506 lines
16 KiB
C++
506 lines
16 KiB
C++
#include "voxel_server.h"
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#include "../meshers/transvoxel/voxel_mesher_transvoxel.h"
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#include "../util/macros.h"
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#include <core/os/memory.h>
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#include <scene/main/viewport.h>
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namespace {
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VoxelServer *g_voxel_server = nullptr;
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}
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template <typename Dst_T>
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inline Dst_T *must_be_cast(IVoxelTask *src) {
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#ifdef TOOLS_ENABLED
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Dst_T *dst = dynamic_cast<Dst_T *>(src);
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CRASH_COND_MSG(dst == nullptr, "Invalid cast");
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return dst;
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#else
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return static_cast<Dst_T *>(src);
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#endif
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}
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template <typename T>
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inline std::shared_ptr<T> gd_make_shared() {
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// std::make_shared() apparently wont allow us to specify custom new and delete
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return std::shared_ptr<T>(memnew(T), memdelete<T>);
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}
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VoxelServer *VoxelServer::get_singleton() {
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CRASH_COND_MSG(g_voxel_server == nullptr, "Accessing singleton while it's null");
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return g_voxel_server;
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}
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void VoxelServer::create_singleton() {
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CRASH_COND_MSG(g_voxel_server != nullptr, "Creating singleton twice");
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g_voxel_server = memnew(VoxelServer);
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}
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void VoxelServer::destroy_singleton() {
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CRASH_COND_MSG(g_voxel_server == nullptr, "Destroying singleton twice");
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memdelete(g_voxel_server);
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g_voxel_server = nullptr;
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}
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VoxelServer::VoxelServer() {
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// TODO Can't set more than 1 thread yet, streams aren't well made for it... unless we can separate file ones
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// This pool can work on larger periods, it doesn't require low latency
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_streaming_thread_pool.set_thread_count(1);
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_streaming_thread_pool.set_priority_update_period(300);
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_streaming_thread_pool.set_batch_count(16);
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// TODO Try more threads, it should be possible
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// This pool works on visuals so it must have low latency
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_meshing_thread_pool.set_thread_count(1);
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_meshing_thread_pool.set_priority_update_period(32);
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_meshing_thread_pool.set_batch_count(1);
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for (size_t i = 0; i < _meshing_thread_pool.get_thread_count(); ++i) {
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Ref<VoxelMesherBlocky> mesher;
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mesher.instance();
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mesher->set_occlusion_enabled(true);
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mesher->set_occlusion_darkness(0.8f);
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_blocky_meshers[i] = mesher;
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}
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for (size_t i = 0; i < _meshing_thread_pool.get_thread_count(); ++i) {
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Ref<VoxelMesherTransvoxel> mesher;
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mesher.instance();
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_smooth_meshers[i] = mesher;
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}
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// Init world
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// TODO How to make this use memnew and memdelete?
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_world.viewers_for_priority = gd_make_shared<VoxelViewersArray>();
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}
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VoxelServer::~VoxelServer() {
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_streaming_thread_pool.wait_for_all_tasks();
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_meshing_thread_pool.wait_for_all_tasks();
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_streaming_thread_pool.dequeue_completed_tasks([](IVoxelTask *task) {
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memdelete(task);
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});
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_meshing_thread_pool.dequeue_completed_tasks([](IVoxelTask *task) {
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memdelete(task);
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});
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}
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int VoxelServer::get_priority(const BlockRequestPriorityDependency &dep) {
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const std::vector<Vector3> &viewer_positions = dep.viewers->positions;
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const Vector3 block_position = dep.world_position;
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float closest_distance_sq = 99999.f;
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if (viewer_positions.size() == 0) {
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// Assume origin
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closest_distance_sq = block_position.length_squared();
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} else {
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for (size_t i = 0; i < viewer_positions.size(); ++i) {
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float d = viewer_positions[i].distance_squared_to(block_position);
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if (d < closest_distance_sq) {
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closest_distance_sq = d;
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}
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}
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}
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return static_cast<int>(closest_distance_sq);
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}
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uint32_t VoxelServer::add_volume(ReceptionBuffers *buffers) {
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CRASH_COND(buffers == nullptr);
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Volume volume;
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volume.reception_buffers = buffers;
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volume.meshing_dependency = gd_make_shared<MeshingDependency>();
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return _world.volumes.create(volume);
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}
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void VoxelServer::set_volume_transform(uint32_t volume_id, Transform t) {
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Volume &volume = _world.volumes.get(volume_id);
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volume.transform = t;
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}
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void VoxelServer::set_volume_block_size(uint32_t volume_id, uint32_t block_size) {
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Volume &volume = _world.volumes.get(volume_id);
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volume.block_size = block_size;
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}
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void VoxelServer::set_volume_stream(uint32_t volume_id, Ref<VoxelStream> stream) {
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Volume &volume = _world.volumes.get(volume_id);
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volume.stream = stream;
