Quentin Bazin
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ec7ef36d45
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Blocks can now be rotated depending on the player direction.
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2020-03-02 00:17:28 +01:00 |
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Nikola Schrodinger
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4f1a9e87d4
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Added new blocks and fixed minor bug with LuaMods.
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2020-02-26 03:14:48 +09:00 |
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Quentin Bazin
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bcc3f65147
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Headers updated and CONTRIBUTORS file added.
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2020-02-25 01:48:38 +09:00 |
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Quentin Bazin
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cb356b4a3b
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Shaders don't use blockID anymore. Fixes #48.
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2020-02-19 19:30:07 +09:00 |
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Quentin Bazin
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2c5f289ef1
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[Block|Item] 'name' property renamed to 'stringID' for more coherency.
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2020-02-17 15:54:19 +09:00 |
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Quentin Bazin
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b7bb8f1d52
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Replaced my custom headers by LGPL license headers.
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2020-02-08 18:34:26 +09:00 |
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Quentin Bazin
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a10c037670
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[BlockType] Removed everywhere.
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2020-02-07 23:17:21 +09:00 |
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Quentin Bazin
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e198cd272d
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[Block] isLightSource attribute added.
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2020-02-07 23:17:21 +09:00 |
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Quentin Bazin
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3a5c315f9a
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[Block|BlockCursor] No longer dependent on BlockType.
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2020-02-07 23:17:21 +09:00 |
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Quentin Bazin
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03bbc53cd4
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[Block] Draw type 'AllFaces' added for leaves. [ChunkBuilder] Hidden face skipping is now dependent on 'AllFaces' draw type instead of BlockType.
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2020-02-07 23:17:21 +09:00 |
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Quentin Bazin
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7c05f319ba
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[LuaMod] Added support for bounding box definition.
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2020-02-03 11:13:23 +09:00 |
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Quentin Bazin
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e516b86d49
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[TilesDef] Alternative tiles added. [ISerializable] Improved.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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a3b85e1d5c
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Grass, logs, workbench and furnace: OK.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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44798d6fbd
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[TilesDef] Added. Now blocks and items can store multiple textures.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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5b2a1758ef
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Now using filenames instead of IDs when loading/retrieving textures.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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077c93d15b
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[LuaGUI] Now shows Workbench and Furnace GUI. [ServerBlock] Added.
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2019-01-25 13:59:57 +01:00 |
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Quentin Bazin
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f9393c5316
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[ScriptEngine] Moved to server.
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2019-01-20 17:08:44 +01:00 |
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