dreambuilder_game/birch/init.lua

286 lines
5.9 KiB
Lua

--
-- Birch Tree
--
local modname = "birch"
local modpath = minetest.get_modpath(modname)
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
birch = {}
-- birch tree
local ai = {name = "air", param1 = 000}
local tr = {name = "birch:trunk", param1 = 255, force_place = true}
local lp = {name = "birch:leaves", param1 = 255}
local lr = {name = "birch:leaves", param1 = 255}
birch.birchtree = {
size = {x = 5, y = 7, z = 5},
data = {
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lr, lp, lp, lp, lr,
lr, lp, lp, lp, lr,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lp, lp, lp, lp, lp,
lp, lp, lp, lp, lp,
ai, lr, lp, lr, ai,
ai, ai, lp, ai, ai,
ai, ai, tr, ai, ai,
ai, ai, tr, ai, ai,
ai, ai, tr, ai, ai,
lp, lp, tr, lp, lp,
lp, lp, tr, lp, lp,
ai, lp, tr, lp, ai,
ai, lp, lp, lp, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lp, lp, lp, lp, lp,
lp, lp, lp, lp, lp,
ai, lr, lp, lr, ai,
ai, ai, lp, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
lr, lp, lp, lp, lr,
lr, lp, lp, lp, lr,
ai, ai, ai, ai, ai,
ai, ai, ai, ai, ai,
},
yslice_prob = {
{ypos = 1, prob = 127}
},
}
local function grow_new_birch_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, birch.birchtree, "0", nil, false)
end
--
-- Decoration
--
local place_on
local biomes
local offset
local scale
if minetest.get_modpath("rainf") then
place_on = "rainf:meadow"
biomes = "rainf"
offset = 0.01
scale = 0.001
else
place_on = "default:dirt_with_grass"
biomes = "grassland"
offset = 0.008
scale = 0.001
end
minetest.register_decoration({
deco_type = "schematic",
place_on = {place_on},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 255, y = 255, z = 255},
seed = 32,
octaves = 3,
persist = 0.67
},
biomes = {biomes},
y_min = 1,
y_max = 80,
schematic = birch.birchtree,
flags = "place_center_x, place_center_z",
place_offset_y = 1,
})
--
-- Nodes
--
minetest.register_node("birch:sapling", {
description = S("Birch Sapling"),
drawtype = "plantlike",
tiles = {"birch_sapling.png"},
inventory_image = "birch_sapling.png",
wield_image = "birch_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_birch_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"birch:sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 6, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
-- birch trunk
minetest.register_node("birch:trunk", {
description = S("Birch Trunk"),
tiles = {
"birch_trunk_top.png",
"birch_trunk_top.png",
"birch_trunk.png"
},
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = minetest.rotate_node,
is_ground_content = false,
})
-- birch wood
minetest.register_node("birch:wood", {
description = S("Birch Wood"),
tiles = {"birch_wood.png"},
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- birch tree leaves
minetest.register_node("birch:leaves", {
description = S("Birch Leaves"),
drawtype = "allfaces_optional",
tiles = {"birch_leaves.png"},
paramtype = "light",
walkable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"birch:sapling"}, rarity = 20},
{items = {"birch:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
--
-- Craftitems
--
--
-- Recipes
--
minetest.register_craft({
output = "birch:wood 4",
recipe = {{"birch:trunk"}}
})
minetest.register_craft({
type = "fuel",
recipe = "birch:trunk",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "birch:wood",
burntime = 7,
})
minetest.register_lbm({
name = "birch:convert_birch_saplings_to_node_timer",
nodenames = {"birch:sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
default.register_leafdecay({
trunks = {"birch:trunk"},
leaves = {"birch:leaves"},
radius = 3,
})
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"birch_trunk",
"birch:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"birch_wood.png"},
S("Birch Tree Stair"),
S("Birch Tree Slab"),
default.node_sound_wood_defaults()
)
end
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"birch:sapling", grow_new_birch_tree, "soil"},
})
end
--Door
if minetest.get_modpath("doors") ~= nil then
doors.register("door_birch_wood", {
tiles = {{ name = "birch_door_wood.png", backface_culling = true }},
description = S("Birch Wood Door"),
inventory_image = "birch_item_wood.png",
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"birch:wood", "birch:wood"},
{"birch:wood", "birch:wood"},
{"birch:wood", "birch:wood"},
}
})
end