[Widget] Base class was needed to get widget real positions. [InventoryWidget] Drag n'drop is working.

This commit is contained in:
Quentin Bazin 2018-06-21 09:00:53 +02:00
parent 4fe6868bcb
commit be7b857b84
12 changed files with 146 additions and 39 deletions

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@ -14,20 +14,24 @@
#ifndef INVENTORYWIDGET_HPP_
#define INVENTORYWIDGET_HPP_
#include <vector>
#include "Inventory.hpp"
#include "ItemWidget.hpp"
#include "Transformable.hpp"
#include "SDLHeaders.hpp"
class InventoryWidget : public IDrawable, public Transformable {
class InventoryWidget : public Widget {
public:
InventoryWidget(Widget *parent = nullptr) : Widget(parent) {}
void onEvent(const SDL_Event &event);
void update(const Inventory &inventory);
private:
void draw(RenderTarget &target, RenderStates states) const override;
std::vector<ItemWidget> m_itemWidgets;
int m_selectedItem = -1;
};
#endif // INVENTORYWIDGET_HPP_

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@ -15,16 +15,17 @@
#define ITEMWIDGET_HPP_
#include "Image.hpp"
#include "Widget.hpp"
class ItemWidget : public IDrawable, public Transformable {
class ItemWidget : public Widget {
public:
ItemWidget(u16 id);
ItemWidget(u16 id, Widget *parent = nullptr);
void setItem(u16 id);
private:
void draw(RenderTarget &target, RenderStates states) const override;
u16 m_id;
Image m_image;
};

39
include/gui/Widget.hpp Normal file
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@ -0,0 +1,39 @@
/*
* =====================================================================================
*
* Filename: Widget.hpp
*
* Description:
*
* Created: 21/06/2018 07:19:27
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef WIDGET_HPP_
#define WIDGET_HPP_
#include "IDrawable.hpp"
#include "SDLHeaders.hpp"
#include "Transformable.hpp"
class Widget : public IDrawable, public Transformable {
public:
Widget(Widget *parent = nullptr) : m_parent(parent) {}
Widget(unsigned int width, unsigned int height, Widget *parent = nullptr)
: m_parent(parent), m_width(width), m_height(height) {}
bool isPointInWidget(float x, float y);
unsigned int width() const { return m_width; }
unsigned int height() const { return m_height; }
protected:
Widget *m_parent = nullptr;
unsigned int m_width = 0;
unsigned int m_height = 0;
};
#endif // WIDGET_HPP_

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@ -15,14 +15,10 @@
#define WORKBENCHWIDGET_HPP_
#include "InventoryWidget.hpp"
#include "SDLHeaders.hpp"
#include "Transformable.hpp"
#include "Inventory.hpp"
class WorkbenchWidget : public IDrawable, public Transformable {
class WorkbenchWidget : public Widget {
public:
WorkbenchWidget();
WorkbenchWidget(Widget *parent = nullptr);
void onEvent(const SDL_Event &event);
@ -32,7 +28,7 @@ class WorkbenchWidget : public IDrawable, public Transformable {
Image m_background;
Inventory m_inventory{9, 3};
InventoryWidget m_inventoryWidget;
InventoryWidget m_inventoryWidget{this};
};
#endif // WORKBENCHWIDGET_HPP_

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@ -15,11 +15,12 @@
#define APPLICATIONSTATE_HPP_
#include "IDrawable.hpp"
#include "Transformable.hpp"
#include "SDLHeaders.hpp"
class ApplicationStateStack;
class ApplicationState : public IDrawable {
class ApplicationState : public IDrawable, public Transformable {
public:
ApplicationState(ApplicationState *parent = nullptr) : m_parent(parent) {}
ApplicationState(const ApplicationState &) = delete;

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@ -36,9 +36,7 @@ void Transformable::setScale(float factorX, float factorY, float factorZ) {
void Transformable::applyTransform(RenderStates &states) const {
glm::mat4 &modelMatrix = const_cast<Transformable *>(this)->m_modelMatrix;
modelMatrix = glm::mat4{1};
modelMatrix = glm::translate(modelMatrix, m_position);
modelMatrix = glm::scale(modelMatrix, m_scale);
modelMatrix = glm::translate(glm::mat4{1}, m_position) * glm::scale(glm::mat4{1}, m_scale);
if (states.modelMatrix) {
const_cast<Transformable *>(this)->m_tmpMatrix = *states.modelMatrix * m_modelMatrix;

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@ -18,9 +18,35 @@ void InventoryWidget::update(const Inventory &inventory) {
u16 i = 0;
for (u16 id : inventory.items())
m_itemWidgets.emplace_back(id).setPosition((++i - 1) * 18, 0, 0);
m_itemWidgets.emplace_back(id, this).setPosition((++i - 1) * 18, 0, 0);
setPosition(10.5, 86.5, 0);
m_width = inventory.width() * 18;
m_height = inventory.height() * 18;
}
void InventoryWidget::onEvent(const SDL_Event &event) {
if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) {
if (m_itemWidgets[i].isPointInWidget(event.button.x / 3.0, event.button.y / 3.0)) {
if (m_selectedItem == -1) {
m_selectedItem = i;
m_itemWidgets.at(m_selectedItem).setPosition(event.motion.x / 3 - getPosition().x - m_parent->getPosition().x - 8,
event.motion.y / 3 - getPosition().y - m_parent->getPosition().y - 8, 0);
}
else {
m_itemWidgets.at(m_selectedItem).setPosition(i * 18, 0, 0);
m_selectedItem = -1;
}
}
}
}
if (event.type == SDL_MOUSEMOTION && m_selectedItem != -1) {
m_itemWidgets.at(m_selectedItem).setPosition(event.motion.x / 3 - getPosition().x - m_parent->getPosition().x - 8,
event.motion.y / 3 - getPosition().y - m_parent->getPosition().y - 8, 0);
}
}
void InventoryWidget::draw(RenderTarget &target, RenderStates states) const {

