhere yet
2020-08-24 01:49:23 +01:00