[BlockType] Removed everywhere.

This commit is contained in:
Quentin Bazin 2020-02-07 23:15:44 +09:00
parent e198cd272d
commit a10c037670
19 changed files with 105 additions and 74 deletions

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@ -25,8 +25,8 @@ class TextureAtlas;
class ClientChunk : public Chunk {
public:
ClientChunk(s32 x, s32 y, s32 z, TextureAtlas &textureAtlas)
: Chunk(x, y, z), m_textureAtlas(textureAtlas), m_builder{textureAtlas} {}
ClientChunk(s32 x, s32 y, s32 z, World &world, TextureAtlas &textureAtlas)
: Chunk(x, y, z, world), m_textureAtlas(textureAtlas), m_builder{textureAtlas} {}
void update();

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@ -145,9 +145,11 @@ void ClientCommandHandler::setupCallbacks() {
packet >> pos.x >> pos.y >> pos.z;
BlockData *data = m_world.getBlockData(pos.x, pos.y, pos.z);
if (data) {
if (!data)
data = m_world.addBlockData(pos.x, pos.y, pos.z);
if (data)
packet >> data->inventory;
}
});
m_client.setCommandCallback(Network::Command::BlockDataUpdate, [this](sf::Packet &packet) {
@ -157,6 +159,9 @@ void ClientCommandHandler::setupCallbacks() {
Chunk *chunk = m_world.getChunkAtBlockPos(pos.x, pos.y, pos.z);
if (chunk) {
BlockData *data = chunk->getBlockData(pos.x & (CHUNK_WIDTH - 1), pos.y & (CHUNK_HEIGHT - 1), pos.z & (CHUNK_DEPTH - 1));
if (!data)
data = m_world.addBlockData(pos.x, pos.y, pos.z);
if (data) {
bool useAltTiles;
packet >> data->data >> useAltTiles;

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@ -31,7 +31,7 @@ void ClientWorld::init(float playerX, float playerY, float playerZ) {
int pcy = std::floor(playerY / CHUNK_HEIGHT);
int pcz = std::floor(playerZ / CHUNK_DEPTH);
m_chunks.emplace(gk::Vector3i{pcx, pcy, pcz}, new ClientChunk(pcx, pcy, pcz, m_textureAtlas));
m_chunks.emplace(gk::Vector3i{pcx, pcy, pcz}, new ClientChunk(pcx, pcy, pcz, *this, m_textureAtlas));
}
void ClientWorld::update() {
@ -78,7 +78,7 @@ void ClientWorld::receiveChunkData(sf::Packet &packet) {
// Get the chunk from the map or create it if it doesn't exist
ClientChunk *chunk = (ClientChunk *)getChunk(cx, cy, cz);
if (!chunk) {
auto it = m_chunks.emplace(gk::Vector3i{cx, cy, cz}, new ClientChunk(cx, cy, cz, m_textureAtlas));
auto it = m_chunks.emplace(gk::Vector3i{cx, cy, cz}, new ClientChunk(cx, cy, cz, *this, m_textureAtlas));
chunk = it.first->second.get();
}
@ -154,7 +154,7 @@ void ClientWorld::createChunkNeighbours(ClientChunk *chunk) {
ClientChunk *neighbour = (ClientChunk *)getChunk(scx, scy, scz);
if (!neighbour) {
auto it = m_chunks.emplace(gk::Vector3i{scx, scy, scz}, new ClientChunk(scx, scy, scz, m_textureAtlas));
auto it = m_chunks.emplace(gk::Vector3i{scx, scy, scz}, new ClientChunk(scx, scy, scz, *this, m_textureAtlas));
neighbour = it.first->second.get();
}

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@ -1,39 +0,0 @@
/*
* =====================================================================================
*
* Filename: BlockType.hpp
*
* Description:
*
* Created: 25/06/2018 17:49:32
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef BLOCKTYPE_HPP_
#define BLOCKTYPE_HPP_
namespace BlockType {
enum {
Air = 0,
Dirt = 1,
Cobblestone = 2,
Grass = 3,
Leaves = 4,
Wood = 5,
Stone = 6,
Sand = 7,
Water = 8,
Glass = 9,
CoalOre = 10,
Planks = 11,
Glowstone = 12,
Workbench = 13,
Furnace = 14,
IronOre = 15,
Flower = 16,
};
}
#endif // BLOCKTYPE_HPP_

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@ -36,6 +36,7 @@ class Inventory : public ISerializable {
u16 width() const { return m_width; }
u16 height() const { return m_height; }
void resize(u16 width, u16 height) { m_width = width; m_height = height; m_items.resize(width * height); }
const std::vector<ItemStack> &items() const { return m_items; }

