BlockColor-Engine/builtin/mainmenu/init.lua

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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
--for all other colors ask sfan5 to complete his work!
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local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
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dofile(menupath .. DIR_DELIM .. "textures.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
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--dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
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--dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
if PLATFORM ~= "Android" then
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dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
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dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
end
local tabs = {}
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--tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
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tabs.singleplayer = dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
tabs.multiplayer = dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
tabs.server = dofile(menupath .. DIR_DELIM .. "tab_server.lua")
if PLATFORM ~= "Android" then
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
end
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--------------------------------------------------------------------------------
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local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
return true
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end
--------------------------------------------------------------------------------
local function init_globals()
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-- Init gamedata
gamedata.worldindex = 0
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menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
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)
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menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
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core.setting_set("menu_last_game", "default")
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mm_texture.init()
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-- Create main tabview
local tv_main = tabview_create("maintab", {x = 12, y = 5.2}, {x = 0, y = 0})
tv_main:set_autosave_tab(true)
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tv_main:add(tabs.singleplayer)
tv_main:add(tabs.multiplayer)
tv_main:add(tabs.server)
if PLATFORM ~= "Android" then
tv_main:add(tabs.settings)
tv_main:add(tabs.texturepacks)
end
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--tv_main:add(tabs.mods)
tv_main:add(tabs.credits)
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tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
tv_main:set_tab(core.setting_get("maintab_LAST"))
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ui.set_default("maintab")
tv_main:show()
-- Create modstore ui
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--if PLATFORM == "Android" then
-- modstore.init({x = 12, y = 6}, 3, 2)
--else
-- modstore.init({x = 12, y = 8}, 4, 3)
--end
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ui.update()
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core.sound_play("main_menu", false)
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minetest.set_clouds(false)
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mm_texture.set_dirt_bg()
end
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init_globals()