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// Commit a new stream to process requests with
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if (volume.stream_dependency != nullptr) {
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volume.stream_dependency->valid = false;
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}
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if (stream.is_valid()) {
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volume.stream_dependency = gd_make_shared<StreamingDependency>();
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for (size_t i = 0; i < _streaming_thread_pool.get_thread_count(); ++i) {
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volume.stream_dependency->streams[i] = stream->duplicate();
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}
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} else {
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volume.stream_dependency = nullptr;
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}
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}
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void VoxelServer::set_volume_voxel_library(uint32_t volume_id, Ref<VoxelLibrary> library) {
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Volume &volume = _world.volumes.get(volume_id);
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volume.voxel_library = library;
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volume.meshing_dependency = gd_make_shared<MeshingDependency>();
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volume.meshing_dependency->library = volume.voxel_library;
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}
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void VoxelServer::invalidate_volume_mesh_requests(uint32_t volume_id) {
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Volume &volume = _world.volumes.get(volume_id);
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volume.meshing_dependency->valid = false;
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volume.meshing_dependency = gd_make_shared<MeshingDependency>();
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volume.meshing_dependency->library = volume.voxel_library;
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}
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template <typename BlockRequest_T>
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inline void remove_items_from_matching_volume(std::vector<BlockRequest_T> &requests, uint32_t volume_id) {
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unordered_remove_if(requests, [](const BlockRequest_T &r) {
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return r.volume_id == volume_id;
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})
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}
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void VoxelServer::request_block_mesh(uint32_t volume_id, Ref<VoxelBuffer> voxels, Vector3i block_pos, int lod) {
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const Volume &volume = _world.volumes.get(volume_id);
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ERR_FAIL_COND(volume.stream.is_null());
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CRASH_COND(volume.stream_dependency == nullptr);
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ERR_FAIL_COND(volume.meshing_dependency == nullptr);
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// TODO Handle spamming!
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// It was previously done by remembering the request with a hashmap by position.
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// But later we may want to solve it by not pre-emptively copying voxels, only do it on meshing using RWLock
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BlockMeshRequest r;
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r.voxels = voxels;
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r.volume_id = volume_id;
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r.position = block_pos;
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r.lod = lod;
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r.smooth_enabled = volume.stream->get_used_channels_mask() & (1 << VoxelBuffer::CHANNEL_SDF);
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r.blocky_enabled = volume.voxel_library.is_valid() &&
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volume.stream->get_used_channels_mask() & (1 << VoxelBuffer::CHANNEL_TYPE);
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r.meshing_dependency = volume.meshing_dependency;
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const Vector3i voxel_pos = (block_pos << lod) * volume.block_size;
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r.priority_dependency.world_position = volume.transform.xform(voxel_pos.to_vec3());
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r.priority_dependency.viewers = _world.viewers_for_priority;
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// We'll allocate this quite often. If it becomes a problem, it should be easy to pool.
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BlockMeshRequest *rp = memnew(BlockMeshRequest(r));
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_meshing_thread_pool.enqueue(rp);
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}
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void VoxelServer::request_block_load(uint32_t volume_id, Vector3i block_pos, int lod) {
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const Volume &volume = _world.volumes.get(volume_id);
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ERR_FAIL_COND(volume.stream.is_null());
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CRASH_COND(volume.stream_dependency == nullptr);
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BlockDataRequest r;
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r.volume_id = volume_id;
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r.position = block_pos;
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r.lod = lod;
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r.type = BlockDataRequest::TYPE_LOAD;
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r.block_size = volume.block_size;
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r.stream_dependency = volume.stream_dependency;
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const Vector3i voxel_pos = (block_pos << lod) * volume.block_size;
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r.priority_dependency.world_position = volume.transform.xform(voxel_pos.to_vec3());
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r.priority_dependency.viewers = _world.viewers_for_priority;
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BlockDataRequest *rp = memnew(BlockDataRequest(r));
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_streaming_thread_pool.enqueue(rp);
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}
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void VoxelServer::request_block_save(uint32_t volume_id, Ref<VoxelBuffer> voxels, Vector3i block_pos, int lod) {
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const Volume &volume = _world.volumes.get(volume_id);
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ERR_FAIL_COND(volume.stream.is_null());
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CRASH_COND(volume.stream_dependency == nullptr);
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BlockDataRequest r;
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r.voxels = voxels;
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r.volume_id = volume_id;
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r.position = block_pos;
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r.lod = lod;
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r.type = BlockDataRequest::TYPE_SAVE;
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r.block_size = volume.block_size;
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r.stream_dependency = volume.stream_dependency;
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// No priority data, saving doesnt need sorting
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BlockDataRequest *rp = memnew(BlockDataRequest(r));
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_streaming_thread_pool.enqueue(rp);
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}
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void VoxelServer::remove_volume(uint32_t volume_id) {
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{
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Volume &volume = _world.volumes.get(volume_id);
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if (volume.stream_dependency != nullptr) {
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volume.stream_dependency->valid = false;
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}
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if (volume.meshing_dependency != nullptr) {
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volume.meshing_dependency->valid = false;
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}
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}
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_world.volumes.destroy(volume_id);
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// TODO How to cancel meshing tasks?