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@ -27,6 +27,8 @@
#include "BlockData.hpp"
#include "ChunkLightmap.hpp"
class World;
class Chunk : public gk::NonCopyable {
public:
enum {
@ -39,7 +41,7 @@ class Chunk : public gk::NonCopyable {
};
public:
Chunk(s32 x, s32 y, s32 z);
Chunk(s32 x, s32 y, s32 z, World &world);
virtual ~Chunk() = default;
u16 getBlock(int x, int y, int z) const;
@ -49,7 +51,10 @@ class Chunk : public gk::NonCopyable {
void setBlockRaw(int x, int y, int z, u16 block);
virtual void onBlockPlaced(int, int, int, const Block &) const {}
BlockData *getBlockData(int x, int y, int z) const;
BlockData *addBlockData(int x, int y, int z, int inventoryWidth = 0, int inventoryHeight = 0);
s32 x() const { return m_x; }
s32 y() const { return m_y; }
@ -85,6 +90,8 @@ class Chunk : public gk::NonCopyable {
s32 m_y;
s32 m_z;
World &m_world;
DataArray m_data;
ChunkLightmap m_lightmap{this};

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@ -26,6 +26,7 @@ class World {
Chunk *getChunkAtBlockPos(int x, int y, int z) const;
BlockData *getBlockData(int x, int y, int z) const;
BlockData *addBlockData(int x, int y, int z, int inventoryWidth = 0, int inventoryHeight = 0) const;
u16 getBlock(int x, int y, int z) const;
void setBlock(int x, int y, int z, u16 id) const;

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@ -35,7 +35,7 @@ void Inventory::addStack(const std::string &name, u16 amount) {
}
void Inventory::serialize(sf::Packet &packet) const {
packet << u8(m_inBlock)
packet << m_width << m_height << u8(m_inBlock)
<< s32(m_blockPos.x) << s32(m_blockPos.y) << s32(m_blockPos.z);
int i = 0;
@ -49,10 +49,13 @@ void Inventory::serialize(sf::Packet &packet) const {
void Inventory::deserialize(sf::Packet &packet) {
u8 inBlock;
s32 bx, by, bz;
packet >> inBlock >> bx >> by >> bz;
packet >> m_width >> m_height >> inBlock >> bx >> by >> bz;
m_inBlock = inBlock;
m_blockPos = gk::Vector3i{bx, by, bz};
if (m_items.size() != m_width * m_height)
m_items.resize(m_width * m_height);
std::string name;
u16 amount;
u8 x, y;

