BlockColor-Engine/builtin/mainmenu/init.lua

133 lines
4.2 KiB
Lua
Raw Normal View History

--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
2015-11-27 02:03:23 -08:00
--the Free Software Foundation; either version 3.0 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#0000DD"
mt_color_green = "#00DD00"
mt_color_dark_green = "#003300"
--for all other colors ask sfan5 to complete his work!
2015-11-01 01:01:13 -07:00
local menupath = core.get_mainmenu_path()
local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
2016-03-28 10:08:34 -07:00
DIR_DELIM
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "async_event.lua")
dofile(basepath .. DIR_DELIM .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. DIR_DELIM .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "store.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
2016-03-18 15:16:30 -07:00
if not (PLATFORM == "Android") then
2016-04-08 10:43:15 -07:00
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
2016-03-28 10:08:34 -07:00
dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
2016-03-18 15:16:30 -07:00
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
2016-03-28 10:08:34 -07:00
dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
2016-03-18 15:16:30 -07:00
end
2015-11-10 11:14:01 -08:00
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "tab_multiplayer.lua")
dofile(menupath .. DIR_DELIM .. "tab_server.lua")
dofile(menupath .. DIR_DELIM .. "tab_singleplayer.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
2015-04-23 12:55:42 -07:00
--------------------------------------------------------------------------------
2015-11-01 01:01:13 -07:00
local function main_event_handler(tabview, event)
if event == "MenuQuit" then
core.close()
end
return true
2015-04-23 12:55:42 -07:00
end
--------------------------------------------------------------------------------
local function init_globals()
2015-11-01 01:01:13 -07:00
-- Init gamedata
gamedata.worldindex = 0
2016-04-08 10:43:15 -07:00
2015-11-01 01:01:13 -07:00
menudata.worldlist = filterlist.create(
core.get_worlds,
compare_worlds,
-- Unique id comparison function
function(element, uid)
return element.name == uid
end,
-- Filter function
function(element, gameid)
return element.gameid == gameid
end
)
menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
menudata.worldlist:set_sortmode("alphabetic")
2016-04-08 10:43:15 -07:00
core.setting_set("menu_last_game", "default")
2015-11-01 01:01:13 -07:00
mm_texture.init()
-- Create main tabview
local tv_main = tabview_create("maintab",{x=12,y=5.2},{x=0,y=0})
if PLATFORM ~= "Android" then
tv_main:set_autosave_tab(true)
end
2015-11-10 11:14:01 -08:00
tv_main:add(tab_singleplayer)
tv_main:add(tab_multiplayer)
tv_main:add(tab_server)
if PLATFORM ~= "Android" then
tv_main:add(tab_settings)
tv_main:add(tab_texturepacks)
2016-02-22 20:40:14 -08:00
--tv_main:add(tab_mods)
end
2015-11-01 01:01:13 -07:00
tv_main:add(tab_credits)
tv_main:set_global_event_handler(main_event_handler)
tv_main:set_fixed_size(false)
if not (PLATFORM == "Android") then
tv_main:set_tab(core.setting_get("maintab_LAST"))
end
2015-11-01 01:01:13 -07:00
ui.set_default("maintab")
tv_main:show()
-- Create modstore ui
if PLATFORM == "Android" then
modstore.init({x=12, y=6}, 3, 2)
else
modstore.init({x=12, y=8}, 4, 3)
end
ui.update()
2016-02-22 20:40:14 -08:00
core.sound_play("main_menu", false)
2015-11-10 11:14:01 -08:00
minetest.set_clouds(false)
2016-03-28 10:08:34 -07:00
core.set_background("background", defaulttexturedir .. "background.jpg");
end
2016-04-08 10:43:15 -07:00
init_globals()