Commit Graph

43 Commits (master)

Author SHA1 Message Date
VanessaE 6c3aa92b5a Add stone= and wood= groups settings as appropriate 2021-02-14 20:46:42 -05:00
Vanessa Dannenberg f20b76753d use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later 2019-07-18 02:21:13 -04:00
Vanessa Dannenberg 00fcea0769 remove old palette conversion LBMs
(they aren't needed anymore, and rely on functions that don't exist anymore)
2019-03-31 20:32:25 -04:00
Vanessa Dannenberg e097c45d3d unified dyes airbrush fixes 2019-03-31 20:31:56 -04:00
Vanessa Dannenberg f9ce2c55fb fix line endings 2019-03-31 20:31:44 -04:00
Vanessa Ezekowitz 6d7184e9c1 convert over to colored itemstacks
(instead of place-and-punch-with-dye)

uses the original recipes, extended to the full UD palette

except that the colored stone square is now made from
default stone block instead of moreblocks' stone tile.
2018-08-21 23:48:47 -04:00
Vanessa Ezekowitz c8df8ba77b adjust lighting values on glowstone nodes
to account for 0.4.16 light curve
(also, glow stones were light_level=30 but the legal max is 14)
2017-06-17 18:52:48 -04:00
Vanessa Ezekowitz f2242e9658 use soft overlay instead of multi-layer meshes 2017-06-16 16:25:03 -04:00
Vanessa Ezekowitz b61c375c4c use unified dyes on-place auto-recolor helper 2017-03-18 03:28:50 -04:00
Vanessa Ezekowitz 9a858daae4 use unified dyes on_construct handler
to set 256-color palette meta key on place
2017-03-14 02:03:59 -04:00
Vanessa Ezekowitz ceb077bdca Don't set paramtype2
for cobble, stone, wood, moreblocks stuff
2017-02-26 10:47:42 -05:00
Vanessa Ezekowitz c4dd45ba7f set "etx" meta flag if converting old nodes, too 2017-02-25 00:58:25 -05:00
Vanessa Ezekowitz e61e8351a8 remove a debug print 2017-02-24 22:00:55 -05:00
Vanessa Ezekowitz 41afa06210 do the same for the old static->param2 LBM 2017-02-24 21:26:55 -05:00
Vanessa Ezekowitz e77600f867 don't run LBM every load 2017-02-24 21:11:56 -05:00
Vanessa Ezekowitz f5b6ec8512 param2 = 240 on place 2017-02-24 21:10:27 -05:00
Vanessa Ezekowitz 6ba6c35aad use new Unified Dyes "extended" palette
requires unified dyes commit d2819353 or newer
2017-02-24 21:06:18 -05:00
Vanessa Ezekowitz a774335007 fix broken recipes 2017-02-16 20:08:37 -05:00
Vanessa Ezekowitz 13dddaf28f when a block is derived from some other mod's block
(i.e. default:stone -> blox tinted stone, or moreblocks circle stone
bricks -> blox stone loop), don't show the blox version in the creative
inventory.
2017-02-16 19:20:37 -05:00
Vanessa Ezekowitz 5ff2f28de5 allow moreblocks circle-stone, ironchecker, and wood tile to be
colorized into blox equivalents, or register recipes for them if
moreblocks is not installed
2017-02-16 19:12:31 -05:00
Vanessa Ezekowitz 606dc78971 if coloredwood is also installed, defer to it
for colorizing wood and just register a craft recipe for blox tinted
wood.  If it is not installed, override default wood to become blox
tinted wood when colorized instead.
2017-02-16 18:51:04 -05:00
Vanessa Ezekowitz e59411059a make digging tinted stone or tinted cobble drop default:cobble
and dye.
2017-02-16 18:30:48 -05:00
Vanessa Ezekowitz 210e5b616a if moreblocks is installed, override its "stone_tile" block
to become blox stone square when colorized.
2017-02-16 18:28:59 -05:00
Vanessa Ezekowitz 94b9ab581e modify default:cobble and default:stone
now you can just place these and paint them with dye
to get the "tinted" variety supplied by this mod.
this does not affect how the patterned nodes are crafted.
2017-02-16 18:20:27 -05:00
Vanessa Ezekowitz 5859e73feb put all items back into creative inventory
(since this mod doesn't/can't use colormachine anymore)
2017-02-16 18:07:19 -05:00
Vanessa Ezekowitz 9039a0a5dc don't run the LBM at every load 2017-02-16 16:54:35 -05:00
Vanessa Ezekowitz af83759c20 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:41:49 -05:00
Vanessa Ezekowitz 9d9dcc482b rewrite/convert mod over to param2 colorization
New dependency:  Unified Dyes

Neutral-to-positive side effects:

Crafting has changed: only white dye is used to create a patterned
node.  Once created, this node can be placed and then painted
normally with right-click.

Now all of Unified Dyes' colors can be applied

A few colors were re-mapped in the conversion LBM to keep the colors
as similar as possible to Unified Dyes' palette.
2017-01-28 17:36:33 -05:00
Auke Kok 69241079f2 Add X11 License text. 2016-03-27 20:11:00 -07:00
Auke Kok 12e01e08eb Add description.txt 2016-03-27 20:08:07 -07:00
Auke Kok c2bf25052b Add mod.conf 2016-03-27 20:06:03 -07:00
Vanessa Ezekowitz 7c0eeebf8a tile_images --> tiles 2015-10-23 13:42:59 -04:00
blert2112 29ae5e6fa9 mapgen change
changes to scatter as it is faster
2015-10-01 16:14:45 -04:00
blert2112 88b5f9708c mapgen seed tweak 2015-10-01 15:27:58 -04:00
blert2112 75290ed671 mapgen fix 2015-09-30 22:29:55 -04:00
blert2112 743877b1d9 mapgen update
changed manual mapgen function to register_ore (type:puff)
2015-09-30 22:21:05 -04:00
blert2112 cbbb4fb39c cleared terminal spam 2015-09-30 22:17:35 -04:00
blert2112 097cb44cd8 global var error fix 2015-09-30 22:15:15 -04:00
Vanessa Ezekowitz 6d85b12697 fix incorrect result on colormachine check
(correctly removes blox nodes from creative inv if colormachine exists)
2014-12-18 21:56:06 -05:00
Vanessa Ezekowitz cb31be6c48 brought up-to-date with upstream: 0.6.1 -> 0.7 2014-11-30 14:14:36 -05:00
Vanessa Ezekowitz bb04329e8a minetest.env:* --> minetest.* 2014-11-30 14:09:49 -05:00
Vanessa Ezekowitz 24a65615c6 remove all blocks from the creative inventory in favor of Sokomine's
colormachine mod.
2013-09-13 18:26:03 -04:00
Vanessa Ezekowitz 5092d63a53 initial commit 2013-09-13 18:25:26 -04:00