BlockColor-Engine/src/touchscreengui.cpp

953 lines
26 KiB
C++

/*
Copyright (C) 2014 sapier
Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3.0 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "touchscreengui.h"
#include "irrlichttypes.h"
#include "irr_v2d.h"
#include "log.h"
#include "keycode.h"
#include "settings.h"
#include "gettime.h"
#include "util/numeric.h"
#include "porting.h"
#include "guiscalingfilter.h"
#include <iostream>
#include <algorithm>
#include <ISceneCollisionManager.h>
// Very slow button repeat frequency (in seconds)
#define SLOW_BUTTON_REPEAT (1.0f)
using namespace irr::core;
extern Settings *g_settings;
const char** touchgui_button_imagenames = (const char*[]) {
"up_one.png",
"up_two.png",
"up_three.png",
"down_one.png",
"down_two.png",
"down_three.png",
"left.png",
"right.png",
"inventory.png",
"drop.png",
"jump.png",
"down.png",
/*#ifdef ENABLE_ANDROID_NOCLIP
"fly_btn.png",
"noclip_btn.png",
#endif*/
"minimap_btn.png",
// "debug_btn.png",
"chat.png",
// "camera.png",
"rangeview.png",
"rangeview_ios.png",
"empty.png",
"escape.png",
};
static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
{
std::string key = "";
switch (id) {
case forward_one:
key = "forward";
break;
case forward_two:
key = "forward";
break;
case forward_three:
key = "forward";
break;
case backward_one:
key = "backward";
break;
case backward_two:
key = "backward";
break;
case backward_three:
key = "backward";
break;
case left_id:
key = "left";
break;
case right_id:
key = "right";
break;
case inventory_id:
key = "inventory";
break;
case drop_id:
key = "drop";
break;
case jump_id:
key = "jump";
break;
case crunch_id:
key = "sneak";
break;
/*#ifdef ENABLE_ANDROID_NOCLIP
case fly_id:
key = "freemove";
break;
case noclip_id:
key = "noclip";
break;
case fast_id:
key = "fast";
break;
#endif
case debug_id:
key = "toggle_debug";
break;*/
case minimap_id:
key = "minimap";
break;
case chat_id:
key = "chat";
break;
/* case camera_id:
key = "camera_mode";
break;*/
case range_id:
key = "rangeselect";
break;
case range_ios_id:
key = "rangeselect";
break;
case empty_id:
key = "forward";
break;
case escape_id:
return irr::KEY_ESCAPE;
}
assert(key != "");
return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
}
TouchScreenGUI *g_touchscreengui;
static void load_button_texture(button_info* btn, const char* path,
rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
{
unsigned int tid;
video::ITexture *texture = guiScalingImageButton(driver,
tsrc->getTexture(path, &tid), button_rect.getWidth(),
button_rect.getHeight());
if (texture) {
btn->guibutton->setUseAlphaChannel(true);
if (g_settings->getBool("gui_scaling_filter")) {
rect<s32> txr_rect = rect<s32>(0, 0, button_rect.getWidth(), button_rect.getHeight());
btn->guibutton->setImage(texture, txr_rect);
btn->guibutton->setPressedImage(texture, txr_rect);
btn->guibutton->setScaleImage(false);
} else {
btn->guibutton->setImage(texture);
btn->guibutton->setPressedImage(texture);
btn->guibutton->setScaleImage(true);
}
btn->guibutton->setDrawBorder(false);
btn->guibutton->setText(L"");
}
}
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
m_camera_yaw_change(0.0),
m_camera_pitch(0.0),
m_visible(false),
m_move_id(-1),
m_receiver(receiver),
m_move_has_really_moved(false),
m_move_downtime(0),
m_move_sent_as_mouse_event(false),
// use some downlocation way off screen as init value to avoid invalid behaviour
m_move_downlocation(v2s32(-10000, -10000))
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
m_buttons[i].guibutton = 0;
m_buttons[i].repeatcounter = -1;
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
}
m_screensize = m_device->getVideoDriver()->getScreenSize();
}
void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release, float repeat_delay)
{
button_info* btn = &m_buttons[id];
btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
btn->guibutton->grab();
btn->repeatcounter = -1;
btn->repeatdelay = repeat_delay;
btn->keycode = id2keycode(id);
btn->immediate_release = immediate_release;
btn->ids.clear();
load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
m_texturesource, m_device->getVideoDriver());
}
static int getMaxControlPadSize(float density) {
return 260 * density * g_settings->getFloat("hud_scaling");
