Update touchscreengui

This commit is contained in:
MoNTE48 2019-06-20 00:09:23 +02:00
parent 4b8be5d507
commit bf8fc6f7cb
3 changed files with 95 additions and 101 deletions

View File

@ -3103,9 +3103,7 @@ bool GUIFormSpecMenu::preprocessEvent(const SEvent& event)
return retval;
}
}
#endif
#if defined(__ANDROID__) || defined(__IOS__)
if (event.EventType == EET_TOUCH_INPUT_EVENT)
{
SEvent translated;

View File

@ -40,7 +40,7 @@ using namespace irr::core;
extern Settings *g_settings;
const char* touchgui_button_imagenames[] = {
const char** touchgui_button_imagenames = (const char*[]) {
"up_one.png",
"up_two.png",
"up_three.png",
@ -58,9 +58,9 @@ const char* touchgui_button_imagenames[] = {
"noclip_btn.png",
#endif*/
"minimap_btn.png",
//"debug_btn.png",
// "debug_btn.png",
"chat.png",
//"camera.png",
// "camera.png",
"rangeview.png",
"rangeview_ios.png",
"empty.png",
@ -127,7 +127,7 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
case chat_id:
key = "chat";
break;
/*case camera_id:
/* case camera_id:
key = "camera_mode";
break;*/
case range_id:
@ -148,29 +148,12 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
TouchScreenGUI *g_touchscreengui;
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
//m_camera_yaw(0.0),
m_camera_pitch(0.0),
m_visible(false),
m_move_id(-1),
m_receiver(receiver)
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
m_buttons[i].guibutton = 0;
m_buttons[i].repeatcounter = -1;
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
}
m_screensize = device->getVideoDriver()->getScreenSize();
}
void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect)
static void load_button_texture(button_info* btn, const char* path,
rect<s32> button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver)
{
unsigned int tid;
video::ITexture *texture = guiScalingImageButton(m_device->getVideoDriver(),
m_texturesource->getTexture(path, &tid), button_rect.getWidth(),
video::ITexture *texture = guiScalingImageButton(driver,
tsrc->getTexture(path, &tid), button_rect.getWidth(),
button_rect.getHeight());
if (texture) {
btn->guibutton->setUseAlphaChannel(true);
@ -189,6 +172,29 @@ void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path, rect<
}
}
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
m_camera_yaw_change(0.0),
m_camera_pitch(0.0),
m_visible(false),
m_move_id(-1),
m_receiver(receiver),
m_move_has_really_moved(false),
m_move_downtime(0),
m_move_sent_as_mouse_event(false),
// use some downlocation way off screen as init value to avoid invalid behaviour
m_move_downlocation(v2s32(-10000, -10000))
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
m_buttons[i].guibutton = 0;
m_buttons[i].repeatcounter = -1;
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
}
m_screensize = m_device->getVideoDriver()->getScreenSize();
}
void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release, float repeat_delay)
{
@ -202,7 +208,8 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
btn->immediate_release = immediate_release;
btn->ids.clear();
loadButtonTexture(btn,touchgui_button_imagenames[id],button_rect);
load_button_texture(btn,touchgui_button_imagenames[id],button_rect,
m_texturesource, m_device->getVideoDriver());
}
static int getMaxControlPadSize(float density) {
@ -229,7 +236,7 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
m_visible = true;
m_texturesource = tsrc;
m_control_pad_rect = rect<s32>(0, m_screensize.Y - control_pad_size,
0 + control_pad_size, m_screensize.Y);
control_pad_size, m_screensize.Y);
/*
draw control pad
@ -242,7 +249,7 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
for (int y = 0; y < 3; ++y)
for (int x = 0; x < 3; ++x, ++number) {
v2s32 tl;
tl.X = y * button_size;
tl.X = button_size * y;
tl.Y = m_screensize.Y - button_size * (3 - x);
rect<s32> button_rect(tl.X, tl.Y, tl.X + button_size, tl.Y + button_size);
@ -290,79 +297,79 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
}
}
/* init inventory button */
// init inventory button
initButton(inventory_id,
rect<s32>(m_screensize.X-(button_size),
m_screensize.Y-(button_size),
rect<s32>(m_screensize.X - (button_size),
m_screensize.Y - (button_size),
m_screensize.X,
m_screensize.Y),
L"inv", false, SLOW_BUTTON_REPEAT);
/* init drop button */
// init drop button
initButton(drop_id,
rect<s32>(m_screensize.X-(0.75*button_size),
m_screensize.Y/2-(1.5*button_size),
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y / 2 - (button_size * 1.5),
m_screensize.X,
m_screensize.Y/2-(0.75*button_size)),
m_screensize.Y /2 - (0.75 * button_size)),
L"drop", false, SLOW_BUTTON_REPEAT);
/* init crunch button */
// init crunch button
initButton(crunch_id,
rect<s32>(m_screensize.X-(2*button_size),
m_screensize.Y-(0.5*button_size),
m_screensize.X-(button_size),
rect<s32>(m_screensize.X - (button_size * 2),
m_screensize.Y - (button_size * 0.5),
m_screensize.X - (button_size),
m_screensize.Y),
L"H", false, SLOW_BUTTON_REPEAT);
/* init jump button */
// init jump button
initButton(jump_id,
rect<s32>(m_screensize.X-(button_size*2),
m_screensize.Y-(button_size*2),
m_screensize.X-(button_size),
m_screensize.Y-(button_size)),
rect<s32>(m_screensize.X - (button_size * 2),
