[MouseItemWidget] Added. [WorkbenchWidget] Now using MouseItemWidget to move items across inventories.

This commit is contained in:
Quentin Bazin 2018-06-23 01:32:23 +02:00
parent 28071a6b89
commit a9f182ec61
9 changed files with 111 additions and 41 deletions

View File

@ -15,16 +15,16 @@
#define INVENTORYWIDGET_HPP_
#include "Inventory.hpp"
#include "ItemWidget.hpp"
#include "MouseItemWidget.hpp"
#include "SDLHeaders.hpp"
class InventoryWidget : public Widget {
public:
InventoryWidget(Widget *parent = nullptr) : Widget(parent) {}
void onEvent(const SDL_Event &event);
void init(const Inventory &inventory);
void update(const Inventory &inventory);
void onEvent(const SDL_Event &event, MouseItemWidget &mouseItemWidget);
private:
void draw(RenderTarget &target, RenderStates states) const override;
@ -33,7 +33,6 @@ class InventoryWidget : public Widget {
u16 m_inventoryHeight = 0;
std::vector<ItemWidget> m_itemWidgets;
ItemWidget m_mouseItemWidget{0, this};
int m_selectedItem = -1;
};

View File

@ -0,0 +1,31 @@
/*
* =====================================================================================
*
* Filename: MouseItemWidget.hpp
*
* Description:
*
* Created: 23/06/2018 00:50:38
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef MOUSEITEMWIDGET_HPP_
#define MOUSEITEMWIDGET_HPP_
#include "ItemWidget.hpp"
class MouseItemWidget : public ItemWidget {
public:
MouseItemWidget(Widget *parent) : ItemWidget(0, parent) {}
void onEvent(const SDL_Event &event);
void swapItems(ItemWidget &widget);
private:
void updatePosition(float x, float y);
};
#endif // MOUSEITEMWIDGET_HPP_

View File

@ -26,6 +26,8 @@ class Widget : public IDrawable, public Transformable {
bool isPointInWidget(float x, float y);
const Widget *parent() { return m_parent; }
unsigned int width() const { return m_width; }
unsigned int height() const { return m_height; }

View File

@ -27,8 +27,16 @@ class WorkbenchWidget : public Widget {
Image m_background;
Inventory m_craftingInventory{3, 3};
InventoryWidget m_craftingInventoryWidget{this};
Inventory m_inventory{9, 3};
InventoryWidget m_inventoryWidget{this};
Inventory m_hotbarInventory{9, 1};
InventoryWidget m_hotbarInventoryWidget{this};
MouseItemWidget m_mouseItemWidget{this};
};
#endif // WORKBENCHWIDGET_HPP_

View File

@ -13,15 +13,13 @@
*/
#include "InventoryWidget.hpp"
void InventoryWidget::update(const Inventory &inventory) {
void InventoryWidget::init(const Inventory &inventory) {
m_itemWidgets.clear();
for (u16 y = 0 ; y < inventory.height() ; ++y)
for (u16 x = 0 ; x < inventory.width() ; ++x)
m_itemWidgets.emplace_back(inventory.items().at(x + y * inventory.width()), this).setPosition(x * 18, y * 18, 0);
// m_mouseItemWidget.setPosition(-10000, -10000, 0);
m_width = inventory.width() * 18;
m_height = inventory.height() * 18;
@ -29,37 +27,14 @@ void InventoryWidget::update(const Inventory &inventory) {
m_inventoryHeight = inventory.height();
}
void InventoryWidget::onEvent(const SDL_Event &event) {
void InventoryWidget::onEvent(const SDL_Event &event, MouseItemWidget &mouseItemWidget) {
if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) {
if (m_itemWidgets[i].isPointInWidget(event.button.x / 3.0, event.button.y / 3.0)) {
if (m_selectedItem == -1) {
m_selectedItem = i;
m_mouseItemWidget.setItem(m_itemWidgets.at(m_selectedItem).item());
m_mouseItemWidget.setPosition(event.button.x / 3 - getPosition().x - m_parent->getPosition().x - 8,
event.button.y / 3 - getPosition().y - m_parent->getPosition().y - 8, 0);
m_itemWidgets.at(m_selectedItem).setItem(0);
}
else {
u16 mouseItem = m_mouseItemWidget.item();
m_mouseItemWidget.setItem(m_itemWidgets.at(i).item());
m_itemWidgets.at(i).setItem(mouseItem);
if (m_mouseItemWidget.item())
m_selectedItem = i;
else
m_selectedItem = -1;
}
mouseItemWidget.swapItems(m_itemWidgets.at(i));
}
}
}
if (event.type == SDL_MOUSEMOTION && m_selectedItem != -1) {
m_mouseItemWidget.setPosition(event.motion.x / 3 - getPosition().x - m_parent->getPosition().x - 8,
event.motion.y / 3 - getPosition().y - m_parent->getPosition().y - 8, 0);
}
}
void InventoryWidget::draw(RenderTarget &target, RenderStates states) const {
@ -68,7 +43,5 @@ void InventoryWidget::draw(RenderTarget &target, RenderStates states) const {
for (std::size_t i = 0 ; i < m_itemWidgets.size() ; ++i) {
target.draw(m_itemWidgets[i], states);
}
target.draw(m_mouseItemWidget, states);
}

