update ambience, cottages, bakedclay, cooltrees, basic_materials, bees,

blox, bonemeal, homedecor, cblocks, currency, digilines, digistuff,
farming_redo, gloopblocks, jumping, mesecons, moreblocks, pipeworks,
quartz, signs_lib, technic, unified_inventory, unifieddyes, and
worldedit
master
VanessaE 2021-02-19 09:38:37 -05:00
parent 1c425e2a31
commit 11adf56b75
1354 changed files with 96289 additions and 91044 deletions

View File

@ -129,11 +129,13 @@ local get_ambience = function(player, tod, name)
pos.y = pos.y + 1.4 -- head level
local nod_head = pplus and playerplus[name].nod_head or minetest.get_node(pos).name
local nod_head = pplus and name and playerplus[name].nod_head or
minetest.get_node(pos).name
pos.y = pos.y - 1.2 -- foot level
local nod_feet = pplus and playerplus[name].nod_feet or minetest.get_node(pos).name
local nod_feet = pplus and name and playerplus[name].nod_feet or
minetest.get_node(pos).name
pos.y = pos.y - 0.2 -- reset pos

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@ -1 +1,4 @@
name = ambience
depends = default
optional_depends = fire, playerplus
description = Adds realistic sound effects into your world.

View File

@ -191,10 +191,25 @@ minetest.register_node("anvil:anvil", {
inv:set_size("input", 1)
end,
after_place_node = function(pos, placer)
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("@1's anvil", placer:get_player_name()))
local stackmeta = itemstack:get_meta()
if stackmeta:get_int("shared") == 1 then
meta:set_int("shared", 1)
meta:set_string("infotext", S("Shared anvil"))
else
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("@1's anvil", placer:get_player_name()))
end
end,
preserve_metadata = function(pos, oldnode, oldmeta, drops)
if next(drops) and tonumber(oldmeta.shared) == 1 then
local meta = drops[next(drops)]:get_meta()
meta:set_int("shared", 1)
meta:set_string("description", S("Shared anvil"))
end
return drops
end,
can_dig = function(pos,player)
@ -245,8 +260,9 @@ minetest.register_node("anvil:anvil", {
local meta = minetest.get_meta(pos)
local name = clicker:get_player_name()
local owner = meta:get_string("owner")
local shared = meta:get_int("shared") == 1
if name ~= owner then return itemstack end
if name ~= owner and not shared then return itemstack end
if itemstack:get_count() == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("input") then
@ -254,7 +270,11 @@ minetest.register_node("anvil:anvil", {
inv:set_stack("input", 1, nil)
local wield_index = clicker:get_wield_index()
clicker:get_inventory():set_stack("main", wield_index, return_stack)
meta:set_string("infotext", S("@1's anvil", owner))
if shared then
meta:set_string("infotext", S("Shared anvil"))
else
meta:set_string("infotext", S("@1's anvil", owner))
end
remove_item(pos, node)
return return_stack
end
@ -267,7 +287,11 @@ minetest.register_node("anvil:anvil", {
inv:add_item("input", s)
local meta_description = s:get_meta():get_string("description")
if "" ~= meta_description then
meta:set_string("infotext", S("@1's anvil", owner) .. "\n" .. meta_description)
if shared then
meta:set_string("infotext", S("Shared anvil"))
else
meta:set_string("infotext", S("@1's anvil", owner) .. "\n" .. meta_description)
end
end
meta:set_int("informed", 0)
update_item(pos,node)
@ -285,7 +309,8 @@ minetest.register_node("anvil:anvil", {
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local owner = meta:get_string("owner")
if owner ~= puncher:get_player_name() then
local shared = meta:get_int("shared") == 1
if owner ~= puncher:get_player_name() and not shared then
return
end
@ -295,7 +320,11 @@ minetest.register_node("anvil:anvil", {
inv:set_stack("input", 1, nil)
local wield_index = puncher:get_wield_index()
puncher:get_inventory():set_stack("main", wield_index, return_stack)
meta:set_string("infotext", S("@1's anvil", owner))
if shared then
meta:set_string("infotext", S("Shared anvil"))
else
meta:set_string("infotext", S("@1's anvil", owner))
end
remove_item(pos, node)
end
end
@ -432,6 +461,21 @@ minetest.register_lbm({
---------------------------------------------------------------------------------------
-- crafting receipes
---------------------------------------------------------------------------------------
minetest.register_craft({
output = "anvil:anvil",
type = "shapeless",
recipe = { "anvil:anvil" }
})
local shared_anvil_craft_stack = ItemStack("anvil:anvil")
shared_anvil_craft_stack:get_meta():set_int("shared", 1)
shared_anvil_craft_stack:get_meta():set_string("description", S("Shared anvil"))
minetest.register_craft({
output = shared_anvil_craft_stack:to_string(),
type = "shapeless",
recipe = { "anvil:anvil", "default:paper" }
})
minetest.register_craft({
output = "anvil:anvil",
recipe = {

