dreambuilder_game/bamboo/init.lua

273 lines
5.7 KiB
Lua

--
-- Bamboo
--
-- Thanks to VanessaE, Tenplus1, paramat and all others who
-- contribute to this mod
-- internationalization boilerplate
local S = minetest.get_translator(minetest.get_current_modname())
bamboo = {}
-- bamboo stalk with leaves
local ai = {name = "air", param1 = 000}
local bt = {name = "bamboo:trunk", param1 = 255}
local bf = {name = "bamboo:trunk", param1 = 255, force_place = true}
local fd = {name = "default:dirt", param1 = 255, force_place = true}
local lp = {name = "bamboo:leaves", param1 = 255}
local lr = {name = "bamboo:leaves", param1 = 100}
bamboo.bambootree = {
size = {x = 3, y = 18, z = 3},
data = {
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
lr, lr, lr,
lr, lp, lr,
ai, lp, ai,
ai, ai, ai,
ai, fd, ai,
ai, bf, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
ai, bt, ai,
lr, bt, lr,
lr, lp, lr,
ai, lp, ai,
ai, lr, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
ai, ai, ai,
lr, lr, lr,
lr, lp, lr,
ai, lp, ai,
ai, ai, ai,
},
yslice_prob = {
{ypos = 3, prob = 127},
{ypos = 4, prob = 127},
{ypos = 5, prob = 127},
{ypos = 6, prob = 127},
{ypos = 7, prob = 127},
{ypos = 8, prob = 127},
{ypos = 9, prob = 127},
{ypos = 10, prob = 127},
{ypos = 11, prob = 127},
{ypos = 12, prob = 127},
},
}
local function grow_new_bambootree_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
minetest.remove_node(pos)
minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1},
bamboo.bambootree, "0", nil, false)
end
--
-- Decoration
--
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.005,
scale = 0.001,
spread = {x = 240, y = 240, z = 240},
seed = 2776,
octaves = 3,
persist = 0.65
},
biomes = {"grassland"},
y_min = 2,
y_max = 20,
schematic = bamboo.bambootree,
flags = "place_center_x, place_center_z",
})
--
-- Nodes
--
-- Bamboo (thanks to Nelo-slay on DeviantArt for the free Bamboo base image)
minetest.register_node("bamboo:trunk", {
description = S("Bamboo"),
drawtype = "plantlike",
tiles = {"bamboo.png"},
inventory_image = "bamboo.png",
wield_image = "bamboo.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 1, flammable = 2, tree = 1},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
-- bamboo wood
minetest.register_node("bamboo:wood", {
description = S("Bamboo Wood"),
tiles = {"bamboo_floor.png"},
paramtype2 = "facedir",
place_param2 = 0,
is_ground_content = false,
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
-- bamboo stalk leaves
minetest.register_node("bamboo:leaves", {
description = S("Bamboo Leaves"),
drawtype = "allfaces_optional",
tiles = {"bamboo_leaves.png"},
paramtype = "light",
walkable = false,
climbable = true,
waving = 1,
groups = {snappy = 3, leafdecay = 3, leaves = 1, flammable = 2},
drop = {
max_items = 1,
items = {
{items = {"bamboo:sprout"}, rarity = 10},
{items = {"bamboo:leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
-- Bamboo Sprout
minetest.register_node("bamboo:sprout", {
description = S("Bamboo Sprout"),
drawtype = "plantlike",
tiles = {"bamboo_sprout.png"},
inventory_image = "bamboo_sprout.png",
wield_image = "bamboo_sprout.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
groups = {
snappy = 3, attached_node = 1, flammable = 2,
dig_immediate = 3, ethereal_sapling = 1
},
sounds = default.node_sound_defaults(),
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 0, 4 / 16}
},
on_use = minetest.item_eat(2),
grown_height = 11,
on_timer = grow_new_bambootree_tree,
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
})
-- crafts
minetest.register_craft({
output = "bamboo:wood 4",
recipe = {{"bamboo:trunk"}}
})
default.register_leafdecay({
trunks = {"bamboo:trunk"},
leaves = {"bamboo:leaves"},
radius = 3,
})
minetest.register_lbm({
name = "bamboo:convert_bambootree_sprouts_to_node_timer",
nodenames = {"bamboo:sprout"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
if minetest.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"bamboo:sprout", grow_new_bambootree_tree, "soil"},
})
end
--Stairs
if minetest.get_modpath("stairs") ~= nil then
stairs.register_stair_and_slab(
"bamboo_trunk",
"bamboo:trunk",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"bamboo_floor.png"},
S("Bamboo Stair"),
S("Bamboo Slab"),
default.node_sound_wood_defaults()
)
end
-- stairsplus/moreblocks
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("bamboo", "wood", "bamboo:wood", {
description = "Bamboo",
tiles = {"bamboo_floor.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end