}
int TouchScreenGUI::getGuiButtonSize()
{
u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
getMaxControlPadSize(porting::getDisplayDensity()));
return control_pad_size / 3;
}
void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
{
assert(tsrc != 0);
u32 control_pad_size =
MYMIN((2 * m_screensize.Y) / 3,
getMaxControlPadSize(porting::getDisplayDensity()));
u32 button_size = getGuiButtonSize();
m_visible = true;
m_texturesource = tsrc;
m_control_pad_rect = rect<s32>(0, m_screensize.Y - control_pad_size,
control_pad_size, m_screensize.Y);
/*
draw control pad
0 3 6
1 4 7
2 5 8
*/
int number = 0;
for (int y = 0; y < 3; ++y)
for (int x = 0; x < 3; ++x, ++number) {
v2s32 tl;
tl.X = button_size * y;
tl.Y = m_screensize.Y - button_size * (3 - x);
rect<s32> button_rect(tl.X, tl.Y, tl.X + button_size, tl.Y + button_size);
touch_gui_button_id id = after_last_element_id;
std::wstring caption;
switch (number) {
case 0:
id = forward_one;
caption = L"^";
break;
case 3:
id = forward_two;
caption = L"^";
break;
case 6:
id = forward_three;
caption = L"^";
break;
case 1:
id = left_id;
caption = L"<";
break;
case 4:
id = empty_id;
break;
case 2:
id = backward_one;
caption = L"v";
break;
case 5:
id = backward_two;
caption = L"v";
break;
case 8:
id = backward_three;
caption = L"v";
break;
case 7:
id = right_id;
caption = L">";
break;
}
if (id != after_last_element_id) {
initButton(id, button_rect, caption, false);
}
}
// init inventory button
initButton(inventory_id,
rect<s32>(m_screensize.X - (button_size),
m_screensize.Y - (button_size),
m_screensize.X,
m_screensize.Y),
L"inv", false, SLOW_BUTTON_REPEAT);
// init drop button
initButton(drop_id,
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y / 2 - (button_size * 1.5),
m_screensize.X,
m_screensize.Y /2 - (0.75 * button_size)),
L"drop", false, SLOW_BUTTON_REPEAT);
// init crunch button
initButton(crunch_id,
rect<s32>(m_screensize.X - (button_size * 2),
m_screensize.Y - (button_size * 0.5),
m_screensize.X - (button_size),
m_screensize.Y),
L"H", false, SLOW_BUTTON_REPEAT);
// init jump button
initButton(jump_id,
rect<s32>(m_screensize.X - (button_size * 2),
m_screensize.Y - (button_size * 2),
m_screensize.X - (button_size),
m_screensize.Y - (button_size)),
L"x", false, SLOW_BUTTON_REPEAT);
/*#ifdef ENABLE_ANDROID_NOCLIP
// init fly button
initButton(fly_id,
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y - (button_size * 3.25),
m_screensize.X,
m_screensize.Y - (button_size * 2.5)),
L"fly", false, SLOW_BUTTON_REPEAT);
// init noclip button
initButton(noclip_id,
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y - (button_size * 4.75),
m_screensize.X,
m_screensize.Y - (button_size * 4)),
L"clip", false, SLOW_BUTTON_REPEAT);
// init fast button
initButton(fast_id,
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y - (button_size * 4),
m_screensize.X,
m_screensize.Y - (button_size * 3.25)),
L"fast", false, SLOW_BUTTON_REPEAT);
#endif*/
#ifdef __IOS__
// iOS bar
// init pause button
initButton(escape_id,
rect<s32>(m_screensize.X / 2 - (button_size * 0.75), 0,
m_screensize.X / 2, (button_size * 0.75)),
L"Exit", false, SLOW_BUTTON_REPEAT);
// init rangeselect button
initButton(range_ios_id,
rect<s32>(m_screensize.X / 2, 0,
m_screensize.X / 2 + (button_size * 0.75),
(button_size * 0.75)),
L"far", false, SLOW_BUTTON_REPEAT);
// init chat button
initButton(chat_id,
rect<s32>(m_screensize.X / 2 + (button_size * 0.75), 0,
m_screensize.X / 2 + (button_size * 1.5),
(button_size * 0.75)),
L"Chat", false, SLOW_BUTTON_REPEAT);
#else
// Android and Windows bar
// init rangeselect button
initButton(range_id,
rect<s32>(m_screensize.X / 2 - (button_size * 1.125), 0,
m_screensize.X / 2 - (button_size * 0.375),
(button_size * 0.75)),
L"far", false, SLOW_BUTTON_REPEAT);
// init minimap button
initButton(minimap_id,
rect<s32>(m_screensize.X / 2 - (button_size * 0.375), 0,
m_screensize.X / 2 + (button_size * 0.375),
(button_size * 0.75)),
L"minimap", false, SLOW_BUTTON_REPEAT);
// init chat button
initButton(chat_id,
rect<s32>(m_screensize.X / 2 + (button_size * 0.375), 0,
m_screensize.X / 2 + (button_size * 1.125),
(button_size * 0.75)),
L"Chat", false, SLOW_BUTTON_REPEAT);
#endif
// init camera button