View File

@ -18,6 +18,8 @@ Anvil=Amboss
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Klicken Sie mit einem beschädigten Werkzeug mit der rechten Maustaste auf diesen Amboss, um das beschädigte Werkzeug darauf zu platzieren. Sie können das beschädigte Werkzeug dann reparieren, indem Sie es mit einem Schmiedehammer schlagen. Wiederholte Schläge können erforderlich sein, um ein stark abgenutztes Werkzeug vollständig zu reparieren. Um das Werkzeug abzurufen, schlagen Sie entweder mit einer leeren Hand auf den Amboss oder klicken Sie mit der rechten Maustaste darauf.
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Shared anvil=Geteilter Amboss
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Steel blacksmithing hammer=Stahlschmiedehammer
This anvil is for damaged tools only.=Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug.

View File

@ -16,6 +16,8 @@ Anvil=Yunque
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Haga clic derecho sobre este yunque con una herramienta dañada Puede reparar la herramienta dañada golpeándola con el martillo del herrero Para reparar completamente una herramienta puede dar varios golpes Para sacar la herramienta, golpeela con la mano vacia o tambien con un clic derecho
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Shared anvil=Yunque compartido
Steel blacksmithing hammer=Martillo de acero para la herrería
This anvil is for damaged tools only.=Este yunque es sólo para herramientas dañadas

View File

@ -14,6 +14,8 @@ Anvil=Enclume
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Cliquez-droit sur cette enclume avec un outil endommagé pour le placer dessus. Vous pourrez alors réparer l'outil endommagé en le frappant avec un marteau de forgeron. Des coups successifs seront nécessaires pour réparer l'outil entièrement. Pour récupérer l'outil, frappez dessus ou faites un click-droit en ayant la main vide.
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Shared anvil=Enclume partagée
Steel blacksmithing hammer=Marteau de forgeron en acier
This anvil is for damaged tools only.=L'enclume s'utilise sur les outils endommagés.

View File

@ -16,6 +16,8 @@ Anvil=Incudine
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=Fate click destro su questa incudine con un attrezzo danneggiato per metterlo sull'incudine. Poi potrete ripararlo colpendolo con un martello da fabbro. Potrebbero essere necessari più colpi per riparare un attrezzo gravemente danneggiato. Per riprendere l'attrezzo colpite o fate click destro sull'incudine a mani vuote.
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Shared anvil=Incudine condivisa
Steel blacksmithing hammer=Martello da fabbro di acciaio
This anvil is for damaged tools only.=Questa incudine è solo per attrezzi danneggiati.

View File

@ -14,6 +14,7 @@ Anvil=
Right-click on this anvil with a damaged tool to place the damaged tool upon it. You can then repair the damaged tool by striking it with a blacksmith's hammer. Repeated blows may be necessary to fully repair a badly worn tool. To retrieve the tool either punch or right-click the anvil with an empty hand.=
Shared anvil=
Steel blacksmithing hammer=
This anvil is for damaged tools only.=

View File

@ -1 +1,4 @@
name = bakedclay
name = bakedclay
depends = default
optional_depends = stairs, moreblocks, lucky_block, technic_cnc
description = Adds the ability to bake clay into blocks and colour them with dye.

View File

@ -117,8 +117,6 @@ minetest.register_node("baldcypress:leaves", {
description = S("Bald Cypress Leaves"),
drawtype = "allfaces_optional",
tiles = {"baldcypress_leaves.png"},
inventory_image = "baldcypress_leaves.png",
wield_image = "baldcypress_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
@ -141,6 +139,7 @@ minetest.register_node("baldcypress:dry_branches", {
paramtype = "light",
paramtype2 = "facedir",
tiles = {"baldcypress_dry_branches.png"},
use_texture_alpha = true,
inventory_image = "baldcypress_dry_branches.png",
wield_image = "baldcypress_dry_branches.png",
node_box = {
@ -160,6 +159,7 @@ minetest.register_node("baldcypress:liana", {
paramtype = "light",
paramtype2 = "facedir",
tiles = {"baldcypress_liana.png"},
use_texture_alpha = true,
inventory_image = "baldcypress_liana.png",
wield_image = "baldcypress_liana.png",
is_ground_content = false,

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@ -146,7 +146,8 @@ minetest.register_node("bamboo:trunk", {
wield_image = "bamboo.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
@ -176,10 +177,9 @@ minetest.register_node("bamboo:leaves", {
description = S("Bamboo Leaves"),
drawtype = "allfaces_optional",
tiles = {"bamboo_leaves.png"},
inventory_image = "bamboo_leaves.png",
wield_image = "bamboo_leaves.png",
paramtype = "light",
walkable = true,
walkable = false,
climbable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {

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@ -0,0 +1,34 @@
# textdomain: basic_materials
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
Silicon lump=Grumo di silicio
Simple Integrated Circuit=Circuito integrato semplice
Simple Motor=Motore semplice
Heating element=Elemento riscaldante
Simple energy crystal=Cristallo di energia semplice
Spool of steel wire=Bobina di filo d'acciaio
Spool of copper wire=Bobina di filo di rame
Spool of silver wire=Bobina di filo d'argento
Spool of gold wire=Bobina di filo d'oro
Steel Strip=Striscia d'acciaio
Copper Strip=Striscia di rame
Steel Bar=Barra d'acciaio
Chainlinks (brass)=Catena (ottone)
Chainlinks (steel)=Catena (acciaio)
Brass Ingot=Lingotto di ottone
Steel gear=Ingranaggio d'acciaio
Padlock=Catenaccio
Chain (steel, hanging)=Catena (acciaio, pendente)
Chain (brass, hanging)=Catena (ottone, pendente)
Brass Block=Blocco di ottone
Oil extract=Estratto d'olio
Unprocessed paraffin=Paraffina grezza
Uncooked Terracotta Base=Argilla cruda
Wet Cement=Cemento umido
Cement=Cemento
Concrete Block=Blocco di calcestruzzo
Plastic sheet=Foglio di plastica
Plastic strips=Striscia di plastica
Empty wire spool=Rocchetto vuoto

View File

@ -1 +1 @@
This mod adds bees and beehives into minetest
Adds bees and hives to Minetest.

