pipeworks/pressure_logic
HybridDog a2c0dd1130 Various small fixes
* Save the fakeplayer's wielded item in set_wielded_item
* pipeworks.luaentity: Return the found objects in get_objects_inside_radius
* Remove the invalid and unused on_blast return values in lua_tube.lua
  This should avoid a crash when a strong explosion happens next to a Lua Tube.
* Do not access a global "nodename" in a BUG message.
  This avoids a potential crash, in case the message actually appears in practice.
* Set the Flow Sensor and Fountain Head mesecons connection rules
* pipeworks.luaentity: Use the same function for move_to and set_pos
* (no functional change) Do not save the object returned by tube_inject_item into the "item1" local variable in filter-injector.lua
2021-02-07 11:58:18 +01:00
..
abm_register.lua refactor pressure logic toggle to act as option enum 2017-10-20 22:46:51 +01:00
abms.lua Various small fixes 2021-02-07 11:58:18 +01:00
flowable_node_registry.lua pressure logic: flowable node registry: add directionfn to directional flowable entries 2017-10-17 23:14:26 +01:00
flowable_node_registry_install.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2021-02-05 17:17:50 +01:00