/* initButton(camera_id,
rect<s32>(0, 0,
button_size * 0.75, button_size * 0.75),
L"cam", false, SLOW_BUTTON_REPEAT);*/
}
touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
{
IGUIElement* rootguielement = m_guienv->getRootGUIElement();
if (rootguielement != NULL) {
gui::IGUIElement *element =
rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
if (element) {
for (unsigned int i = 0; i < after_last_element_id; i++) {
if (element == m_buttons[i].guibutton) {
return (touch_gui_button_id) i;
}
}
}
}
return after_last_element_id;
}
touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
std::vector<size_t>::iterator id =
std::find(btn->ids.begin(),btn->ids.end(), eventID);
if (id != btn->ids.end())
return (touch_gui_button_id) i;
}
return after_last_element_id;
}
bool TouchScreenGUI::isHUDButton(const SEvent &event)
{
// check if hud item is pressed
for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
iter != m_hud_rects.end(); ++iter) {
if (iter->second.isPointInside(
v2s32(event.TouchInput.X,
event.TouchInput.Y)
)) {
if ( iter->first < 8) {
SEvent* translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
translated->KeyInput.PressedDown = true;
m_receiver->OnEvent(*translated);
m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
delete translated;
return true;
}
}
}
return false;
}
bool TouchScreenGUI::isReleaseHUDButton(size_t eventID)
{
std::map<size_t,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
if (iter != m_hud_ids.end()) {
SEvent *translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = iter->second;
translated->KeyInput.PressedDown = false;
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
m_receiver->OnEvent(*translated);
m_hud_ids.erase(iter);
delete translated;
return true;
}
return false;
}
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
size_t eventID, bool action)
{
button_info* btn = &m_buttons[button];
SEvent* translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = irr::EET_KEY_INPUT_EVENT;
translated->KeyInput.Key = btn->keycode;
translated->KeyInput.Control = false;
translated->KeyInput.Shift = false;
translated->KeyInput.Char = 0;
/* add this event */
if (action) {
assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
btn->ids.push_back(eventID);
if (btn->ids.size() > 1) return;
btn->repeatcounter = 0;
translated->KeyInput.PressedDown = true;
translated->KeyInput.Key = btn->keycode;
m_receiver->OnEvent(*translated);
}
/* remove event */
if ((!action) || (btn->immediate_release)) {
std::vector<size_t>::iterator pos =
std::find(btn->ids.begin(),btn->ids.end(), eventID);
/* has to be in touch list */
assert(pos != btn->ids.end());
btn->ids.erase(pos);
if (btn->ids.size() > 0) { return; }
translated->KeyInput.PressedDown = false;
btn->repeatcounter = -1;
m_receiver->OnEvent(*translated);
}
delete translated;
}
void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
{
touch_gui_button_id button = getButtonID(evt_id);
/* handle button events */
if (button != after_last_element_id) {
handleButtonEvent(button, evt_id, false);
}
/* handle hud button events */
else if (isReleaseHUDButton(evt_id)) {
/* nothing to do here */
}
/* handle the point used for moving view */
else if (evt_id == m_move_id) {
m_move_id = -1;
/* if this pointer issued a mouse event issue symmetric release here */
if (m_move_sent_as_mouse_event) {
SEvent* translated = new SEvent;
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_move_downlocation.X;
translated->MouseInput.Y = m_move_downlocation.Y;
translated->MouseInput.Shift = false;
translated->MouseInput.Control = false;
translated->MouseInput.ButtonStates = 0;
translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
m_receiver->OnEvent(*translated);
delete translated;
} else if (m_control_pad_rect.isPointInside(v2s32(m_move_downlocation.X, m_move_downlocation.Y))) {
// ignore events inside the control pad not already handled
} else if (!m_move_has_really_moved) {
SEvent* translated = new SEvent;
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_move_downlocation.X;
translated->MouseInput.Y = m_move_downlocation.Y;
translated->MouseInput.Shift = false;
translated->MouseInput.Control = false;
translated->MouseInput.ButtonStates = 0;
translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
