164 Commits

Author SHA1 Message Date
Quentin Bazin
be69cfbc5b [Chunk] Now stores u32 instead of Block. [Registry] Added. 2018-06-23 23:05:36 +02:00
Quentin Bazin
a03b621a76 [Camera] Temporary collision fixes. 2018-06-23 07:48:54 +02:00
Quentin Bazin
60c6eaed3b [Color|Sprite|SpriteAnimation|Timer|Vector2] Added. [TerrainGenerator|MouseItemWidget] Small improvements. 2018-06-23 07:00:47 +02:00
Quentin Bazin
671bf6d64e [TerrainGenerator] Small tweak. 2018-06-23 05:07:16 +02:00
Quentin Bazin
b8b36117a0 New block types added. 2018-06-23 03:50:02 +02:00
Quentin Bazin
2eecb88ced [Hotbar|WorkbenchWidget] Inventories linked. 2018-06-23 03:26:34 +02:00
Quentin Bazin
a9f182ec61 [MouseItemWidget] Added. [WorkbenchWidget] Now using MouseItemWidget to move items across inventories. 2018-06-23 01:32:23 +02:00
Quentin Bazin
28071a6b89 [InventoryWidget] Small bugs fixed. 2018-06-23 00:34:02 +02:00
Quentin Bazin
1a302dfb1c [InventoryWidget] Now moving items correctly. 2018-06-21 13:05:05 +02:00
Quentin Bazin
f242d2efbe [InventoryWidget] Selected item is now displayed on top of all others. 2018-06-21 09:04:39 +02:00
Quentin Bazin
be7b857b84 [Widget] Base class was needed to get widget real positions. [InventoryWidget] Drag n'drop is working. 2018-06-21 09:00:53 +02:00
Quentin Bazin
4fe6868bcb [Texture|VertexBuffer] Now inherit from NonCopyable. [Transformable] Small fix. 2018-06-21 07:03:02 +02:00
Quentin Bazin
89c11ba73c [Hotbar] Now using ItemWidget instead of Image. 2018-06-21 06:08:31 +02:00
Quentin Bazin
fb3f7f0501 Lot of changes. [...]
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
9af917357a [Transformable] Added. Works like the sf::Transformable class of SFML, but uses applyTransform(states) instead of states.transform *= getTransform(). 2018-06-21 02:55:33 +02:00
Quentin Bazin
05957d4552 [Inventory|InventoryWidget|ItemWidget] Added. Need to add ITransform to go further. 2018-06-21 01:32:55 +02:00
Quentin Bazin
2892475ecc [InventoryState|WorkbenchWidget] Added. Starting inventory system. 2018-06-21 00:55:38 +02:00
Quentin Bazin
01dcb04feb [BlockCursor] Linked to Hotbar. [Hotbar] Player can select a block with mouse wheel. 2018-06-20 07:47:40 +02:00
Quentin Bazin
d9038e6cb5 [Image] Added. [Hotbar] WIP. 2018-06-20 05:43:52 +02:00
Quentin Bazin
46fb26ab76 [Block] Now possible to change grass into dirt. 2018-06-20 04:22:42 +02:00
Quentin Bazin
b8239c2f22 [BlockCursor] Can't target water blocks anymore. [Camera] Water blocks are now passable. 2018-06-20 04:05:40 +02:00
Quentin Bazin
5f38eaaeb0 [Chunk|ChunkBuilder] Small improvements. 2018-06-20 03:45:30 +02:00
Quentin Bazin
91c2e33ae3 [game.v.glsl] Waving water is now seamless between chunks. 2018-06-20 03:07:51 +02:00
Quentin Bazin
81209dbe64 [ChunkBuilder] Now handling block opacity correctly. 2018-06-20 02:23:39 +02:00
Quentin Bazin
4acc070077 [VertexBuffer] No longer store draw mode and data offsets. 2018-06-20 01:07:18 +02:00
Quentin Bazin
ff059f2b04 [Vertex] Structure added. [RenderTarget] Now supports all vertex attributes. 2018-06-20 00:57:27 +02:00
Quentin Bazin
b1d1e88593 [ChunkBuilder] Added. 2018-06-19 23:26:51 +02:00
Quentin Bazin
8250f7ad28 [Chunk] Working on better mesh generation. 2018-06-19 08:21:46 +02:00
Quentin Bazin
ab760e47de [World] Can hold more than one chunk in height now. 2018-06-19 05:38:14 +02:00
Quentin Bazin
ac88ba4b97 [Block] Useless code removed. 2018-06-18 21:45:22 +02:00
Quentin Bazin
9fd25da16a [RenderTarget] Now enables vertex attributes. Chunk now only defines vertex attribute pointer offsets. 2018-06-18 20:44:17 +02:00
Quentin Bazin
272145e15a [game.v.glsl] Waving water, but not seamless between chunks. 2018-06-18 18:56:30 +02:00
Quentin Bazin
634a2d612f [game.f.glsl] Fixed water opacity. 2018-06-18 18:11:54 +02:00
Quentin Bazin
bcfc83f3f2 [BlockCursor] Tried to add another type of cursor. 2018-06-18 17:42:06 +02:00
Quentin Bazin
8707d7dbed [Camera] Now using 'X' key to fly. 2018-06-18 15:48:01 +02:00
Quentin Bazin
5db15aace8 [Camera] Small movement fix. 2018-06-18 15:00:11 +02:00
Quentin Bazin
ef0160d19b [Camera] Basic jump. 2018-06-18 12:24:46 +02:00
Quentin Bazin
d9e11d82d2 [Block] Now supports wood rings and grass sides. [Chunk] Small changes to cubeCoords to display textures correctly. Though drawOutlines may not work anymore. 2018-06-16 17:21:03 +02:00
Quentin Bazin
e4db36e0e4 [TerrainGenerator] Now using another generation. [Chunk] Block storage heavily reworked. Now using a compile-time array instead of a vector. 2018-06-16 16:45:48 +02:00
Quentin Bazin
905a23c792 [BlockCursor] Now using face == -1 when no block is selected instead of a fixed far position. 2018-06-15 01:13:59 +02:00
Quentin Bazin
4922329182 [BlockCursor] Small improvements. 2018-06-15 01:06:03 +02:00
Quentin Bazin
613aca0890 [BlockCursor] Added. All block selection code moved from GameState. 2018-06-15 00:05:17 +02:00
Quentin Bazin
7191b61bdf [ApplicationState] Using new rendering system. 2018-06-14 23:36:01 +02:00
Quentin Bazin
65df0259da [Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow. 2018-06-14 23:07:20 +02:00
Quentin Bazin
6d965a4312 [GameState] Cursor box and World updated to new render system. Working on Chunk. 2018-06-14 22:11:25 +02:00
Quentin Bazin
7201b31b55 [IDrawable|RenderStates|RenderTarget] Added. Trying a new rendering system based on the SFML one. 2018-06-14 21:16:56 +02:00
Quentin Bazin
b9087294c2 [Crosshair] Added. Code moved from GameState. 2018-06-14 18:24:07 +02:00
Quentin Bazin
8b0d83b661 [GameState] Now able to add a block in the world. 2018-06-14 04:35:11 +02:00
Quentin Bazin
8e6a0df267 [Camera] Small optimization. 2018-06-14 04:19:16 +02:00
Quentin Bazin
e56a6b7d2f Headers cleaned. [CMakeLists.txt] Now using -O3 and -ffast-math. 2018-06-14 03:20:20 +02:00