* refactor a few things
* rename nodes to .."_large" * add smaller size, default 15³ m volume, make large default to 33³ this makes the large one fit nicely at the dead center of a "city block", with 5m wide roads and 1m easement, on a 40m grid. Small one fits well in a plot 1/4 of that, i.e. 5m/1m/40m roads, with 1-3m wide alleys on a 20m grid between them. * add separate height setting (default same as x/z "radius") * add coordinates of protector to description that's passed to `areas` mod * make standard recipe point to small size, gives 2 (recipe for large is just small x 8)
This commit is contained in:
parent
fe6e77b9fa
commit
75cac91bea
214
init.lua
214
init.lua
@ -9,7 +9,21 @@ local function red(str)
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return minetest.colorize("#FF5555",str)
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end
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local radius = minetest.setting_get("areasprotector_radius") or 8
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local radius_large = minetest.setting_get("areasprotector_radius_large")
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or minetest.setting_get("areasprotector_radius")
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or 16
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local height_large = minetest.setting_get("areasprotector_height_large")
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or minetest.setting_get("areasprotector_radius_large")
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or minetest.setting_get("areasprotector_radius")
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or 16
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local radius_small = minetest.setting_get("areasprotector_radius_small")
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or 7
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local height_small = minetest.setting_get("areasprotector_height_small")
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or minetest.setting_get("areasprotector_radius_small")
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or 7
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local function remove_display(pos)
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local objs = minetest.get_objects_inside_radius(pos, 0.5)
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@ -18,35 +32,21 @@ local function remove_display(pos)
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end
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end
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minetest.register_node("areasprotector:protector",{
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description = "Protector Block",
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groups = {cracky=1},
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tiles = {
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png^basic_materials_padlock.png"
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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},
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on_place = function(itemstack,player,pointed)
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local function on_place(itemstack, player, pointed, radius, height, sizeword)
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local pos = pointed.above
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local pos1 = vector.add(pos,vector.new(radius,radius,radius))
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local pos2 = vector.add(pos,vector.new(-1*radius,-1*radius,-1*radius))
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local pos1 = vector.add(pos,vector.new(radius, height, radius))
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local pos2 = vector.add(pos,vector.new(-radius, -height, -radius))
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local name = player:get_player_name()
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local perm,err = areas:canPlayerAddArea(pos1,pos2,name)
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if not perm then
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minetest.chat_send_player(name,red("You are not allowed to protect that area: ")..err)
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return itemstack
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end
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local id = areas:add(name,"Protected by Protector Block",pos1,pos2)
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local id = areas:add(name,"Protected by Protector Block at "..minetest.pos_to_string(pos, 0),pos1,pos2)
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areas:save()
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local msg = string.format("The area from %s to %s has been protected as #%s",cyan(minetest.pos_to_string(pos1)),cyan(minetest.pos_to_string(pos2)),cyan(id))
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minetest.chat_send_player(name,msg)
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minetest.set_node(pos,{name="areasprotector:protector"})
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minetest.set_node(pos,{name="areasprotector:protector_"..sizeword})
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local meta = minetest.get_meta(pos)
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local infotext = string.format("Protecting area %d owned by %s",id,name)
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meta:set_string("infotext",infotext)
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@ -56,8 +56,9 @@ minetest.register_node("areasprotector:protector",{
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itemstack:take_item()
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end
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return itemstack
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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end
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local function after_dig(pos, oldnode, oldmetadata, digger, sizeword)
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if oldmetadata and oldmetadata.fields then
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local owner = oldmetadata.fields.owner
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local id = tonumber(oldmetadata.fields.area_id)
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@ -67,7 +68,7 @@ minetest.register_node("areasprotector:protector",{
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local inv = digger:get_inventory()
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if not creative_mode then
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if inv:room_for_item("main", "default:steel_ingot 6") then
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inv:remove_item("main", "areasprotector:protector 1")
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inv:remove_item("main", "areasprotector:protector_"..sizeword.." 1")
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inv:add_item("main", "default:steel_ingot 6")
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else
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minetest.chat_send_player(playername, "No room for the replacement ingots, just digging the protector and deleting the area normally.")