View File

@ -16,7 +16,7 @@
ItemWidget::ItemWidget(u16 id, Widget *parent) : Widget(16, 16, parent) {
m_image.load("texture-blocks");
m_image.setScale(2.0f / 3.0f, 2.0f / 3.0f, 1.0f);
m_image.setPosition(3, 0, 0);
m_image.setPosition(3, 3, 0);
setItem(id);
}

View File

@ -0,0 +1,38 @@
/*
* =====================================================================================
*
* Filename: MouseItemWidget.cpp
*
* Description:
*
* Created: 23/06/2018 00:51:15
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "MouseItemWidget.hpp"
void MouseItemWidget::onEvent(const SDL_Event &event) {
if (event.type == SDL_MOUSEMOTION && item() != 0) {
updatePosition(event.motion.x, event.motion.y);
}
if (event.type == SDL_MOUSEBUTTONDOWN) {
updatePosition(event.button.x, event.button.y);
}
}
void MouseItemWidget::swapItems(ItemWidget &widget) {
u16 widgetItem = widget.item();
widget.setItem(item());
setItem(widgetItem);
}
void MouseItemWidget::updatePosition(float x, float y) {
x = x / 3 - m_parent->getPosition().x - 8;
y = y / 3 - m_parent->getPosition().y - 8;
setPosition(x, y, 0);
}

View File

@ -18,11 +18,21 @@ WorkbenchWidget::WorkbenchWidget(Widget *parent) : Widget(176, 166, parent) {
m_background.load("texture-workbench");
m_background.setClipRect(0, 0, 176, 166);
for (u16 i = 0 ; i < 12 ; ++i)
m_inventory.setItem(i % m_inventory.width(), i / m_inventory.width(), i + 1);
for (u16 i = 0 ; i < 12 ; ++i) {
if (i < 9)
m_hotbarInventory.setItem(i, 0, i + 1);
else
m_inventory.setItem(i - 9, 0, i + 1);
}
m_inventoryWidget.update(m_inventory);
m_inventoryWidget.setPosition(7, 86, 0);
m_craftingInventoryWidget.init(m_craftingInventory);
m_craftingInventoryWidget.setPosition(29, 16, 0);
m_inventoryWidget.init(m_inventory);
m_inventoryWidget.setPosition(7, 83, 0);
m_hotbarInventoryWidget.init(m_hotbarInventory);
m_hotbarInventoryWidget.setPosition(7, 141, 0);
// setScale(3, 3, 1);
setPosition(SCREEN_WIDTH / 3.0 / 2.0 - m_background.clipRect().width / 2.0,
@ -30,13 +40,22 @@ WorkbenchWidget::WorkbenchWidget(Widget *parent) : Widget(176, 166, parent) {
}
void WorkbenchWidget::onEvent(const SDL_Event &event) {
m_inventoryWidget.onEvent(event);
m_craftingInventoryWidget.onEvent(event, m_mouseItemWidget);
m_inventoryWidget.onEvent(event, m_mouseItemWidget);
m_hotbarInventoryWidget.onEvent(event, m_mouseItemWidget);
m_mouseItemWidget.onEvent(event);
}
void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
applyTransform(states);
target.draw(m_background, states);
target.draw(m_craftingInventoryWidget, states);
target.draw(m_inventoryWidget, states);
target.draw(m_hotbarInventoryWidget, states);
target.draw(m_mouseItemWidget, states);
}

View File

@ -31,7 +31,7 @@ Hotbar::Hotbar() {
for (u16 i = 1 ; i < 10 ; ++i) {
ItemWidget &widget = m_items.emplace_back(i);
widget.setPosition(backgroundX + 16 + 180 / 3.0 * (i - 1) - 8, backgroundY + 16, 0);
widget.setPosition(backgroundX + 16 + 180 / 3.0 * (i - 1) - 8, backgroundY + 7, 0);
widget.setScale(3, 3, 1);
}
}