m_screensize.Y - (button_size * 2),
m_screensize.X - (button_size),
m_screensize.Y - (button_size)),
L"x", false, SLOW_BUTTON_REPEAT);
/*#ifdef ENABLE_ANDROID_NOCLIP
// init fly button
initButton(fly_id,
rect<s32>(m_screensize.X - (0.75*button_size),
m_screensize.Y - (3.25*button_size),
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y - (button_size * 3.25),
m_screensize.X,
m_screensize.Y - (button_size*2.5)),
m_screensize.Y - (button_size * 2.5)),
L"fly", false, SLOW_BUTTON_REPEAT);
// init noclip button
initButton(noclip_id,
rect<s32>(m_screensize.X - (0.75*button_size),
m_screensize.Y - (4.75*button_size),
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y - (button_size * 4.75),
m_screensize.X,
m_screensize.Y - (button_size*4)),
m_screensize.Y - (button_size * 4)),
L"clip", false, SLOW_BUTTON_REPEAT);
// init fast button
initButton(fast_id,
rect<s32>(m_screensize.X - (0.75*button_size),
m_screensize.Y - (4*button_size),
rect<s32>(m_screensize.X - (button_size * 0.75),
m_screensize.Y - (button_size * 4),
m_screensize.X,
m_screensize.Y - (button_size*3.25)),
m_screensize.Y - (button_size * 3.25)),
L"fast", false, SLOW_BUTTON_REPEAT);
#endif*/
#ifdef __IOS__
// iOS bar
/* init pause button */
// init pause button
initButton(escape_id,
rect<s32>(m_screensize.X / 2 - (button_size * 0.75), 0,
m_screensize.X / 2, (button_size * 0.75)),
L"Exit", false, SLOW_BUTTON_REPEAT);
/* init rangeselect button */
// init rangeselect button
initButton(range_ios_id,
rect<s32>(m_screensize.X / 2, 0,
m_screensize.X / 2 + (button_size * 0.75),
(button_size * 0.75)),
L"far", false, SLOW_BUTTON_REPEAT);
/* init chat button */
// init chat button
initButton(chat_id,
rect<s32>(m_screensize.X / 2 + (button_size * 0.75), 0,
m_screensize.X / 2 + (button_size * 1.5),
@ -371,21 +378,21 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
#else
// Android and Windows bar
/* init rangeselect button */
// init rangeselect button
initButton(range_id,
rect<s32>(m_screensize.X / 2 - (button_size * 1.125), 0,
m_screensize.X / 2 - (button_size * 0.375),
(button_size * 0.75)),
L"far", false, SLOW_BUTTON_REPEAT);
/* init minimap button */
// init minimap button
initButton(minimap_id,
rect<s32>(m_screensize.X / 2 - (button_size * 0.375), 0,
m_screensize.X / 2 + (button_size * 0.375),
(button_size * 0.75)),
L"minimap", false, SLOW_BUTTON_REPEAT);
/* init chat button */
// init chat button
initButton(chat_id,
rect<s32>(m_screensize.X / 2 + (button_size * 0.375), 0,
m_screensize.X / 2 + (button_size * 1.125),
@ -393,10 +400,10 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
L"Chat", false, SLOW_BUTTON_REPEAT);
#endif
/* init camera button */
/*initButton(camera_id,
// init camera button
/* initButton(camera_id,
rect<s32>(0, 0,
0.75*button_size, 0.75*button_size),
button_size * 0.75, button_size * 0.75),
L"cam", false, SLOW_BUTTON_REPEAT);*/
}
@ -667,7 +674,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
}
storePointerPos(event.TouchInput.ID, v2s32(event.TouchInput.X, event.TouchInput.Y));
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
}
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
@ -675,8 +682,9 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
}
else {
assert(event.TouchInput.Event == ETIE_MOVED);
size_t move_idx = event.TouchInput.ID;
if (loadPointerPos(event.TouchInput.ID) ==
if (m_pointerpos[event.TouchInput.ID] ==
v2s32(event.TouchInput.X, event.TouchInput.Y)) {
return;
}
@ -685,12 +693,11 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
if ((event.TouchInput.ID == m_move_id) &&
(!m_move_sent_as_mouse_event || !g_settings->getBool("touchtarget"))) {
v2s32 old_pos = loadPointerPos(event.TouchInput.ID);
double distance = sqrt(
(old_pos.X - event.TouchInput.X) *
(old_pos.X - event.TouchInput.X) +
(old_pos.Y - event.TouchInput.Y) *
(old_pos.Y - event.TouchInput.Y));
(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
(m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
if ((distance > g_settings->getU16("touchscreen_threshold")) ||
(m_move_has_really_moved)) {
@ -699,11 +706,13 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
s32 Y = event.TouchInput.Y;
// update camera_yaw and camera_pitch
s32 dx = X - loadPointerPos(event.TouchInput.ID).X;
s32 dy = Y - loadPointerPos(event.TouchInput.ID).Y;
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
/* adapt to similar behaviour as pc screen */
double d = g_settings->getFloat("mouse_sensitivity");
double old_yaw = m_camera_yaw_change;
double old_pitch = m_camera_pitch;
m_camera_yaw_change -= dx * d;
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
@ -713,7 +722,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(v2s32(X, Y));
storePointerPos(event.TouchInput.ID, v2s32(X, Y));
m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
}
}
else if ((event.TouchInput.ID == m_move_id) &&
@ -941,16 +950,3 @@ void TouchScreenGUI::show()
Toggle(true);
}
inline void TouchScreenGUI::storePointerPos(size_t ID, v2s32 pos)
{
m_pointerpos[ID] = pos;
}
inline v2s32 TouchScreenGUI::loadPointerPos(size_t ID)
{
std::map<size_t, v2s32>::const_iterator it = m_pointerpos.find(ID);
if (it == m_pointerpos.end())
return v2s32(0, 0);
return it->second;
}

