VanessaE
6c3aa92b5a
Add stone= and wood= groups settings as appropriate
2021-02-14 20:46:42 -05:00
Vanessa Dannenberg
f20b76753d
use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later
2019-07-18 02:21:13 -04:00
Vanessa Dannenberg
00fcea0769
remove old palette conversion LBMs
...
(they aren't needed anymore, and rely on functions that don't exist anymore)
2019-03-31 20:32:25 -04:00
Vanessa Dannenberg
e097c45d3d
unified dyes airbrush fixes
2019-03-31 20:31:56 -04:00
Vanessa Dannenberg
f9ce2c55fb
fix line endings
2019-03-31 20:31:44 -04:00
Vanessa Ezekowitz
6d7184e9c1
convert over to colored itemstacks
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(instead of place-and-punch-with-dye)
uses the original recipes, extended to the full UD palette
except that the colored stone square is now made from
default stone block instead of moreblocks' stone tile.
2018-08-21 23:48:47 -04:00
Vanessa Ezekowitz
c8df8ba77b
adjust lighting values on glowstone nodes
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to account for 0.4.16 light curve
(also, glow stones were light_level=30 but the legal max is 14)
2017-06-17 18:52:48 -04:00
Vanessa Ezekowitz
f2242e9658
use soft overlay instead of multi-layer meshes
2017-06-16 16:25:03 -04:00
Vanessa Ezekowitz
b61c375c4c
use unified dyes on-place auto-recolor helper
2017-03-18 03:28:50 -04:00
Vanessa Ezekowitz
9a858daae4
use unified dyes on_construct handler
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to set 256-color palette meta key on place
2017-03-14 02:03:59 -04:00
Vanessa Ezekowitz
ceb077bdca
Don't set paramtype2
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for cobble, stone, wood, moreblocks stuff
2017-02-26 10:47:42 -05:00
Vanessa Ezekowitz
c4dd45ba7f
set "etx" meta flag if converting old nodes, too
2017-02-25 00:58:25 -05:00
Vanessa Ezekowitz
e61e8351a8
remove a debug print
2017-02-24 22:00:55 -05:00
Vanessa Ezekowitz
41afa06210
do the same for the old static->param2 LBM
2017-02-24 21:26:55 -05:00
Vanessa Ezekowitz
e77600f867
don't run LBM every load
2017-02-24 21:11:56 -05:00
Vanessa Ezekowitz
f5b6ec8512
param2 = 240 on place
2017-02-24 21:10:27 -05:00
Vanessa Ezekowitz
6ba6c35aad
use new Unified Dyes "extended" palette
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requires unified dyes commit d2819353 or newer
2017-02-24 21:06:18 -05:00
Vanessa Ezekowitz
a774335007
fix broken recipes
2017-02-16 20:08:37 -05:00
Vanessa Ezekowitz
13dddaf28f
when a block is derived from some other mod's block
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(i.e. default:stone -> blox tinted stone, or moreblocks circle stone
bricks -> blox stone loop), don't show the blox version in the creative
inventory.
2017-02-16 19:20:37 -05:00
Vanessa Ezekowitz
5ff2f28de5
allow moreblocks circle-stone, ironchecker, and wood tile to be
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colorized into blox equivalents, or register recipes for them if
moreblocks is not installed
2017-02-16 19:12:31 -05:00
Vanessa Ezekowitz
606dc78971
if coloredwood is also installed, defer to it
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for colorizing wood and just register a craft recipe for blox tinted
wood. If it is not installed, override default wood to become blox
tinted wood when colorized instead.
2017-02-16 18:51:04 -05:00
Vanessa Ezekowitz
e59411059a
make digging tinted stone or tinted cobble drop default:cobble
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and dye.
2017-02-16 18:30:48 -05:00
Vanessa Ezekowitz
210e5b616a
if moreblocks is installed, override its "stone_tile" block
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to become blox stone square when colorized.
2017-02-16 18:28:59 -05:00
Vanessa Ezekowitz
94b9ab581e
modify default:cobble and default:stone
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now you can just place these and paint them with dye
to get the "tinted" variety supplied by this mod.
this does not affect how the patterned nodes are crafted.
2017-02-16 18:20:27 -05:00
Vanessa Ezekowitz
5859e73feb
put all items back into creative inventory
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(since this mod doesn't/can't use colormachine anymore)
2017-02-16 18:07:19 -05:00
Vanessa Ezekowitz
9039a0a5dc
don't run the LBM at every load
2017-02-16 16:54:35 -05:00
Vanessa Ezekowitz
af83759c20
unified dyes uses on_use now, instead of on_rightclick
2017-02-04 19:41:49 -05:00
Vanessa Ezekowitz
9d9dcc482b
rewrite/convert mod over to param2 colorization
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New dependency: Unified Dyes
Neutral-to-positive side effects:
Crafting has changed: only white dye is used to create a patterned
node. Once created, this node can be placed and then painted
normally with right-click.
Now all of Unified Dyes' colors can be applied
A few colors were re-mapped in the conversion LBM to keep the colors
as similar as possible to Unified Dyes' palette.
2017-01-28 17:36:33 -05:00
Auke Kok
69241079f2
Add X11 License text.
2016-03-27 20:11:00 -07:00
Auke Kok
12e01e08eb
Add description.txt
2016-03-27 20:08:07 -07:00
Auke Kok
c2bf25052b
Add mod.conf
2016-03-27 20:06:03 -07:00
Vanessa Ezekowitz
7c0eeebf8a
tile_images --> tiles
2015-10-23 13:42:59 -04:00
blert2112
29ae5e6fa9
mapgen change
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changes to scatter as it is faster
2015-10-01 16:14:45 -04:00
blert2112
88b5f9708c
mapgen seed tweak
2015-10-01 15:27:58 -04:00
blert2112
75290ed671
mapgen fix
2015-09-30 22:29:55 -04:00
blert2112
743877b1d9
mapgen update
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changed manual mapgen function to register_ore (type:puff)
2015-09-30 22:21:05 -04:00
blert2112
cbbb4fb39c
cleared terminal spam
2015-09-30 22:17:35 -04:00
blert2112
097cb44cd8
global var error fix
2015-09-30 22:15:15 -04:00
Vanessa Ezekowitz
6d85b12697
fix incorrect result on colormachine check
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(correctly removes blox nodes from creative inv if colormachine exists)
2014-12-18 21:56:06 -05:00
Vanessa Ezekowitz
cb31be6c48
brought up-to-date with upstream: 0.6.1 -> 0.7
2014-11-30 14:14:36 -05:00
Vanessa Ezekowitz
bb04329e8a
minetest.env:* --> minetest.*
2014-11-30 14:09:49 -05:00
Vanessa Ezekowitz
24a65615c6
remove all blocks from the creative inventory in favor of Sokomine's
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colormachine mod.
2013-09-13 18:26:03 -04:00
Vanessa Ezekowitz
5092d63a53
initial commit
2013-09-13 18:25:26 -04:00