View File

@ -14,7 +14,9 @@ else
end
--
-- FUNCTIONS
--
local floor = math.floor
local random = math.random
@ -55,15 +57,17 @@ local polinate_flower = function(pos, flower)
}
local floor_pos = {x = spawn_pos.x, y = spawn_pos.y - 1, z = spawn_pos.z}
local spawn = minetest.get_node(spawn_pos).name
local floor = minetest.get_node(floor_pos).name
local floorn = minetest.get_node(floor_pos).name
if floor == "group:soil" and spawn == "air" then
if floorn == "group:soil" and spawn == "air" then
minetest.set_node(spawn_pos, {name = flower})
end
end
--
-- NODES
--
minetest.register_node("bees:extractor", {
description = S("Honey Extractor"),
@ -77,11 +81,11 @@ minetest.register_node("bees:extractor", {
tubedevice_receiver = 1
},
on_construct = function(pos, node)
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local pos = pos.x .. "," .. pos.y .. "," .. pos.z
pos = pos.x .. "," .. pos.y .. "," .. pos.z
inv:set_size("frames_filled", 1)
inv:set_size("frames_emptied", 1)
@ -90,22 +94,23 @@ minetest.register_node("bees:extractor", {
inv:set_size("wax", 1)
meta:set_string("formspec", "size[8,9]"
--input
-- input
.. "list[nodemeta:"..pos..";frames_filled;2,1;1,1;]"
.. "list[nodemeta:"..pos..";bottles_empty;2,3;1,1;]"
--output
-- output
.. "list[nodemeta:"..pos..";frames_emptied;5,0.5;1,1;]"
.. "list[nodemeta:"..pos..";wax;5,2;1,1;]"
.. "list[nodemeta:"..pos..";bottles_full;5,3.5;1,1;]"
--player inventory
-- player inventory
.. "list[current_player;main;0,5;8,4;]"
)
end,
on_timer = function(pos, node)
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if not inv:contains_item("frames_filled", "bees:frame_full")
or not inv:contains_item("bottles_empty", "vessels:glass_bottle") then
@ -116,48 +121,38 @@ minetest.register_node("bees:extractor", {
and inv:room_for_item("wax", "bees:wax")
and inv:room_for_item("bottles_full", "bees:bottle_honey") then
--add to output
-- add to output
inv:add_item("frames_emptied", "bees:frame_empty")
inv:add_item("wax", "bees:wax")
inv:add_item("bottles_full", "bees:bottle_honey")
--remove from input
-- remove from input
inv:remove_item("bottles_empty", "vessels:glass_bottle")
inv:remove_item("frames_filled", "bees:frame_full")
local p = {
x = pos.x + random() - 0.5,
y = pos.y + random() - 0.5,
z = pos.z + random() - 0.5
}
--wax flying all over the place
-- wax flying all over the place
minetest.add_particle({
pos = {x = pos.x, y = pos.y, z = pos.z},
vel = {
velocity = {
x = random(-1, 1),
y = random(4),
z = random(-1, 1)
},
acc = {x = 0, y = -6, z = 0},
acceleration = {x = 0, y = -6, z = 0},
expirationtime = 2,
size = random(1, 3),
collisiondetection = false,
texture = "bees_wax_particle.png",
})
local timer = minetest.get_node_timer(pos)
timer:start(5)
else
local timer = minetest.get_node_timer(pos)
timer:start(5) -- Try again in 5 seconds (was 1)
timer:start(5) -- try again in 5 seconds (was 1)
end
end,
tube = {
insert_object = function(pos, node, stack, direction)
insert_object = function(pos, _, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -183,18 +178,18 @@ minetest.register_node("bees:extractor", {
return stack
end,
can_insert = function(pos,node,stack,direction)
can_insert = function(pos, _, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if stack:get_name() == "bees:frame_full" then
return inv:room_for_item("frames_filled",stack)
return inv:room_for_item("frames_filled", stack)
elseif stack:get_name() == "vessels:glass_bottle" then
return inv:room_for_item("bottles_empty",stack)
return inv:room_for_item("bottles_empty", stack)
end
return false
@ -205,7 +200,7 @@ minetest.register_node("bees:extractor", {
connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
},
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, _, stack)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
@ -217,7 +212,7 @@ minetest.register_node("bees:extractor", {
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
allow_metadata_inventory_put = function(_, listname, _, stack)
if (listname == "bottles_empty" and stack:get_name() == "vessels:glass_bottle")
or (listname == "frames_filled" and stack:get_name() == "bees:frame_full") then
@ -227,11 +222,11 @@ minetest.register_node("bees:extractor", {
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
allow_metadata_inventory_move = function()
return 0
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
allow_metadata_inventory_take = function(pos, _, _, stack, player)
if player and minetest.is_protected(pos, player:get_player_name()) then
return 0
@ -247,14 +242,12 @@ minetest.register_node("bees:bees", {
drawtype = "plantlike",
paramtype = "light",
groups = {not_in_creative_inventory = 1},
tiles = {
{
name = "bees_strip.png",
animation = {
type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0
}
tiles = {{
name = "bees_strip.png",
animation = {
type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0
}
},
}},
damage_per_second = 1,
walkable = false,
buildable_to = true,
@ -265,8 +258,7 @@ minetest.register_node("bees:bees", {
}
},
on_punch = function(pos, node, puncher)
on_punch = function(_, _, puncher)
puncher:set_hp(puncher:get_hp() - 2)
end,
})
@ -274,7 +266,7 @@ minetest.register_node("bees:bees", {
minetest.register_node("bees:hive_wild", {
description = S("Wild Bee Hive"),
tiles = { --Neuromancer"s base texture
tiles = { -- Neuromancer's base texture