m_receiver->OnEvent(*translated);
delete translated;
doubleTapDetection();
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(
v2s32(m_move_downlocation.X,m_move_downlocation.Y));
}
}
else {
infostream
<< "TouchScreenGUI::translateEvent released unknown button: "
<< evt_id << std::endl;
}
for (std::vector<id_status>::iterator iter = m_known_ids.begin();
iter != m_known_ids.end(); ++iter) {
if (iter->id == evt_id) {
m_known_ids.erase(iter);
break;
}
}
}
#ifdef __IOS__
void TouchScreenGUI::handleReleaseAll()
{
m_known_ids.clear();
if(m_move_id != -1)
handleReleaseEvent(m_move_id);
for(int i = 0; i < after_last_element_id; i++)
m_buttons[i].ids.clear();
}
#endif
void TouchScreenGUI::translateEvent(const SEvent &event)
{
if (!m_visible) {
infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
return;
}
if (event.EventType != EET_TOUCH_INPUT_EVENT) {
return;
}
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
/* add to own copy of eventlist ...
* android would provide this information but irrlicht guys don't
* wanna design a efficient interface
*/
id_status toadd;
toadd.id = event.TouchInput.ID;
toadd.X = event.TouchInput.X;
toadd.Y = event.TouchInput.Y;
m_known_ids.push_back(toadd);
size_t eventID = event.TouchInput.ID;
touch_gui_button_id button =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
/* handle button events */
if (button != after_last_element_id) {
handleButtonEvent(button, eventID, true);
} else if (isHUDButton(event)) {
/* already handled in isHUDButton() */
} else if (m_control_pad_rect.isPointInside(v2s32(toadd.X, toadd.Y))) {
// ignore events inside the control pad not already handled
}
/* handle non button events */
else {
/* if we don't already have a moving point make this the moving one */
if (m_move_id == -1) {
m_move_id = event.TouchInput.ID;
m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs();
m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
m_move_sent_as_mouse_event = false;
// update shootline (in case the game handles the event we send below)
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(m_move_downlocation);
// send a middle click event so the game can handle single touches
SEvent *translated = new SEvent;
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_move_downlocation.X;
translated->MouseInput.Y = m_move_downlocation.Y;
translated->MouseInput.ButtonStates = EMBSM_MIDDLE; // << important!
translated->MouseInput.Event = EMIE_MMOUSE_LEFT_UP;
m_receiver->OnEvent(*translated);
delete translated;
}
}
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
}
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
handleReleaseEvent(event.TouchInput.ID);
}
else {
assert(event.TouchInput.Event == ETIE_MOVED);
size_t move_idx = event.TouchInput.ID;
if (m_pointerpos[event.TouchInput.ID] ==
v2s32(event.TouchInput.X, event.TouchInput.Y)) {
return;
}
if (m_move_id != -1) {
if ((event.TouchInput.ID == m_move_id) &&
(!m_move_sent_as_mouse_event || !g_settings->getBool("touchtarget"))) {
double distance = sqrt(
(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
if ((distance > g_settings->getU16("touchscreen_threshold")) ||
(m_move_has_really_moved)) {
m_move_has_really_moved = true;
s32 X = event.TouchInput.X;
s32 Y = event.TouchInput.Y;
// update camera_yaw and camera_pitch
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
/* adapt to similar behaviour as pc screen */
double d = g_settings->getFloat("mouse_sensitivity");
double old_yaw = m_camera_yaw_change;
double old_pitch = m_camera_pitch;
m_camera_yaw_change -= dx * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
// update shootline
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(v2s32(X, Y));
m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
}
}
else if ((event.TouchInput.ID == m_move_id) &&
(m_move_sent_as_mouse_event)) {
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(
v2s32(event.TouchInput.X,event.TouchInput.Y));
}
} else {
handleChangedButton(event);
}
}
}
void TouchScreenGUI::handleChangedButton(const SEvent &event)
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
if (m_buttons[i].ids.empty()) {
continue;
}
for (std::vector<size_t>::iterator iter = m_buttons[i].ids.begin();
iter != m_buttons[i].ids.end(); ++iter) {