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@ -13,12 +13,16 @@
*/
#include "ItemWidget.hpp"
ItemWidget::ItemWidget(u16 id) {
m_id = id;
ItemWidget::ItemWidget(u16 id, Widget *parent) : Widget(16, 16, parent) {
m_image.load("texture-blocks");
m_image.setClipRect(m_id * 16, 0, 16, 16);
m_image.setScale(2.0f / 3.0f, 2.0f / 3.0f, 1.0f);
m_image.setPosition(3, 0, 0);
setItem(id);
}
void ItemWidget::setItem(u16 id) {
m_image.setClipRect(id * 16, 0, 16, 16);
}
void ItemWidget::draw(RenderTarget &target, RenderStates states) const {

41
source/gui/Widget.cpp Normal file
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@ -0,0 +1,41 @@
/*
* =====================================================================================
*
* Filename: Widget.cpp
*
* Description:
*
* Created: 21/06/2018 07:55:39
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "Rect.hpp"
#include "Widget.hpp"
#include "Debug.hpp"
bool Widget::isPointInWidget(float x, float y) {
FloatRect aabb;
aabb.x = getPosition().x;
aabb.y = getPosition().y;
aabb.width = m_width * getScale().x;
aabb.height = m_height * getScale().y;
Widget *parent = m_parent;
while (parent) {
aabb.x += parent->getPosition().x;
aabb.y += parent->getPosition().y;
aabb.width *= parent->getScale().x;
aabb.height *= parent->getScale().y;
parent = parent->m_parent;
}
// DEBUG("Checking aabb:", aabb.x, aabb.y, aabb.width, aabb.height, "|", x, y);
return aabb.intersects(FloatRect{x, y, 1, 1});
}

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@ -14,7 +14,7 @@
#include "Config.hpp"
#include "WorkbenchWidget.hpp"
WorkbenchWidget::WorkbenchWidget() {
WorkbenchWidget::WorkbenchWidget(Widget *parent) : Widget(176, 166, parent) {
m_background.load("texture-workbench");
m_background.setClipRect(0, 0, 176, 166);
@ -22,14 +22,15 @@ WorkbenchWidget::WorkbenchWidget() {
m_inventory.addItem(i);
m_inventoryWidget.update(m_inventory);
m_inventoryWidget.setPosition(7, 86, 0);
setPosition(SCREEN_WIDTH / 2.0 - m_background.clipRect().width * 3 / 2.0,
SCREEN_HEIGHT / 2.0 - m_background.clipRect().height * 3 / 2.0, 0);
setScale(3, 3, 1);
// setScale(3, 3, 1);
setPosition(SCREEN_WIDTH / 3.0 / 2.0 - m_background.clipRect().width / 2.0,
SCREEN_HEIGHT / 3.0 / 2.0 - m_background.clipRect().height / 2.0, 0);
}
void WorkbenchWidget::onEvent(const SDL_Event &event) {
m_inventoryWidget.onEvent(event);
}
void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
@ -37,13 +38,5 @@ void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
target.draw(m_background, states);
target.draw(m_inventoryWidget, states);
// Image image;
// image.load(m_blocksTexture);
// image.setClipRect(i * 16, 0, 16, 16);
// image.setPosRect(m_background.posRect().x + 10.5 * 3 + (i - 1) * 27 * 2,
// m_background.posRect().y + 86.5 * 3,
// 16 * 2, 16 * 2);
// target.draw(image, states);
}

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@ -31,7 +31,7 @@ Hotbar::Hotbar() {
for (u16 i = 1 ; i < 10 ; ++i) {
ItemWidget &widget = m_items.emplace_back(i);
widget.setPosition(backgroundX + 16 + 182 * 3 / 9 * (i - 1), backgroundY + 16, 0);
widget.setPosition(backgroundX + 16 + 180 / 3.0 * (i - 1) - 8, backgroundY + 16, 0);
widget.setScale(3, 3, 1);
}
}

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@ -24,6 +24,8 @@ InventoryState::InventoryState(ApplicationState *parent) : ApplicationState(pare
Mouse::setCursorGrabbed(false);
Mouse::setCursorVisible(true);
Mouse::resetToWindowCenter();
setScale(3, 3, 1);
}
void InventoryState::onEvent(const SDL_Event &event) {
@ -46,6 +48,8 @@ void InventoryState::update() {
}
void InventoryState::draw(RenderTarget &target, RenderStates states) const {
applyTransform(states);
if (m_parent)
target.draw(*m_parent);