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Vanessa Dannenberg cec6049dd1 Merge branch 'tptube-cache-v2' into 'master' 2 years ago
locale Improve formspecs for better mobile usability and consistency 2 years ago
models fix some broken models 5 years ago
pressure_logic Various small fixes 2 years ago
textures use basic_materials mod where possible 5 years ago
todo todo: remove item for directionality code 6 years ago
.gitignore update .gitignore 7 years ago
.gitlab-ci.yml Add luacheck config and ci job 2 years ago
.luacheckrc Make luacheck happy 2 years ago
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 5 years ago
README Fix link to wiki documentation 5 years ago
autocrafter.lua fix autocrafter 2 years ago
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 6 years ago
autoplace_pipes.lua added straight-only pipe 6 years ago
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
changelog.txt changelog: add entry for pressure logic directionality work 6 years ago
common.lua Various small fixes 2 years ago
compat-chests.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
compat-furnaces.lua Remove or comment unused code and declare some variables local 2 years ago
crafts.lua use basic_materials mod where possible 5 years ago
decorative_tubes.lua add support for Unified Inventory categories 2 years ago
default_settings.lua add low-poly mode 6 years ago
devices.lua add support for Unified Inventory categories 2 years ago
filter-injector.lua Merge branch 'categories' 2 years ago
flowing_logic.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
init.lua Fix Undeclared global variable "unified_inventory" 2 years ago
item_transport.lua Assorted changes to tube breaking/repair behavior 2 years ago
legacy.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
lua_tube.lua Make LUA editor and error label use mono font 2 years ago
luaentity.lua Various small fixes 2 years ago
mod.conf add support for Unified Inventory categories 2 years ago
models.lua Add lua controlled tube (#199) 6 years ago
pipes.lua add support for Unified Inventory categories 2 years ago
routing_tubes.lua Merge branch 'categories' 2 years ago
screenshot.png Add screenshot.png 7 years ago
settingtypes.txt Add lua controlled tube (#199) 6 years ago
signal_tubes.lua Improve formspecs for better mobile usability and consistency 2 years ago
signs_compat.lua add signs_lib placement rules 4 years ago
sorting_tubes.lua Skip protection check on formspec close 2 years ago
teleport_tube.lua add caching layer to teleport tube 2 years ago
trashcan.lua add support for Unified Inventory categories 2 years ago
tube_registration.lua add support for Unified Inventory categories 2 years ago
vacuum_tubes.lua Improve formspecs for better mobile usability and consistency 2 years ago
wielder.lua Remove deprecated invsize 2 years ago

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://gitlab.com/VanessaE/pipeworks/wikis/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically
or horizontally, and there are enough nodes defined to allow for all possible
connections. Valves and pumps can only be placed horizontally, and will
automatically rotate and join with neighboring pipes as objects are added, as
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.