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}
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uint32_t VoxelServer::add_viewer() {
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return _world.viewers.create(Viewer());
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}
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void VoxelServer::set_viewer_position(uint32_t viewer_id, Vector3 position) {
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Viewer &viewer = _world.viewers.get(viewer_id);
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viewer.world_position = position;
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}
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void VoxelServer::set_viewer_region_extents(uint32_t viewer_id, Vector3 extents) {
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Viewer &viewer = _world.viewers.get(viewer_id);
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// TODO
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}
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void VoxelServer::remove_viewer(uint32_t viewer_id) {
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_world.viewers.destroy(viewer_id);
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}
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void VoxelServer::process() {
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// Receive data updates
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_streaming_thread_pool.dequeue_completed_tasks([this](IVoxelTask *task) {
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BlockDataRequest *r = must_be_cast<BlockDataRequest>(task);
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Volume *volume = _world.volumes.try_get(r->volume_id);
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if (volume != nullptr) {
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// The request response must match the dependency it would have been requested with.
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// If it doesn't match, we are no longer interested in the result.
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if (r->stream_dependency == volume->stream_dependency) {
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BlockDataOutput o;
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o.voxels = r->voxels;
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o.position = r->position;
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o.lod = r->lod;
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o.dropped = !r->has_run;
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switch (r->type) {
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case BlockDataRequest::TYPE_SAVE:
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o.type = BlockDataOutput::TYPE_SAVE;
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break;
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case BlockDataRequest::TYPE_LOAD:
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o.type = BlockDataOutput::TYPE_LOAD;
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break;
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default:
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CRASH_NOW_MSG("Unexpected data request response type");
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}
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volume->reception_buffers->data_output.push_back(o);
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}
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} else {
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// This can happen if the user removes the volume while requests are still about to return
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PRINT_VERBOSE("Data request response came back but volume wasn't found");
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}
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memdelete(r);
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});
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// Receive mesh updates
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_meshing_thread_pool.dequeue_completed_tasks([this](IVoxelTask *task) {
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BlockMeshRequest *r = must_be_cast<BlockMeshRequest>(task);
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Volume *volume = _world.volumes.try_get(r->volume_id);
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if (volume != nullptr) {
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// The request response must match the dependency it would have been requested with.
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// If it doesn't match, we are no longer interested in the result.
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if (volume->meshing_dependency == r->meshing_dependency) {
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BlockMeshOutput o;
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// TODO Check for invalidation due to property changes
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if (r->has_run) {
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o.type = BlockMeshOutput::TYPE_MESHED;
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} else {
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o.type = BlockMeshOutput::TYPE_DROPPED;
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}
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o.position = r->position;
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o.lod = r->lod;
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o.blocky_surfaces = r->blocky_surfaces_output;
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o.smooth_surfaces = r->smooth_surfaces_output;
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volume->reception_buffers->mesh_output.push_back(o);
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}
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} else {
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// This can happen if the user removes the volume while requests are still about to return
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PRINT_VERBOSE("Mesh request response came back but volume wasn't found");
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}
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memdelete(r);
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});
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// Update viewer dependencies
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{
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const size_t viewer_count = _world.viewers.count();
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if (_world.viewers_for_priority->positions.size() != viewer_count) {
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// TODO We can avoid the invalidation by using an atomic size or memory barrier?