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@ -15,12 +15,11 @@
#include <gk/core/GameClock.hpp>
#include "BlockType.hpp"
#include "Chunk.hpp"
#include "Config.hpp"
#include "Registry.hpp"
Chunk::Chunk(s32 x, s32 y, s32 z) {
Chunk::Chunk(s32 x, s32 y, s32 z, World &world) : m_world(world) {
m_x = x;
m_y = y;
m_z = z;
@ -75,6 +74,8 @@ void Chunk::setBlock(int x, int y, int z, u16 type) {
m_lightmap.removeSunlight(x, y, z);
}
onBlockPlaced(x, y, z, block);
setBlockRaw(x, y, z, type);
// FIXME
@ -112,16 +113,8 @@ void Chunk::setBlockRaw(int x, int y, int z, u16 type) {
if (m_data[x][y][z] == type) return;
gk::Vector3i pos{x, y, z};
gk::Vector3i absolutePos{x + m_x * CHUNK_WIDTH, y + m_y * CHUNK_HEIGHT, z + m_z * CHUNK_DEPTH};
if (type == BlockType::Workbench) {
m_blockData.emplace(pos, new BlockData{absolutePos, 3, 3});
}
else if (type == BlockType::Furnace)
m_blockData.emplace(pos, new BlockData{absolutePos, 3, 1});
if (m_data[x][y][z] == BlockType::Workbench || m_data[x][y][z] == BlockType::Furnace) {
auto it = m_blockData.find(pos);
if (type == 0) {
auto it = m_blockData.find(gk::Vector3i{x, y, z});
if (it != m_blockData.end())
m_blockData.erase(it);
}
@ -139,9 +132,31 @@ BlockData *Chunk::getBlockData(int x, int y, int z) const {
if(z < 0) return m_surroundingChunks[2] ? m_surroundingChunks[2]->getBlockData(x, y, z + CHUNK_DEPTH) : 0;
if(z >= CHUNK_DEPTH) return m_surroundingChunks[3] ? m_surroundingChunks[3]->getBlockData(x, y, z - CHUNK_DEPTH) : 0;
auto it = m_blockData.find(gk::Vector3i{x, y, z});
if (it == m_blockData.end())
gk::Vector3i pos{x, y, z};
auto it = m_blockData.find(pos);
if (it == m_blockData.end()) {
return nullptr;
}
return it->second.get();
}
BlockData *Chunk::addBlockData(int x, int y, int z, int inventoryWidth, int inventoryHeight) {
if(x < 0) return m_surroundingChunks[0] ? m_surroundingChunks[0]->addBlockData(x + CHUNK_WIDTH, y, z) : 0;
if(x >= CHUNK_WIDTH) return m_surroundingChunks[1] ? m_surroundingChunks[1]->addBlockData(x - CHUNK_WIDTH, y, z) : 0;
if(y < 0) return m_surroundingChunks[4] ? m_surroundingChunks[4]->addBlockData(x, y + CHUNK_HEIGHT, z) : 0;
if(y >= CHUNK_HEIGHT) return m_surroundingChunks[5] ? m_surroundingChunks[5]->addBlockData(x, y - CHUNK_HEIGHT, z) : 0;
if(z < 0) return m_surroundingChunks[2] ? m_surroundingChunks[2]->addBlockData(x, y, z + CHUNK_DEPTH) : 0;
if(z >= CHUNK_DEPTH) return m_surroundingChunks[3] ? m_surroundingChunks[3]->addBlockData(x, y, z - CHUNK_DEPTH) : 0;
gk::Vector3i pos{x, y, z};
auto it = m_blockData.find(pos);
if (it == m_blockData.end()) {
gk::Vector3i absolutePos{x + m_x * CHUNK_WIDTH, y + m_y * CHUNK_HEIGHT, z + m_z * CHUNK_DEPTH};
BlockData *data = new BlockData{absolutePos, inventoryWidth, inventoryHeight};
m_blockData.emplace(pos, data);
return data;
}
return it->second.get();
}

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@ -36,6 +36,14 @@ BlockData *World::getBlockData(int x, int y, int z) const {
return nullptr;
}
BlockData *World::addBlockData(int x, int y, int z, int inventoryWidth, int inventoryHeight) const {
Chunk *chunk = getChunkAtBlockPos(x, y, z);
if (chunk)
return chunk->addBlockData(x & (CHUNK_WIDTH - 1), y & (CHUNK_HEIGHT - 1), z & (CHUNK_DEPTH - 1), inventoryWidth, inventoryHeight);
return nullptr;
}
u16 World::getBlock(int x, int y, int z) const {
Chunk *chunk = getChunkAtBlockPos(x, y, z);
if (chunk)

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@ -4,6 +4,10 @@ mod:block {
tiles = {"furnace_top.png", "furnace_top.png", "furnace_front.png", "furnace_side.png"},
alt_tiles = {"", "", "furnace_front_on.png", ""},
on_block_placed = function(pos, world)
world:add_block_data(pos.x, pos.y, pos.z, 3, 1)
end,
on_block_activated = function(pos, player, world, client)
local gui = LuaGUI.new()

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@ -3,6 +3,10 @@ mod:block {
name = "Workbench",
tiles = {"crafting_table_top.png", "crafting_table_top.png", "crafting_table_front.png", "crafting_table_side.png"},
on_block_placed = function(pos, world)
world:add_block_data(pos.x, pos.y, pos.z, 3, 3)
end,
on_block_activated = function(pos, player, world, client)
local gui = LuaGUI.new()
@ -49,9 +53,6 @@ mod:block {
pos = {x = gui_pos.x, y = gui_pos.y},
block = {x = pos.x, y = pos.y, z = pos.z},
-- offset = 0,
-- size = 4
}
gui:image {

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@ -27,12 +27,13 @@ class ServerBlock : public Block {
void onTick(const glm::ivec3 &, std::unordered_map<u16, ServerPlayer> &, Chunk &, World &, Server &) const;
bool onBlockActivated(const glm::ivec3 &pos, Player &player, World &world, Client &client) const;
void onBlockPlaced(const glm::ivec3 &pos, World &world);
void onBlockPlaced(const glm::ivec3 &pos, World &world) const;
bool canUpdate() const { return m_onTick.valid(); }
void setOnBlockActivated(const sol::function &function) { m_onBlockActivated = function; }
void setOnTick(const sol::function &function) { m_onTick = function; m_canUpdate = m_onTick.valid(); }
void setOnBlockPlaced(const sol::function &function) { m_onBlockPlaced = function; }
private:
sol::unsafe_function m_onBlockActivated;