"bees_hive_wild.png", "bees_hive_wild.png", "bees_hive_wild.png",
"bees_hive_wild.png", "bees_hive_wild_bottom.png"
},
@ -284,17 +276,17 @@ minetest.register_node("bees:hive_wild", {
drop = {
max_items = 6,
items = {
{ items = {"bees:honey_comb"}, rarity = 5}
{items = {"bees:honey_comb"}, rarity = 5}
}
},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, attached_node = 1},
node_box = { --VanessaE's wild hive nodebox contribution
node_box = { -- VanessaE's wild hive nodebox contribution
type = "fixed",
fixed = {
{-0.250000,-0.500000,-0.250000,0.250000,0.375000,0.250000}, --NodeBox 2
{-0.312500,-0.375000,-0.312500,0.312500,0.250000,0.312500}, --NodeBox 4
{-0.375000,-0.250000,-0.375000,0.375000,0.125000,0.375000}, --NodeBox 5
{-0.062500,-0.500000,-0.062500,0.062500,0.500000,0.062500}, --NodeBox 6
{-0.25, -0.5, -0.25, 0.25, 0.375, 0.25},
{-0.3125, -0.375, -0.3125, 0.3125, 0.25, 0.3125},
{-0.375, -0.25, -0.375, 0.375, 0.125, 0.375},
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
}
},
@ -328,7 +320,7 @@ minetest.register_node("bees:hive_wild", {
local stacks = inv:get_list("combs")
for k, v in pairs(stacks) do
for k, _ in pairs(stacks) do
if inv:get_stack("combs", k):is_empty() then
@ -339,7 +331,7 @@ minetest.register_node("bees:hive_wild", {
return
end
end
--what to do if all combs are filled
-- what to do if all combs are filled
end,
on_construct = function(pos)
@ -363,7 +355,7 @@ minetest.register_node("bees:hive_wild", {
end
end,
on_punch = function(pos, node, puncher)
on_punch = function(pos, _, puncher)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -374,7 +366,7 @@ minetest.register_node("bees:hive_wild", {
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, taker)
on_metadata_inventory_take = function(pos, listname, _, _, taker)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -388,7 +380,7 @@ minetest.register_node("bees:hive_wild", {
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, taker)
on_metadata_inventory_put = function(pos)
local timer = minetest.get_node_timer(pos)
@ -397,9 +389,9 @@ minetest.register_node("bees:hive_wild", {
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
allow_metadata_inventory_put = function(_, listname, _, stack)
--restart the colony by adding a queen
-- restart the colony by adding a queen
if listname == "queen" and stack:get_name() == "bees:queen" then
return 1
else
@ -407,7 +399,7 @@ minetest.register_node("bees:hive_wild", {
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
on_rightclick = function(pos, _, clicker, itemstack)
minetest.show_formspec(clicker:get_player_name(),
"bees:hive_artificial",
@ -426,7 +418,7 @@ minetest.register_node("bees:hive_wild", {
end
end,
can_dig = function(pos,player)
can_dig = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -438,10 +430,9 @@ minetest.register_node("bees:hive_wild", {
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, user)
after_dig_node = function(_, _, _, user)
local wielded
if user:get_wielded_item() ~= nil then
wielded = user:get_wielded_item()
else
@ -488,7 +479,6 @@ minetest.register_node("bees:hive_artificial", {
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -500,13 +490,15 @@ minetest.register_node("bees:hive_artificial", {
meta:set_string("infotext", S("Requires Queen bee to function"))
end,
on_rightclick = function(pos, node, clicker, itemstack)
on_rightclick = function(pos, _, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
local player_name = clicker:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
minetest.show_formspec(clicker:get_player_name(),
minetest.show_formspec(player_name,
"bees:hive_artificial",
hive_artificial(pos)
)
@ -523,7 +515,7 @@ minetest.register_node("bees:hive_artificial", {
end
end,
on_timer = function(pos,elapsed)
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -555,7 +547,7 @@ minetest.register_node("bees:hive_artificial", {
local stacks = inv:get_list("frames")
for k, v in pairs(stacks) do
for k, _ in pairs(stacks) do
if inv:get_stack("frames", k):get_name() == "bees:frame_empty" then
@ -578,7 +570,7 @@ minetest.register_node("bees:hive_artificial", {
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname)
if listname == "queen" then
@ -591,7 +583,7 @@ minetest.register_node("bees:hive_artificial", {
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
allow_metadata_inventory_move = function(pos, from_list, _, to_list, to_index)
local inv = minetest.get_meta(pos):get_inventory()
@ -607,7 +599,7 @@ minetest.register_node("bees:hive_artificial", {
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, _, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -627,7 +619,7 @@ minetest.register_node("bees:hive_artificial", {
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
allow_metadata_inventory_put = function(pos, listname, index, stack)
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then return 0 end
@ -648,7 +640,10 @@ minetest.register_node("bees:hive_artificial", {
end,
})
-- ABMS
--
-- ABMs
--
minetest.register_abm({
nodenames = {"bees:hive_artificial", "bees:hive_wild", "bees:hive_industrial"},
@ -660,12 +655,12 @@ minetest.register_abm({
-- Bee particle
minetest.add_particle({
pos = {x = pos.x, y = pos.y, z = pos.z},
vel = {
velocity = {
x = (random() - 0.5) * 5,
y = (random() - 0.5) * 5,
z = (random() - 0.5) * 5
