Add stone= and wood= groups settings as appropriate
parent
f20b76753d
commit
6c3aa92b5a
14
init.lua
14
init.lua
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@ -113,7 +113,7 @@ for _, nodeclass in ipairs(NodeClass) do
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paramtype = "light",
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paramtype2 = "color",
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is_ground_content = true,
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groups = {cracky=3, ud_param2_colorable = 1},
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groups = {cracky=3, stone=1, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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@ -131,7 +131,7 @@ for _, nodeclass in ipairs(NodeClass) do
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paramtype = "light",
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paramtype2 = "color",
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is_ground_content = true,
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groups = {cracky=3, ud_param2_colorable = 1},
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groups = {cracky=3, stone=2, ud_param2_colorable = 1},
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sounds = default.node_sound_stone_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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@ -149,7 +149,7 @@ for _, nodeclass in ipairs(NodeClass) do
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paramtype = "light",
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paramtype2 = "color",
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
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groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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@ -169,7 +169,7 @@ minetest.register_node("blox:wood_tinted", {
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paramtype = "light",
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paramtype2 = "color",
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
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groups = {snappy=2, choppy=2, wood=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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@ -182,7 +182,7 @@ minetest.register_node("blox:stone_square", {
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paramtype = "light",
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paramtype2 = "color",
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
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groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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@ -195,7 +195,7 @@ minetest.register_node("blox:cobble_tinted", {
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paramtype = "light",
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paramtype2 = "color",
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
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groups = {snappy=2, choppy=2, stone=2, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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@ -208,7 +208,7 @@ minetest.register_node("blox:stone_tinted", {
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paramtype = "light",
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paramtype2 = "color",
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is_ground_content = true,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
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groups = {snappy=2, choppy=2, stone=1, oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
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sounds = default.node_sound_wood_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig,
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