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@ -21,13 +21,14 @@
class ServerPlayer;
class Server;
class World;
class ServerChunk : public Chunk {
public:
ServerChunk(s32 x, s32 y, s32 z) : Chunk(x, y, z) {}
ServerChunk(s32 x, s32 y, s32 z, World &world) : Chunk(x, y, z, world) {}
void updateLights();
void onBlockPlaced(int x, int y, int z, const Block &block) const;
void tick(std::unordered_map<u16, ServerPlayer> &players, World &world, Server &server);
bool isSent() const { return m_isSent; }

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@ -35,6 +35,7 @@ void LuaMod::registerBlock(const sol::table &table) {
block.setLightSource(table["is_light_source"].get_or(false));
block.setOnBlockActivated(onBlockActivated);
block.setOnTick(onTick);
block.setOnBlockPlaced(table["on_block_placed"]);
sol::optional<sol::table> boundingBox = table["bounding_box"];
if (boundingBox != sol::nullopt) {

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@ -44,7 +44,8 @@ void ScriptEngine::initUsertypes() {
"get_block", &World::getBlock,
"get_data", &World::getData,
"set_data", &World::setData,
"get_block_data", &World::getBlockData
"get_block_data", &World::getBlockData,
"add_block_data", &World::addBlockData
);
m_lua.new_usertype<ServerWorld>("ServerWorld",
@ -59,7 +60,8 @@ void ScriptEngine::initUsertypes() {
m_lua.new_usertype<Chunk>("Chunk",
"get_block", &Chunk::getBlock,
"get_data", &Chunk::getData,
"get_block_data", &Chunk::getBlockData
"get_block_data", &Chunk::getBlockData,
"add_block_data", &Chunk::addBlockData
);
m_lua.new_usertype<BlockData>("BlockData",

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@ -70,7 +70,7 @@ bool ServerBlock::onBlockActivated(const glm::ivec3 &pos, Player &player, World
return false;
}
void ServerBlock::onBlockPlaced(const glm::ivec3 &pos, World &world) {
void ServerBlock::onBlockPlaced(const glm::ivec3 &pos, World &world) const {
try {
if (m_onBlockPlaced) {
m_onBlockPlaced(pos, world);

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@ -23,6 +23,11 @@ void ServerChunk::updateLights() {
}
}
void ServerChunk::onBlockPlaced(int x, int y, int z, const Block &block) const {
const ServerBlock &serverBlock = (ServerBlock &)block;
serverBlock.onBlockPlaced(glm::ivec3{x, y, z}, m_world);
}
void ServerChunk::tick(std::unordered_map<u16, ServerPlayer> &players, World &world, Server &server) {
if (!m_tickingBlocks.empty()) {
for (auto &it : m_tickingBlocks) {

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@ -73,7 +73,8 @@ void ServerWorld::createChunkNeighbours(ServerChunk *chunk) {
new ServerChunk{
surroundingChunks[i].x,
surroundingChunks[i].y,
surroundingChunks[i].z
surroundingChunks[i].z,
*this
}
);
@ -95,6 +96,20 @@ void ServerWorld::sendChunkData(const Client &client, ServerChunk *chunk) {
for (u16 z = 0 ; z < CHUNK_DEPTH ; ++z) {
packet << u16(chunk->data()[x][y][z]);
packet << chunk->lightmap().getLightData(x, y, z);
BlockData *blockData = chunk->getBlockData(x, y, z);
if (blockData) {
sf::Packet packet1;
packet1 << Network::Command::BlockDataUpdate << s32(x) << s32(y) << s32(z);
packet1 << blockData->data << blockData->useAltTiles;
client.tcpSocket->send(packet1);
sf::Packet packet2;
packet2 << Network::Command::BlockInvUpdate;
packet2 << s32(x) << s32(y) << s32(z);
packet2 << blockData->inventory;
client.tcpSocket->send(packet2);
}
}
}
}
@ -108,7 +123,7 @@ void ServerWorld::sendChunkData(const Client &client, ServerChunk *chunk) {
void ServerWorld::sendRequestedData(Client &client, int cx, int cy, int cz) {
ServerChunk *chunk = (ServerChunk *)getChunk(cx, cy, cz);
if (!chunk) {
auto it = m_chunks.emplace(gk::Vector3i{cx, cy, cz}, new ServerChunk(cx, cy, cz));
auto it = m_chunks.emplace(gk::Vector3i{cx, cy, cz}, new ServerChunk(cx, cy, cz, *this));
chunk = it.first->second.get();
}