},
acc = {
acceleration = {
x = random() - 0.5,
y = random() - 0.5,
z = random() - 0.5
@ -692,14 +687,14 @@ minetest.register_abm({
})
-- spawn abm. This should be changed to a more realistic type of spawning
-- spawn ABM. This should be changed to a more realistic type of spawning
minetest.register_abm({
nodenames = {"group:leaves"},
neighbors = {"air"},
interval = 800,--1600,
chance = 10,--20,
interval = 800,
chance = 10,
action = function(pos, node)
action = function(pos)
if floor(pos.x / 40) ~= pos.x / 40
or floor(pos.z / 40) ~= pos.z / 40
@ -725,7 +720,7 @@ minetest.register_abm({
interval = 30,
chance = 4,
action = function(pos, node, _, _)
action = function(pos)
local p = {
x = pos.x + random(-5, 5),
@ -746,13 +741,15 @@ minetest.register_abm({
interval = 30,
chance = 5,
action = function(pos, node, _, _)
action = function(pos)
minetest.remove_node(pos)
end,
})
--
-- ITEMS
--
minetest.register_craftitem("bees:frame_empty", {
description = S("Empty hive frame"),
@ -794,7 +791,9 @@ minetest.register_craftitem("bees:queen", {
})
--
-- CRAFTS
--
minetest.register_craft({
output = "bees:extractor",
@ -852,7 +851,9 @@ if minetest.get_modpath("bushes_classic") then
end
--
-- TOOLS
--
minetest.register_tool("bees:smoker", {
description = S("smoker"),
@ -863,7 +864,7 @@ minetest.register_tool("bees:smoker", {
damage_groups = {fleshy = 2},
},
on_use = function(itemstack, user, pointed_thing)
on_use = function(itemstack, _, pointed_thing)
if pointed_thing.type ~= "node" then
return
@ -879,8 +880,8 @@ minetest.register_tool("bees:smoker", {
y = pos.y,
z = pos.z + random() - 0.5
},
vel = {x = 0, y = 0.5 + random(), z = 0},
acc = {x = 0, y = 0, z = 0},
velocity = {x = 0, y = 0.5 + random(), z = 0},
acceleration = {x = 0, y = 0, z = 0},
expirationtime = 2 + random(2.5),
size = random(3),
collisiondetection = false,
@ -909,7 +910,10 @@ minetest.register_tool("bees:grafting_tool", {
})
-- COMPATIBILTY --remove after all has been updated
--
-- COMPATIBILTY
-- remove after all has been updated
--
-- ALIASES
minetest.register_alias("bees:honey_extractor", "bees:extractor")
@ -952,7 +956,9 @@ minetest.register_lbm({
})
--
-- PIPEWORKS
--
if minetest.get_modpath("pipeworks") then
@ -967,7 +973,7 @@ if minetest.get_modpath("pipeworks") then
sounds = default.node_sound_wood_defaults(),
tube = {
insert_object = function(pos, node, stack, direction)
insert_object = function(pos, _, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -996,7 +1002,7 @@ if minetest.get_modpath("pipeworks") then
return stack
end,
can_insert = function(pos,node,stack,direction)
can_insert = function(pos, _, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -1016,7 +1022,7 @@ if minetest.get_modpath("pipeworks") then
return false
end,
can_remove = function(pos,node,stack,direction)
can_remove = function(_, _, stack)
if stack:get_name() == "bees:frame_full" then
return 1
@ -1032,7 +1038,6 @@ if minetest.get_modpath("pipeworks") then
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -1044,13 +1049,15 @@ if minetest.get_modpath("pipeworks") then
meta:set_string("infotext", S("Requires Queen bee to function"))
end,
on_rightclick = function(pos, node, clicker, itemstack)
on_rightclick = function(pos, _, clicker)
if minetest.is_protected(pos, clicker:get_player_name()) then
local player_name = clicker:get_player_name()
if minetest.is_protected(pos, player_name) then
return
end
minetest.show_formspec(clicker:get_player_name(),
minetest.show_formspec(player_name,
"bees:hive_artificial",
hive_artificial(pos)
)
@ -1067,7 +1074,7 @@ if minetest.get_modpath("pipeworks") then
end
end,
on_timer = function(pos,elapsed)
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -1097,7 +1104,7 @@ if minetest.get_modpath("pipeworks") then
local stacks = inv:get_list("frames")
for k, v in pairs(stacks) do
for k, _ in pairs(stacks) do
if inv:get_stack("frames", k):get_name() == "bees:frame_empty" then
@ -1120,7 +1127,7 @@ if minetest.get_modpath("pipeworks") then
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
on_metadata_inventory_take = function(pos, listname)
if listname == "queen" then
@ -1133,7 +1140,7 @@ if minetest.get_modpath("pipeworks") then
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
allow_metadata_inventory_move = function(pos, from_list, _, to_list, to_index)
local inv = minetest.get_meta(pos):get_inventory()
@ -1149,7 +1156,7 @@ if minetest.get_modpath("pipeworks") then
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
on_metadata_inventory_put = function(pos, listname, _, stack)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -1169,7 +1176,7 @@ if minetest.get_modpath("pipeworks") then
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
allow_metadata_inventory_put = function(pos, listname, index, stack)
if not minetest.get_meta(pos):get_inventory():get_stack(listname, index):is_empty() then
return 0
@ -1203,17 +1210,18 @@ if minetest.get_modpath("pipeworks") then
end
--
-- LUCKY BLOCKS
--
if minetest.get_modpath("lucky_block") then
local add_bees = function(pos, player)
local objs = minetest.get_objects_inside_radius(pos, 15)
local violet = minetest.get_color_escape_sequence("#ff00ff")
minetest.chat_send_player(player:get_player_name(),
violet .. S("Bees! Bees for all!"))
minetest.colorize("violet", S("Bees! Bees for all!")))
for n = 1, #objs do