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_world.viewers_for_priority = gd_make_shared<VoxelViewersArray>();
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_world.viewers_for_priority->positions.resize(viewer_count);
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}
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size_t i = 0;
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_world.viewers.for_each([&i, this](const Viewer &viewer) {
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_world.viewers_for_priority->positions[i] = viewer.world_position;
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++i;
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});
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}
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}
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void VoxelServer::get_min_max_block_padding(
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uint32_t volume_id, unsigned int &out_min_padding, unsigned int &out_max_padding) const {
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const Volume &volume = _world.volumes.get(volume_id);
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bool smooth_enabled = volume.stream->get_used_channels_mask() & (1 << VoxelBuffer::CHANNEL_SDF);
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bool blocky_enabled = volume.voxel_library.is_valid() &&
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volume.stream->get_used_channels_mask() & (1 << VoxelBuffer::CHANNEL_TYPE);
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out_min_padding = 0;
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out_max_padding = 0;
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if (blocky_enabled) {
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out_min_padding = max(out_min_padding, _blocky_meshers[0]->get_minimum_padding());
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out_max_padding = max(out_max_padding, _blocky_meshers[0]->get_maximum_padding());
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}
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if (smooth_enabled) {
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out_min_padding = max(out_min_padding, _smooth_meshers[0]->get_minimum_padding());
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out_max_padding = max(out_max_padding, _smooth_meshers[0]->get_maximum_padding());
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}
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}
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static unsigned int debug_get_active_thread_count(const VoxelThreadPool &pool) {
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unsigned int active_count = 0;
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for (unsigned int i = 0; i < pool.get_thread_count(); ++i) {
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VoxelThreadPool::State s = pool.get_thread_debug_state(i);
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if (s == VoxelThreadPool::STATE_RUNNING) {
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++active_count;
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}
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}
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return active_count;
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}
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static Dictionary debug_get_pool_stats(const VoxelThreadPool &pool) {
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Dictionary d;
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d["tasks"] = pool.get_debug_remaining_tasks();
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d["active_threads"] = debug_get_active_thread_count(pool);
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d["thread_count"] = pool.get_thread_count();
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return d;
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}
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Dictionary VoxelServer::_b_get_stats() {
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Dictionary d;
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d["streaming"] = debug_get_pool_stats(_streaming_thread_pool);
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d["meshing"] = debug_get_pool_stats(_meshing_thread_pool);
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return d;
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}
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void VoxelServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_stats"), &VoxelServer::_b_get_stats);
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}
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//----------------------------------------------------------------------------------------------------------------------
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void VoxelServer::BlockDataRequest::run(VoxelTaskContext ctx) {
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CRASH_COND(stream_dependency == nullptr);
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Ref<VoxelStream> stream = stream_dependency->streams[ctx.thread_index];
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CRASH_COND(stream.is_null());
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switch (type) {
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case TYPE_LOAD:
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voxels.instance();
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voxels->create(block_size, block_size, block_size);
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stream->emerge_block(voxels, position * block_size, lod);
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break;
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case TYPE_SAVE:
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stream->immerge_block(voxels, position * block_size, lod);
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voxels.unref();
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break;
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default:
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CRASH_NOW("Invalid type");
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}
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has_run = true;
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}
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int VoxelServer::BlockDataRequest::get_priority() {
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return type == TYPE_LOAD ? VoxelServer::get_priority(priority_dependency) : 0;
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}
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bool VoxelServer::BlockDataRequest::is_cancelled() {
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return type == TYPE_LOAD && !stream_dependency->valid;
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}
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//----------------------------------------------------------------------------------------------------------------------
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void VoxelServer::BlockMeshRequest::run(VoxelTaskContext ctx) {
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CRASH_COND(voxels.is_null());
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CRASH_COND(meshing_dependency == nullptr);
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VoxelMesher::Input input = { **voxels, lod };
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if (blocky_enabled) {
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Ref<VoxelLibrary> library = meshing_dependency->library;
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if (library.is_valid()) {
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Ref<VoxelMesherBlocky> blocky_mesher = VoxelServer::get_singleton()->_blocky_meshers[ctx.thread_index];
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CRASH_COND(blocky_mesher.is_null());
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// This mesher only uses baked data from the library, which is protected by a lock
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blocky_mesher->set_library(library);
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blocky_mesher->build(blocky_surfaces_output, input);
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blocky_mesher->set_library(Ref<VoxelLibrary>());
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}
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}
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|
|
|
if (smooth_enabled) {
|
|
Ref<VoxelMesher> smooth_mesher = VoxelServer::get_singleton()->_smooth_meshers[ctx.thread_index];
|
|
CRASH_COND(smooth_mesher.is_null());
|
|
smooth_mesher->build(smooth_surfaces_output, input);
|
|
}
|
|
|
|
has_run = true;
|
|
}
|
|
|
|
int VoxelServer::BlockMeshRequest::get_priority() {
|
|
return VoxelServer::get_priority(priority_dependency);
|
|
}
|
|
|
|
bool VoxelServer::BlockMeshRequest::is_cancelled() {
|
|
return !meshing_dependency->valid;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------------------------------
|
|
|
|
void VoxelServerUpdater::ensure_existence(SceneTree *st) {
|
|
if (st == nullptr) {
|
|
return;
|
|
}
|
|
Viewport *root = st->get_root();
|
|
for (int i = 0; i < root->get_child_count(); ++i) {
|
|
VoxelServerUpdater *u = Object::cast_to<VoxelServerUpdater>(root->get_child(i));
|
|
if (u != nullptr) {
|
|
return;
|
|
}
|
|
}
|
|
VoxelServerUpdater *u = memnew(VoxelServerUpdater);
|
|
u->set_name("VoxelServerUpdater");
|
|
root->add_child(u);
|
|
}
|