View File

@ -55,9 +55,9 @@ typedef enum {
fast_id,
#endif
minimap_id,
//debug_id,
// debug_id,
chat_id,
//camera_id,
// camera_id,
range_id,
range_ios_id,
empty_id,
@ -68,6 +68,17 @@ typedef enum {
#define MIN_DIG_TIME_MS 500
#define BUTTON_REPEAT_DELAY 0.2f
extern const char **touchgui_button_imagenames;
struct button_info
{
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<size_t> ids;
IGUIButton *guibutton = NULL;
bool immediate_release;
};
class TouchScreenGUI
{
public:
@ -116,7 +127,7 @@ private:
ISimpleTextureSource* m_texturesource;
v2u32 m_screensize;
std::map<int,rect<s32> > m_hud_rects;
std::map<size_t,irr::EKEY_CODE> m_hud_ids;
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
/* value in degree */
@ -139,15 +150,6 @@ private:
bool m_move_sent_as_mouse_event;
v2s32 m_move_downlocation;
struct button_info {
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<size_t> ids;
IGUIButton* guibutton;
bool immediate_release;
};
button_info m_buttons[after_last_element_id];
/* gui button detection */
@ -209,8 +211,6 @@ private:
/* array for doubletap detection */
key_event m_key_events[2];
void storePointerPos(size_t ID, v2s32 pos);
v2s32 loadPointerPos(size_t ID);
};
extern TouchScreenGUI *g_touchscreengui;
#endif