Marc Gilleron
74052885ad
Removed block size cache in VoxelDataMap, takes space for no good use
2022-08-29 13:45:25 +01:00
Marc Gilleron
b0e71e58ab
More sizeof prints
2022-08-28 21:49:10 +01:00
Marc Gilleron
414aea52f3
Replaced VoxelDataMap with VoxelData in VoxelLodTerrain
2022-08-28 20:45:42 +01:00
Marc Gilleron
8ed72225a3
Rename function
2022-08-25 00:11:54 +01:00
Marc Gilleron
90dbf9418e
Moved "Update From Scene" button to multimesh item inspector
2022-08-21 20:18:29 +01:00
Marc Gilleron
a28a172763
Fix wrong block coordinate systems when computing normalmaps and a few other things
2022-08-17 22:23:13 +01:00
Marc Gilleron
11107896f3
Print size of more things
2022-08-06 23:15:56 +01:00
Marc Gilleron
dfde47307e
Move vox code under vox/ folder
2022-07-17 19:15:32 +01:00
Marc Gilleron
e9445a9ccb
Removed VoxelStreamBlockFiles
2022-07-17 18:49:48 +01:00
Marc Gilleron
5ca09d712e
Renamed VoxelServer => VoxelEngine
2022-07-16 23:59:06 +01:00
Marc Gilleron
1b9ce1b309
Disable threaded mesh building on low-end renderers (only GLES3)
2022-07-03 03:40:33 +01:00
Marc Gilleron
dac0af3a04
Build mesh resource on the task thread now the Vulkan renderer supports it
2022-07-02 23:01:49 +01:00
Marc Gilleron
d9b74359f8
Provide a default material for VoxelMesherTransvoxel with variable-lod
2022-06-26 17:21:05 +01:00
Marc Gilleron
0e12e6dbf1
Initial WIP for SDF non-destructive voxel modifiers. Support is incomplete.
...
Some voxel queries and operations will not take modifiers into account.
It needs to be worked on, might involve some refactoring.
2022-06-09 20:35:29 +01:00
Marc Gilleron
177d7a99c9
Added basic stack tracking for memory pool allocations
2022-06-06 21:54:20 +01:00
Marc Gilleron
6c47c177ab
Moved Godot config access to module initialization
2022-05-23 00:13:37 +01:00
Marc Gilleron
35e4b5cd17
Update to new module registration
2022-05-07 22:06:32 +01:00
Marc Gilleron
f993796ca1
Added inspector plugin to edit VoxelMeshSDF
2022-05-05 20:57:59 +01:00
Marc Gilleron
868ae90fbe
Added VoxelMeshSDF and VoxelToolLodTerrain.stamp_sdf()
2022-05-02 19:14:12 +01:00
Marc Gilleron
d7e0af161a
Abstracted voxel metadata so internals no longer depends on Variant
2022-04-18 19:59:38 +01:00
Marc Gilleron
87d98e9162
Engine-agnostic error macros
2022-04-11 02:10:44 +01:00
Marc Gilleron
259a914cbf
Return a ref instead of pointer, it must not be null
2022-04-09 15:05:04 +01:00
Marc Gilleron
ab5d3a22d3
Abstract logging for verbose print
2022-04-09 15:00:34 +01:00
Marc Gilleron
f58199e7de
Added class to schedule custom tasks from scripts
2022-04-07 22:34:07 +01:00
Marc Gilleron
5519054c01
Unify macro prefixes
2022-04-06 23:26:54 +01:00
Marc Gilleron
e0008d3335
Fix compilation now Godot comes with its own FastNoiseLite.
...
The version shipped with the module is now prefixed.
Removed usages of OpenSimplexNoise.
2022-04-03 20:07:17 +01:00
Marc Gilleron
8d8d8b336d
Moved VoxelLodTerrain and VoxelTerrain stuff to their own folders
2022-03-20 22:57:53 +00:00
Marc Gilleron
c9edc64ae0
Fix compilation with newest Godot
2022-03-14 00:26:25 +00:00
Marc Gilleron
493b93a051
SDF is now encoded with inorm8 and inorm16
2022-02-26 22:51:29 +00:00
Marc Gilleron
0137ca3036
Namespaced VoxelBuffer in `gd::` because it is actually a wrapper
2022-02-15 21:49:20 +00:00
Marc Gilleron
4c36b96ef2
Moved Godot-facing block serializer API to its own file
2022-02-12 23:52:44 +00:00
Marc Gilleron
d1250ef0ad
Added support functions to help setting up basic multiplayer with `VoxelTerrain`.
...
These might change in the future. Will have to test that later,
when Godot 4 gets more stable.
2022-01-31 21:23:39 +00:00
Marc Gilleron
9454759b02
Renamed VoxelInstanceLibraryItem => VoxelInstanceLibraryMultiMeshItem
2022-01-10 22:56:32 +00:00
Marc Gilleron
f8b8b27ff2
Renamed Voxel => VoxelBlockyModel, VoxelLibrary => VoxelBlockyLibrary
2022-01-09 23:27:38 +00:00
Marc Gilleron
b67ca3d903
Namespaced every registered class
2022-01-09 22:16:44 +00:00
Marc Gilleron
774adfca3c
VoxelServer no longer inherits Object.
...
The Godot-facing singleton is now a different class in gd:: namespace.
Moved the updater to its own file.
2022-01-09 04:53:33 +00:00
Marc Gilleron
14840634de
Re-namespaced VoxelDebug
2022-01-04 22:57:21 +00:00
Marc Gilleron
5ece3b840e
Namespace VoxelMemoryPool
2022-01-03 23:20:38 +00:00
Marc Gilleron
e68f59643b
Namespaced VoxelGraphNodeDB
2022-01-03 03:55:44 +00:00
Marc Gilleron
56b4920902
Updated and integrated FastNoise2
2021-12-31 05:06:00 +00:00
Marc Gilleron
3db4798e14
Draw instance chunks in editor
2021-12-30 22:20:30 +00:00
Marc Gilleron
892de996dd
Print size of Node3D for reference
2021-12-28 19:44:04 +00:00
Marc Gilleron
e46b1a023d
Added test for VoxelBlockSerializerInternal and RegionFile; added namespaces
2021-12-17 19:30:23 +00:00
Marc Gilleron
922f361cb0
Made it compile in Godot 4
...
- Made a bunch of changes to comply with Godot 4 API
- Use Godot's Vector3i and add the missing stuff with helper functions
- Transvoxel uses custom attributes API, the old way would not work
- Wrap MeshOptimizer in a unique namespace (see build script why)
- Added clang-format file for the module as some rules now differ
- Prevent thirdparty code and lookup tables from being clang-formatted
- Very likely full of runtime bugs that need fixing
2021-12-13 21:38:10 +00:00
Marc Gilleron
4fc6731b8d
Prevent instancing VoxelTool classes manually
2021-10-26 20:17:40 +01:00
Marc Gilleron
9a74362aca
Added vox scene importer. No options at the moments.
2021-07-31 18:48:47 +01:00
Marc Gilleron
27d54a0d5c
Add initial support for instancing scenes with VoxelInstancer
2021-07-25 20:37:30 +01:00
Marc Gilleron
89d854f328
VoxelGeneratorHeightmap should not be instanciable
2021-06-16 23:34:47 +01:00
Marc Gilleron
f72687ac9a
More sizeof stuff
2021-05-22 19:38:50 +01:00
Marc Gilleron
96bcc44d00
Removed VoxelMap and VoxelBlock, superseded by their specialized versions
2021-04-15 20:25:55 +01:00