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cheapie 62dcdd85f4 allow sneak+dig to remove the protector (#2)
without removing the area protection it created.

In both cases, sneak+dig incurs a deliberate cost, in an effort to
prevent a griefer using one protector to go around protecting stuff at
random.

* In creative mode, one protector is deducted from the player's inventory.
* In survival mode, the protector is not returned, and is replaced with 6
  steel ingots, unless there's no room for the ingots, then it just
  behaves as if sneak was not pressed and throws a warning.
2017-04-03 01:09:51 -05:00
textures use an entity to show the protected area (#1) 2017-04-02 18:36:08 -05:00
depends.txt Import existing content 2017-04-02 16:41:11 -05:00
init.lua allow sneak+dig to remove the protector (#2) 2017-04-03 01:09:51 -05:00