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@ -75,7 +76,7 @@ minetest.register_node("areasprotector:protector",{
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areas:save()
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end
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else
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inv:remove_item("main", "areasprotector:protector 1")
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inv:remove_item("main", "areasprotector:protector_"..sizeword.." 1")
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end
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else
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areas:remove(id)
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@ -83,71 +84,178 @@ minetest.register_node("areasprotector:protector",{
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end
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end
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end
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end,
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on_punch = function(pos, node, puncher)
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end
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local function on_punch(pos, node, puncher, sizeword)
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local objs = minetest.get_objects_inside_radius(pos,.5) -- a radius of .5 since the entity serialization seems to be not that precise
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local removed = false
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for _, o in pairs(objs) do
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if (not o:is_player()) and o:get_luaentity().name == "areasprotector:display" then
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if (not o:is_player()) and o:get_luaentity().name == "areasprotector:display_"..sizeword then
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o:remove()
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removed = true
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end
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end
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if not removed then -- nothing was removed: there wasn't the entity
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minetest.add_entity(pos, "areasprotector:display")
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minetest.add_entity(pos, "areasprotector:display_"..sizeword)
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minetest.after(4, remove_display, pos)
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end
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end
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local function on_step(self, dtime, sizeword)
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if minetest.get_node(self.object:getpos()).name ~= "areasprotector:protector_"..sizeword then
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self.object:remove()
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return
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end
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end
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local function make_display_nodebox(radius, height)
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local nb_radius = radius + 0.55
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local nb_height = height + 0.55
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local t = {
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-- sides
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{ -nb_radius, -nb_height, -nb_radius, -nb_radius, nb_height, nb_radius },
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{ -nb_radius, -nb_height, nb_radius, nb_radius, nb_height, nb_radius },
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{ nb_radius, -nb_height, -nb_radius, nb_radius, nb_height, nb_radius },
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{ -nb_radius, -nb_height, -nb_radius, nb_radius, nb_height, -nb_radius },
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-- top
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{ -nb_radius, nb_height, -nb_radius, nb_radius, nb_height, nb_radius },
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-- bottom
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{ -nb_radius, -nb_height, -nb_radius, nb_radius, -nb_height, nb_radius },
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-- middle (surround protector)
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{-.55,-.55,-.55, .55,.55,.55},
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}
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return t
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end
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local nbox = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
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}
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minetest.register_node("areasprotector:protector_large", {
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description = "Protector Block (large volume)",
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groups = {cracky=1},
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tiles = {
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png^areasprotector_large_overlay.png^basic_materials_padlock.png"
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = nbox,
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on_place = function(itemstack, player, pointed_thing)
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on_place(itemstack, player, pointed_thing, radius_large, height_large, "large")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig(pos, oldnode, oldmetadata, digger, "large")
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end,
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on_punch = function(pos, node, puncher)
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on_punch(pos, node, puncher, "large")
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end
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})
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minetest.register_node("areasprotector:protector_small", {
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description = "Protector Block (small volume)",
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groups = {cracky=1},
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tiles = {
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"default_steel_block.png",
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"default_steel_block.png",
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"default_steel_block.png^basic_materials_padlock.png"
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},
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paramtype = "light",
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drawtype = "nodebox",
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node_box = nbox,
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on_place = function(itemstack, player, pointed_thing)
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on_place(itemstack, player, pointed_thing, radius_small, height_small, "small")
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig(pos, oldnode, oldmetadata, digger, "small")
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end,
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on_punch = function(pos, node, puncher)
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on_punch(pos, node, puncher, "small")
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end
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})
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-- entities code below (and above) mostly copied-pasted from Zeg9's protector mod
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minetest.register_entity("areasprotector:display", {
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-- wielditem seems to be scaled to 1.5 times original node size
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local vsize = {x=1.0/1.5, y=1.0/1.5}
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local ecbox = {0, 0, 0, 0, 0, 0}
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minetest.register_entity("areasprotector:display_large", {
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physical = false,
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collisionbox = {0,0,0,0,0,0},
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collisionbox = ecbox,
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visual = "wielditem",
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visual_size = {x=1.0/1.5,y=1.0/1.5}, -- wielditem seems to be scaled to 1.5 times original node size
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textures = {"areasprotector:display_node"},
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visual_size = vsize,
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textures = {"areasprotector:display_node_large"},
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on_step = function(self, dtime)
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if minetest.get_node(self.object:getpos()).name ~= "areasprotector:protector" then
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self.object:remove()
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return
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on_step(self, dtime, "large")
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end
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end,
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})
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local nb_radius = radius + 0.55
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minetest.register_entity("areasprotector:display_small", {
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physical = false,
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collisionbox = ecbox,
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visual = "wielditem",
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visual_size = vsize,
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textures = {"areasprotector:display_node_small"},
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on_step = function(self, dtime)
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on_step(self, dtime, "small")
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end
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})
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minetest.register_node("areasprotector:display_node", {
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minetest.register_node("areasprotector:display_node_large", {
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tiles = {"areasprotector_display.png"},
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- sides
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{ -nb_radius, -nb_radius, -nb_radius, -nb_radius, nb_radius, nb_radius },
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{ -nb_radius, -nb_radius, nb_radius, nb_radius, nb_radius, nb_radius },
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{ nb_radius, -nb_radius, -nb_radius, nb_radius, nb_radius, nb_radius },
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{ -nb_radius, -nb_radius, -nb_radius, nb_radius, nb_radius, -nb_radius },
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-- top
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{ -nb_radius, nb_radius, -nb_radius, nb_radius, nb_radius, nb_radius },
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-- bottom
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{ -nb_radius, -nb_radius, -nb_radius, nb_radius, -nb_radius, nb_radius },
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-- middle (surround protector)
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{-.55,-.55,-.55, .55,.55,.55},
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},
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fixed = make_display_nodebox(radius_large, height_large)
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate=3,not_in_creative_inventory=1},
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drop = "",
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drop = ""
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})
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minetest.register_node("areasprotector:display_node_small", {
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tiles = {"areasprotector_display.png"},
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walkable = false,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = make_display_nodebox(radius_small, height_small)
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},
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selection_box = {
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type = "regular",
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},
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paramtype = "light",
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groups = {dig_immediate=3,not_in_creative_inventory=1},
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drop = ""
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})
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minetest.register_craft({
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output = "areasprotector:protector",
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output = "areasprotector:protector_small 2",
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type = "shapeless",
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recipe = {"default:steelblock","basic_materials:padlock"},
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})
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minetest.register_craft({
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output = "areasprotector:protector_large",
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type = "shapeless",
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recipe = {
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"areasprotector:protector_small",
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"areasprotector:protector_small",
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"areasprotector:protector_small",
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"areasprotector:protector_small",
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"areasprotector:protector_small",
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"areasprotector:protector_small",
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"areasprotector:protector_small",
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"areasprotector:protector_small"
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}
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})
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minetest.register_alias("areasprotector:protector", "areasprotector:protector_large")
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minetest.register_alias("areasprotector:display_node", "areasprotector:display_node_large")
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BIN
textures/areasprotector_large_overlay.png
Normal file
BIN
textures/areasprotector_large_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 128 B |
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