Add stone= and wood= groups settings as appropriate

master
VanessaE 2021-02-14 20:46:42 -05:00
parent f20b76753d
commit 6c3aa92b5a
1 changed files with 7 additions and 7 deletions

View File

@ -113,7 +113,7 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
groups = {cracky=3, stone=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -131,7 +131,7 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
groups = {cracky=3, stone=2, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -149,7 +149,7 @@ for _, nodeclass in ipairs(NodeClass) do
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -169,7 +169,7 @@ minetest.register_node("blox:wood_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -182,7 +182,7 @@ minetest.register_node("blox:stone_square", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -195,7 +195,7 @@ minetest.register_node("blox:cobble_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, stone=2, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
@ -208,7 +208,7 @@ minetest.register_node("blox:stone_tinted", {
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,