View File

@ -1 +1,4 @@
name = bees
depends = default
optional_depends = intllib, lucky_block
description = Adds bees and hives to Minetest.

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@ -192,8 +192,6 @@ minetest.register_node("birch:leaves", {
description = S("Birch Leaves"),
drawtype = "allfaces_optional",
tiles = {"birch_leaves.png"},
inventory_image = "birch_leaves.png",
wield_image = "birch_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,

View File

@ -113,7 +113,7 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
groups = {cracky=3, stone=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -131,7 +131,7 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
groups = {cracky=3, stone=2, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -149,7 +149,7 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -169,7 +169,7 @@ minetest.register_node("blox:wood_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -182,7 +182,7 @@ minetest.register_node("blox:stone_square", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -195,7 +195,7 @@ minetest.register_node("blox:cobble_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, stone=2, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -208,7 +208,7 @@ minetest.register_node("blox:stone_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,

View File

@ -181,7 +181,7 @@ local function check_sapling(pos, nodename)
if can_grow then
particle_effect(pos)
grow_tree(pos, saplings[n][2])
return
return true
end
end
end
@ -216,7 +216,7 @@ local function check_crops(pos, nodename, strength)
particle_effect(pos)
return
return true
end
end
end
@ -438,13 +438,13 @@ function bonemeal:on_use(pos, strength, node)
default.grow_papyrus(pos, node)
particle_effect(pos)
return
return true
elseif node.name == "default:cactus" then
default.grow_cactus(pos, node)
particle_effect(pos)
return
return true
end
-- grow grass and flowers
@ -452,7 +452,7 @@ function bonemeal:on_use(pos, strength, node)
or minetest.get_item_group(node.name, "sand") > 0
or minetest.get_item_group(node.name, "can_bonemeal") > 0 then
check_soil(pos, node.name, strength)
return
return true
end
-- light check depending on strength (strength of 4 = no light needed)
@ -464,11 +464,13 @@ function bonemeal:on_use(pos, strength, node)
if minetest.get_item_group(node.name, "sapling") > 0
and random(5 - strength) == 1 then
check_sapling(pos, node.name)
return
return true
end
-- check for crop growth
check_crops(pos, node.name, strength)
if check_crops(pos, node.name, strength) then
return true
end
end
@ -494,13 +496,14 @@ minetest.register_craftitem("bonemeal:mulch", {
return
end
-- take item if not in creative
if not bonemeal.is_creative(user:get_player_name()) then
itemstack:take_item()
end
-- call global on_use function with strength of 1
bonemeal:on_use(pointed_thing.under, 1)
if bonemeal:on_use(pointed_thing.under, 1) then
-- take item if not in creative
if not bonemeal.is_creative(user:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end
@ -524,13 +527,14 @@ minetest.register_craftitem("bonemeal:bonemeal", {
return
end
-- take item if not in creative
if not bonemeal.is_creative(user:get_player_name()) then
itemstack:take_item()
end
-- call global on_use function with strength of 2
bonemeal:on_use(pointed_thing.under, 2)
if bonemeal:on_use(pointed_thing.under, 2) then
-- take item if not in creative
if not bonemeal.is_creative(user:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end
@ -554,13 +558,14 @@ minetest.register_craftitem("bonemeal:fertiliser", {
return
end
-- take item if not in creative
if not bonemeal.is_creative(user:get_player_name()) then
itemstack:take_item()
end
-- call global on_use function with strength of 3
bonemeal:on_use(pointed_thing.under, 3)
if bonemeal:on_use(pointed_thing.under, 3) then
-- take item if not in creative
if not bonemeal.is_creative(user:get_player_name()) then
itemstack:take_item()
end
end
return itemstack
end

View File

@ -0,0 +1,7 @@
# textdomain:bonemeal
[MOD] bonemeal loaded=[MOD] bonemeal geladen
Bone=Knochen
Bone Meal=Knochenmehl
Fertiliser=Dünger
Gelatin Powder=Gelatinepulver
Mulch=Mulch

View File

@ -1 +1,4 @@
name = bonemeal
name = bonemeal
depends = default
optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye
description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings.

View File

@ -32,7 +32,7 @@ if farming and farming.mod and farming.mod == "redo" then
{"farming:chili_", 8},
{"farming:garlic_", 5},
{"farming:onion_", 5},
{"farming:pepper_", 5},
{"farming:pepper_", 7},
{"farming:pineapple_", 8},
{"farming:pea_", 5},
{"farming:beetroot_", 5},
@ -40,7 +40,11 @@ if farming and farming.mod and farming.mod == "redo" then
{"farming:oat_", 8},
{"farming:rice_", 8},
{"farming:mint_", 4},
{"farming:cabbage_", 6}
{"farming:cabbage_", 6},
{"farming:lettuce_", 5},
{"farming:blackberry_", 4},
{"farming:vanilla_", 8},
{"farming:soy_", 7}
})
end
@ -65,7 +69,9 @@ if minetest.get_modpath("ethereal") then
{"ethereal:orange_tree_sapling", ethereal.grow_orange_tree, "soil"},
{"ethereal:bamboo_sprout", ethereal.grow_bamboo_tree, "soil"},
{"ethereal:birch_sapling", ethereal.grow_birch_tree, "soil"},
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"}
{"ethereal:sakura_sapling", ethereal.grow_sakura_tree, "soil"},
{"ethereal:lemon_tree_sapling", ethereal.grow_lemon_tree, "soil"},
{"ethereal:olive_tree_sapling", ethereal.grow_olive_tree, "soil"}
})
local grass = {"default:grass_3", "default:grass_4", "default:grass_5", ""}

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@ -1 +1,4 @@
name = cblocks
name = cblocks
depends = default
optional_depends = lucky_block, stairs, moreblocks
description = Adds coloured wood, glass and stone blocks.

