/* Copyright (C) 2014 sapier Copyright (C) 2014-2019 Maksim Gamarnik [MoNTE48] MoNTE48@mail.ua This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "touchscreengui.h" #include "irrlichttypes.h" #include "irr_v2d.h" #include "log.h" #include "keycode.h" #include "settings.h" #include "gettime.h" #include "util/numeric.h" #include "porting.h" #include "guiscalingfilter.h" #include #include #include // Very slow button repeat frequency (in seconds) #define SLOW_BUTTON_REPEAT (1.0f) using namespace irr::core; extern Settings *g_settings; const char** touchgui_button_imagenames = (const char*[]) { "up_one.png", "up_two.png", "up_three.png", "down_one.png", "down_two.png", "down_three.png", "left.png", "right.png", "inventory.png", "drop.png", "jump.png", "down.png", /*#ifdef ENABLE_ANDROID_NOCLIP "fly_btn.png", "noclip_btn.png", #endif*/ "minimap_btn.png", // "debug_btn.png", "chat.png", // "camera.png", "rangeview.png", "rangeview_ios.png", "empty.png", "escape.png", }; static irr::EKEY_CODE id2keycode(touch_gui_button_id id) { std::string key = ""; switch (id) { case forward_one: key = "forward"; break; case forward_two: key = "forward"; break; case forward_three: key = "forward"; break; case backward_one: key = "backward"; break; case backward_two: key = "backward"; break; case backward_three: key = "backward"; break; case left_id: key = "left"; break; case right_id: key = "right"; break; case inventory_id: key = "inventory"; break; case drop_id: key = "drop"; break; case jump_id: key = "jump"; break; case crunch_id: key = "sneak"; break; /*#ifdef ENABLE_ANDROID_NOCLIP case fly_id: key = "freemove"; break; case noclip_id: key = "noclip"; break; case fast_id: key = "fast"; break; #endif case debug_id: key = "toggle_debug"; break;*/ case minimap_id: key = "minimap"; break; case chat_id: key = "chat"; break; /* case camera_id: key = "camera_mode"; break;*/ case range_id: key = "rangeselect"; break; case range_ios_id: key = "rangeselect"; break; case empty_id: key = "forward"; break; case escape_id: return irr::KEY_ESCAPE; } assert(key != ""); return keyname_to_keycode(g_settings->get("keymap_" + key).c_str()); } TouchScreenGUI *g_touchscreengui; static void load_button_texture(button_info* btn, const char* path, rect button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver) { unsigned int tid; video::ITexture *texture = guiScalingImageButton(driver, tsrc->getTexture(path, &tid), button_rect.getWidth(), button_rect.getHeight()); if (texture) { btn->guibutton->setUseAlphaChannel(true); if (g_settings->getBool("gui_scaling_filter")) { rect txr_rect = rect(0, 0, button_rect.getWidth(), button_rect.getHeight()); btn->guibutton->setImage(texture, txr_rect); btn->guibutton->setPressedImage(texture, txr_rect); btn->guibutton->setScaleImage(false); } else { btn->guibutton->setImage(texture); btn->guibutton->setPressedImage(texture); btn->guibutton->setScaleImage(true); } btn->guibutton->setDrawBorder(false); btn->guibutton->setText(L""); } } TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver): m_device(device), m_guienv(device->getGUIEnvironment()), m_camera_yaw_change(0.0), m_camera_pitch(0.0), m_visible(false), m_move_id(-1), m_receiver(receiver), m_move_has_really_moved(false), m_move_downtime(0), m_move_sent_as_mouse_event(false), // use some downlocation way off screen as init value to avoid invalid behaviour m_move_downlocation(v2s32(-10000, -10000)) { for (unsigned int i = 0; i < after_last_element_id; i++) { m_buttons[i].guibutton = 0; m_buttons[i].repeatcounter = -1; m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY; } m_screensize = m_device->getVideoDriver()->getScreenSize(); } void TouchScreenGUI::initButton(touch_gui_button_id id, rect button_rect, std::wstring caption, bool immediate_release, float repeat_delay) { button_info* btn = &m_buttons[id]; btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str()); btn->guibutton->grab(); btn->repeatcounter = -1; btn->repeatdelay = repeat_delay; btn->keycode = id2keycode(id); btn->immediate_release = immediate_release; btn->ids.clear(); load_button_texture(btn,touchgui_button_imagenames[id],button_rect, m_texturesource, m_device->getVideoDriver()); } static int getMaxControlPadSize(float density) { return 260 * density * g_settings->getFloat("hud_scaling"); } int