if (event.TouchInput.ID == *iter) {
int current_button_id =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
if (current_button_id == i) {
continue;
}
/* remove old button */
handleButtonEvent((touch_gui_button_id) i,*iter,false);
if (current_button_id == after_last_element_id) {
return;
}
handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
return;
}
}
}
int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
if (current_button_id == after_last_element_id) {
return;
}
button_info* btn = &m_buttons[current_button_id];
if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID)
== btn->ids.end())
{
handleButtonEvent((touch_gui_button_id) current_button_id,
event.TouchInput.ID, true);
}
}
bool TouchScreenGUI::doubleTapDetection()
{
m_key_events[0].down_time = m_key_events[1].down_time;
m_key_events[0].x = m_key_events[1].x;
m_key_events[0].y = m_key_events[1].y;
m_key_events[1].down_time = m_move_downtime;
m_key_events[1].x = m_move_downlocation.X;
m_key_events[1].y = m_move_downlocation.Y;
u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs());
if (delta > 400)
return false;
double distance = sqrt(
(m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
return false;
SEvent* translated = new SEvent();
memset(translated, 0, sizeof(SEvent));
translated->EventType = EET_MOUSE_INPUT_EVENT;
translated->MouseInput.X = m_key_events[0].x;
translated->MouseInput.Y = m_key_events[0].y;
translated->MouseInput.Shift = false;
translated->MouseInput.Control = false;
translated->MouseInput.ButtonStates = EMBSM_RIGHT;
// update shootline
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
m_receiver->OnEvent(*translated);
translated->MouseInput.ButtonStates = 0;
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
m_receiver->OnEvent(*translated);
delete translated;
return true;
}
TouchScreenGUI::~TouchScreenGUI()
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
if (btn->guibutton != 0) {
btn->guibutton->drop();
btn->guibutton = NULL;
}
}
}
void TouchScreenGUI::step(float dtime)
{
/* simulate keyboard repeats */
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
if (btn->ids.size() > 0) {
btn->repeatcounter += dtime;
/* in case we're moving around digging does not happen */
/* If the sneak button is required, it will not let you interact!
if (m_move_id != -1)
m_move_has_really_moved = true;*/
if (btn->repeatcounter < btn->repeatdelay) continue;
btn->repeatcounter = 0;
SEvent translated;
memset(&translated, 0, sizeof(SEvent));
translated.EventType = irr::EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = btn->keycode;
translated.KeyInput.PressedDown = false;
m_receiver->OnEvent(translated);
translated.KeyInput.PressedDown = true;
m_receiver->OnEvent(translated);
}
}
/* if a new placed pointer isn't moved for some time start digging */
if ((m_move_id != -1) &&
(!m_move_has_really_moved) &&
(!m_move_sent_as_mouse_event)) {
u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs());
if (delta > MIN_DIG_TIME_MS) {
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(
v2s32(m_move_downlocation.X,m_move_downlocation.Y));
SEvent translated;
memset(&translated, 0, sizeof(SEvent));
translated.EventType = EET_MOUSE_INPUT_EVENT;
translated.MouseInput.X = m_move_downlocation.X;
translated.MouseInput.Y = m_move_downlocation.Y;
translated.MouseInput.Shift = false;
translated.MouseInput.Control = false;
translated.MouseInput.ButtonStates = EMBSM_LEFT;
translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
verbosestream << "TouchScreenGUI::step left click press" << std::endl;
m_receiver->OnEvent(translated);
m_move_sent_as_mouse_event = true;
}
}
}
void TouchScreenGUI::resetHud()
{
m_hud_rects.clear();
}
void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
{
m_hud_rects[index] = rect;
}
void TouchScreenGUI::Toggle(bool visible)
{
m_visible = visible;
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
if (btn->guibutton != 0) {
btn->guibutton->setVisible(visible);
}
}
/* clear all active buttons */
if (!visible) {
while (m_known_ids.size() > 0) {
handleReleaseEvent(m_known_ids.begin()->id);
}
}
}
void TouchScreenGUI::hide()
{
if (!m_visible)
return;
Toggle(false);
}
void TouchScreenGUI::show()
{
if (m_visible)
return;
Toggle(true);
}