View File

@ -160,8 +160,6 @@ minetest.register_node("cherrytree:blossom_leaves", {
description = S("Cherrytree Blossom Leaves"),
drawtype = "allfaces_optional",
tiles = {"cherrytree_blossom_leaves.png"},
inventory_image = "cherrytree_blossom_leaves.png",
wield_image = "cherrytree_blossom_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,
@ -193,8 +191,6 @@ minetest.register_node("cherrytree:leaves", {
description = S("Cherrytree Leaves"),
drawtype = "allfaces_optional",
tiles = {"cherrytree_leaves.png"},
inventory_image = "cherrytree_leaves.png",
wield_image = "cherrytree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,

View File

@ -174,8 +174,6 @@ minetest.register_node("chestnuttree:leaves", {
description = S("Chestnut Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"chestnuttree_leaves.png"},
inventory_image = "chestnuttree_leaves.png",
wield_image = "chestnuttree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,

View File

@ -137,8 +137,6 @@ minetest.register_node("clementinetree:leaves", {
description = S("Clementine Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"clementinetree_leaves.png"},
inventory_image = "clementinetree_leaves.png",
wield_image = "clementinetree_leaves.png",
paramtype = "light",
walkable = true,
waving = 1,

File diff suppressed because it is too large Load Diff

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@ -1,86 +1,81 @@
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s off
f 1/1 2/2 3/3
f 4/4 3/3 5/5

View File

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# www.blender.org
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s off
f 2/1 3/2 4/3
f 5/4 2/5 6/6

File diff suppressed because it is too large Load Diff

View File

@ -1,29 +1,24 @@
# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
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s off
f 1/1 2/2 3/3 4/4
f 5/5 6/2 7/1 8/6

View File

@ -1,129 +1,123 @@
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# www.blender.org
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v -0.45 1.399 0.054
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v -0.45 1.395 0.055
v -0.45 1.495 0.055
vt 0.25 0.745
vt 0.25 0.516
vt 0.495 0.516
vt 0.495 0.745
vt 0.5 0.745
vt 0.25 0.745
vt 0.25 0.693
vt 0.5 0.693
vt 0.245 1
vt 0 1
vt 0 0.926
vt 0.245 0.926
vt 0 0.985
vt 0.246 0.985
vt 0.247 1
vt 0.255 0.396
vt 0.255 0.252
vt 0.49 0.252
vt 0.49 0.396
vt 0.747 0.252
vt 1.001 0.252
vt 1 0.749
vt 0.748 0.749
vt 0.971 0.251
vt 0.999 0.251
vt 1 0.749
vt 0.972 0.749
vt 0.25 0.75
vt 0 0.75
vt 0.001 0.252
vt 0.25 0.252
vt 0.742 0.745
vt 0.501 0.745
vt 0.501 0.255
vt 0.742 0.255
vt 0.952 0.253
vt 1 0.253
vt 1 0.749
vt 0.952 0.749
vt 1 0.749
vt 0.745 0.749
vt 0.745 0.251
vt 1.001 0.251
vt 0.256 0.485
vt 0.255 0.402
vt 0.495 0.401
vt 0.495 0.485
vt 0.261 0.516
vt 0.261 0.485
vt 0.494 0.485
vt 0.494 0.516
vt 0 0.745
vt 0 0.703
vt 0.246 0.704
vt 0.246 0.745
vt 0.25 0.25
vt 0 0.25
vt 0 0
vt 0.25 0
vt 0.25 0.75
vt 0.25 1
vt 0 0.75
vt 1 0.25
vt 1 0.75
vt 0.75 0.75
vt 0.75 0.25
s off
f 46/1 45/2 47/3 48/4
usemtl Material.001_tetris_arcade.png
f 6/5 7/6 3/7 2/8
f 8/9 5/10 1/11 4/12
f 1/10 2/13 3/14 4/15
@ -137,7 +131,6 @@ f 35/40 36/41 32/42 31/43
f 38/44 37/45 39/46 40/47
f 42/48 41/49 43/50 44/51
f 50/52 49/53 51/54 52/55
usemtl Material.001_NONE
f 21/56 22/57 23/58 24/59
f 25/60 26/61 27/10 28/62
f 22/63 28/64 27/65 23/66

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