TouchScreenGUI::getGuiButtonSize() { u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3, getMaxControlPadSize(porting::getDisplayDensity())); return control_pad_size / 3; } void TouchScreenGUI::init(ISimpleTextureSource* tsrc) { assert(tsrc != 0); u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3, getMaxControlPadSize(porting::getDisplayDensity())); u32 button_size = getGuiButtonSize(); m_visible = true; m_texturesource = tsrc; m_control_pad_rect = rect(0, m_screensize.Y - control_pad_size, control_pad_size, m_screensize.Y); /* draw control pad 0 3 6 1 4 7 2 5 8 */ int number = 0; for (int y = 0; y < 3; ++y) for (int x = 0; x < 3; ++x, ++number) { v2s32 tl; tl.X = button_size * y; tl.Y = m_screensize.Y - button_size * (3 - x); rect button_rect(tl.X, tl.Y, tl.X + button_size, tl.Y + button_size); touch_gui_button_id id = after_last_element_id; std::wstring caption; switch (number) { case 0: id = forward_one; caption = L"^"; break; case 3: id = forward_two; caption = L"^"; break; case 6: id = forward_three; caption = L"^"; break; case 1: id = left_id; caption = L"<"; break; case 4: id = empty_id; break; case 2: id = backward_one; caption = L"v"; break; case 5: id = backward_two; caption = L"v"; break; case 8: id = backward_three; caption = L"v"; break; case 7: id = right_id; caption = L">"; break; } if (id != after_last_element_id) { initButton(id, button_rect, caption, false); } } // init inventory button initButton(inventory_id, rect(m_screensize.X - (button_size), m_screensize.Y - (button_size), m_screensize.X, m_screensize.Y), L"inv", false, SLOW_BUTTON_REPEAT); // init drop button initButton(drop_id, rect(m_screensize.X - (button_size * 0.75), m_screensize.Y / 2 - (button_size * 1.5), m_screensize.X, m_screensize.Y /2 - (0.75 * button_size)), L"drop", false, SLOW_BUTTON_REPEAT); // init crunch button initButton(crunch_id, rect(m_screensize.X - (button_size * 2), m_screensize.Y - (button_size * 0.5), m_screensize.X - (button_size), m_screensize.Y), L"H", false, SLOW_BUTTON_REPEAT); // init jump button initButton(jump_id, rect(m_screensize.X - (button_size * 2), m_screensize.Y - (button_size * 2), m_screensize.X - (button_size), m_screensize.Y - (button_size)), L"x", false, SLOW_BUTTON_REPEAT); /*#ifdef ENABLE_ANDROID_NOCLIP // init fly button initButton(fly_id, rect(m_screensize.X - (button_size * 0.75), m_screensize.Y - (button_size * 3.25), m_screensize.X, m_screensize.Y - (button_size * 2.5)), L"fly", false, SLOW_BUTTON_REPEAT); // init noclip button initButton(noclip_id, rect(m_screensize.X - (button_size * 0.75), m_screensize.Y - (button_size * 4.75), m_screensize.X, m_screensize.Y - (button_size * 4)), L"clip", false, SLOW_BUTTON_REPEAT); // init fast button initButton(fast_id, rect(m_screensize.X - (button_size * 0.75), m_screensize.Y - (button_size * 4), m_screensize.X, m_screensize.Y - (button_size * 3.25)), L"fast", false, SLOW_BUTTON_REPEAT); #endif*/ #ifdef __IOS__ // iOS bar // init pause button initButton(escape_id, rect(m_screensize.X / 2 - (button_size * 0.75), 0, m_screensize.X / 2, (button_size * 0.75)), L"Exit", false, SLOW_BUTTON_REPEAT); // init rangeselect button initButton(range_ios_id, rect(m_screensize.X / 2, 0, m_screensize.X / 2 + (button_size * 0.75), (button_size * 0.75)), L"far", false, SLOW_BUTTON_REPEAT); // init chat button initButton(chat_id, rect(m_screensize.X / 2 + (button_size * 0.75), 0, m_screensize.X / 2 + (button_size * 1.5), (button_size * 0.75)), L"Chat", false, SLOW_BUTTON_REPEAT); #else // Android and Windows bar // init rangeselect button initButton(range_id, rect(m_screensize.X / 2 - (button_size * 1.125), 0, m_screensize.X / 2 - (button_size * 0.375), (button_size * 0.75)), L"far", false, SLOW_BUTTON_REPEAT); // init minimap button initButton(minimap_id, rect(m_screensize.X / 2 - (button_size * 0.375), 0, m_screensize.X / 2 + (button_size * 0.375), (button_size * 0.75)), L"minimap", false, SLOW_BUTTON_REPEAT); // init chat button initButton(chat_id, rect(m_screensize.X / 2 + (button_size * 0.375), 0, m_screensize.X / 2 + (button_size * 1.125), (button_size * 0.75)), L"Chat", false, SLOW_BUTTON_REPEAT); #endif // init camera button /* initButton(camera_id, rect(0, 0, button_size * 0.75, button_size * 0.75), L"cam", false, SLOW_BUTTON_REPEAT);*/ } touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) { IGUIElement* rootguielement = m_guienv->getRootGUIElement(); if (rootguielement != NULL) { gui::IGUIElement *element = rootguielement->getElementFromPoint(core::position2d(x,y)); if (element) { for (unsigned int i = 0; i < after_last_element_id; i++) { if (element == m_buttons[i].guibutton) { return (touch_gui_button_id) i; } } } } return after_last_element_id; } touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID) { for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; std::vector::iterator id = std::find(btn->ids.begin(),btn->ids.end(), eventID); if (id != btn->ids.end()) return (touch_gui_button_id) i; } return after_last_element_id; } bool TouchScreenGUI::isHUDButton(const SEvent &event) { // check if hud item is pressed for (std::map >::iterator iter = m_hud_rects.begin(); iter != m_hud_rects.end(); ++iter) { if (iter->second.isPointInside( v2s32(event.TouchInput.X, event.TouchInput.Y) )) { if ( iter->first < 8) { SEvent* translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first); translated->KeyInput.Control = false; translated->KeyInput.Shift = false; translated->KeyInput.PressedDown = true; m_receiver->OnEvent(*translated); m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key; delete translated; return true; } } } return false; } bool TouchScreenGUI::isReleaseHUDButton(size_t eventID) { std::map::iterator iter = m_hud_ids.find(eventID); if (iter != m_hud_ids.end()) { SEvent *translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = iter->second; translated->KeyInput.PressedDown = false; translated->KeyInput.Control = false; translated->KeyInput.Shift = false; m_receiver->OnEvent(*translated); m_hud_ids.erase(iter); delete translated; return true; } return false; } void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, size_t eventID, bool action) { button_info* btn = &m_buttons[button]; SEvent* translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = irr::EET_KEY_INPUT_EVENT; translated->KeyInput.Key = btn->keycode; translated->KeyInput.Control = false; translated->KeyInput.Shift = false; translated->KeyInput.Char = 0; /* add this event */ if (action) { assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end()); btn->ids.push_back(eventID); if (btn->ids.size() > 1) return; btn->repeatcounter = 0; translated->KeyInput.PressedDown = true; translated->KeyInput.Key = btn->keycode; m_receiver->OnEvent(*translated); } /* remove event */ if ((!action) || (btn->immediate_release)) { std::vector::iterator pos = std::find(btn->ids.begin(),btn->ids.end(), eventID); /* has to be in touch list */ assert(pos != btn->ids.end()); btn->ids.erase(pos); if (btn->ids.size() > 0) { return; } translated->KeyInput.PressedDown = false; btn->repeatcounter = -1; m_receiver->OnEvent(*translated); } delete translated; } void TouchScreenGUI::handleReleaseEvent(size_t evt_id) { touch_gui_button_id button = getButtonID(evt_id); /* handle button events */ if (button != after_last_element_id) { handleButtonEvent(button, evt_id, false); } /* handle hud button events */ else if (isReleaseHUDButton(evt_id)) { /* nothing to do here */ } /* handle the point used for moving view */ else if (evt_id == m_move_id) { m_move_id = -1; /* if this pointer issued a mouse event issue symmetric release here */ if (m_move_sent_as_mouse_event) { SEvent* translated = new SEvent; memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_move_downlocation.X; translated->MouseInput.Y = m_move_downlocation.Y; translated->MouseInput.Shift = false; translated->MouseInput.Control = false; translated->MouseInput.ButtonStates = 0; translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; m_receiver->OnEvent(*translated); delete translated; } else if (m_control_pad_rect.isPointInside(v2s32(m_move_downlocation.X, m_move_downlocation.Y))) { // ignore events inside the control pad not already handled } else if (!m_move_has_really_moved) { SEvent* translated = new SEvent; memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_move_downlocation.X; translated->MouseInput.Y = m_move_downlocation.Y; translated->MouseInput.Shift = false; translated->MouseInput.Control = false; translated->MouseInput.ButtonStates = 0; translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; m_receiver->OnEvent(*translated); delete translated; doubleTapDetection(); m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( v2s32(m_move_downlocation.X,m_move_downlocation.Y)); } } else { infostream << "TouchScreenGUI::translateEvent released unknown button: " << evt_id << std::endl; } for (std::vector::iterator iter = m_known_ids.begin(); iter != m_known_ids.end(); ++iter) { if (iter->id == evt_id) { m_known_ids.erase(iter); break; } } } #ifdef __IOS__ void TouchScreenGUI::handleReleaseAll() { m_known_ids.clear(); if(m_move_id != -1) handleReleaseEvent(m_move_id); for(int i = 0; i < after_last_element_id; i++) m_buttons[i].ids.clear(); } #endif void TouchScreenGUI::translateEvent(const SEvent &event) { if (!m_visible) { infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl; return; } if (event.EventType != EET_TOUCH_INPUT_EVENT) { return; } if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { /* add to own copy of eventlist ... * android would provide this information but irrlicht guys don't * wanna design a efficient interface */ id_status toadd; toadd.id = event.TouchInput.ID; toadd.X = event.TouchInput.X; toadd.Y = event.TouchInput.Y; m_known_ids.push_back(toadd); size_t eventID = event.TouchInput.ID; touch_gui_button_id button = getButtonID(event.TouchInput.X, event.TouchInput.Y); /* handle button events */ if (button != after_last_element_id) { handleButtonEvent(button, eventID, true); } else if (isHUDButton(event)) { /* already handled in isHUDButton() */ } else if (m_control_pad_rect.isPointInside(v2s32(toadd.X, toadd.Y))) { // ignore events inside the control pad not already handled } /* handle non button events */ else { /* if we don't already have a moving point make this the moving one */ if (m_move_id == -1) { m_move_id = event.TouchInput.ID; m_move_has_really_moved = false; m_move_downtime = porting::getTimeMs(); m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y); m_move_sent_as_mouse_event = false; // update shootline (in case the game handles the event we send below) m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(m_move_downlocation); // send a middle click event so the game can handle single touches SEvent *translated = new SEvent; memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_move_downlocation.X; translated->MouseInput.Y = m_move_downlocation.Y; translated->MouseInput.ButtonStates = EMBSM_MIDDLE; // << important! translated->MouseInput.Event = EMIE_MMOUSE_LEFT_UP; m_receiver->OnEvent(*translated); delete translated; } } m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y); } else if (event.TouchInput.Event == ETIE_LEFT_UP) { verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; handleReleaseEvent(event.TouchInput.ID); } else { assert(event.TouchInput.Event == ETIE_MOVED); size_t move_idx = event.TouchInput.ID; if (m_pointerpos[event.TouchInput.ID] == v2s32(event.TouchInput.X, event.TouchInput.Y)) { return; } if (m_move_id != -1) { if ((event.TouchInput.ID == m_move_id) && (!m_move_sent_as_mouse_event || !g_settings->getBool("touchtarget"))) { double distance = sqrt( (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) * (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) + (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) * (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y)); if ((distance > g_settings->getU16("touchscreen_threshold")) || (m_move_has_really_moved)) { m_move_has_really_moved = true; s32 X = event.TouchInput.X; s32 Y = event.TouchInput.Y; // update camera_yaw and camera_pitch s32 dx = X - m_pointerpos[event.TouchInput.ID].X; s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; /* adapt to similar behaviour as pc screen */ double d = g_settings->getFloat("mouse_sensitivity"); double old_yaw = m_camera_yaw_change; double old_pitch = m_camera_pitch; m_camera_yaw_change -= dx * d; m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180); // update shootline m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(v2s32(X, Y)); m_pointerpos[event.TouchInput.ID] = v2s32(X, Y); } } else if ((event.TouchInput.ID == m_move_id) && (m_move_sent_as_mouse_event)) { m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( v2s32(event.TouchInput.X,event.TouchInput.Y)); } } else { handleChangedButton(event); } } } void TouchScreenGUI::handleChangedButton(const SEvent &event) { for (unsigned int i = 0; i < after_last_element_id; i++) { if (m_buttons[i].ids.empty()) { continue; } for (std::vector::iterator iter = m_buttons[i].ids.begin(); iter != m_buttons[i].ids.end(); ++iter) { if (event.TouchInput.ID == *iter) { int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == i) { continue; } /* remove old button */ handleButtonEvent((touch_gui_button_id) i,*iter,false); if (current_button_id == after_last_element_id) { return; } handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true); return; } } } int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == after_last_element_id) { return; } button_info* btn = &m_buttons[current_button_id]; if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) { handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true); } } bool TouchScreenGUI::doubleTapDetection() { m_key_events[0].down_time = m_key_events[1].down_time; m_key_events[0].x = m_key_events[1].x; m_key_events[0].y = m_key_events[1].y; m_key_events[1].down_time = m_move_downtime; m_key_events[1].x = m_move_downlocation.X; m_key_events[1].y = m_move_downlocation.Y; u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs()); if (delta > 400) return false; double distance = sqrt( (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) + (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y)); if (distance > (20 + g_settings->getU16("touchscreen_threshold"))) return false; SEvent* translated = new SEvent(); memset(translated, 0, sizeof(SEvent)); translated->EventType = EET_MOUSE_INPUT_EVENT; translated->MouseInput.X = m_key_events[0].x; translated->MouseInput.Y = m_key_events[0].y; translated->MouseInput.Shift = false; translated->MouseInput.Control = false; translated->MouseInput.ButtonStates = EMBSM_RIGHT; // update shootline m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y)); translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN; verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl; m_receiver->OnEvent(*translated); translated->MouseInput.ButtonStates = 0; translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP; verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl; m_receiver->OnEvent(*translated); delete translated; return true; } TouchScreenGUI::~TouchScreenGUI() { for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; if (btn->guibutton != 0) { btn->guibutton->drop(); btn->guibutton = NULL; } } } void TouchScreenGUI::step(float dtime) { /* simulate keyboard repeats */ for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; if (btn->ids.size() > 0) { btn->repeatcounter += dtime; /* in case we're moving around digging does not happen */ /* If the sneak button is required, it will not let you interact! if (m_move_id != -1) m_move_has_really_moved = true;*/ if (btn->repeatcounter < btn->repeatdelay) continue; btn->repeatcounter = 0; SEvent translated; memset(&translated, 0, sizeof(SEvent)); translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = btn->keycode; translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); } } /* if a new placed pointer isn't moved for some time start digging */ if ((m_move_id != -1) && (!m_move_has_really_moved) && (!m_move_sent_as_mouse_event)) { u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs()); if (delta > MIN_DIG_TIME_MS) { m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( v2s32(m_move_downlocation.X,m_move_downlocation.Y)); SEvent translated; memset(&translated, 0, sizeof(SEvent)); translated.EventType = EET_MOUSE_INPUT_EVENT; translated.MouseInput.X = m_move_downlocation.X; translated.MouseInput.Y = m_move_downlocation.Y; translated.MouseInput.Shift = false; translated.MouseInput.Control = false; translated.MouseInput.ButtonStates = EMBSM_LEFT; translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN; verbosestream << "TouchScreenGUI::step left click press" << std::endl; m_receiver->OnEvent(translated); m_move_sent_as_mouse_event = true; } } } void TouchScreenGUI::resetHud() { m_hud_rects.clear(); } void TouchScreenGUI::registerHudItem(int index, const rect &rect) { m_hud_rects[index] = rect; } void TouchScreenGUI::Toggle(bool visible) { m_visible = visible; for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; if (btn->guibutton != 0) { btn->guibutton->setVisible(visible); } } /* clear all active buttons */ if (!visible) { while (m_known_ids.size() > 0) { handleReleaseEvent(m_known_ids.begin()->id); } } } void TouchScreenGUI::hide() { if (!m_visible) return; Toggle(false); } void TouchScreenGUI::show() { if (m_visible) return; Toggle(true); }