Quentin Bazin
949cc463cb
[TerrainGenerator] Tall Grass added.
2020-02-19 20:08:46 +09:00
Quentin Bazin
cb356b4a3b
Shaders don't use blockID anymore. Fixes #48 .
2020-02-19 19:30:07 +09:00
Quentin Bazin
a7ecdf1aa4
[ServerWorld] Small tweak.
2020-02-18 19:18:15 +09:00
Quentin Bazin
80e2fac8ee
[ClientApplication] Pressing 'F11' now switch to/from fullscreen mode.
2020-02-18 18:59:40 +09:00
Quentin Bazin
0757e518fb
[TitleScreenState] Now updated when window size is changed.
2020-02-18 18:54:58 +09:00
Quentin Bazin
0230950965
[README.md] Updated.
2020-02-18 18:40:02 +09:00
Quentin Bazin
78e46f71c6
[ClientPlayer] Moved hitbox to Player.
2020-02-18 18:37:51 +09:00
Quentin Bazin
c3a9eadcea
[BlockCursor] No longer possible to place a block inside the player. Fixes #32 .
2020-02-18 17:37:59 +09:00
Quentin Bazin
0103951666
[screenshots] Updated.
2020-02-18 15:05:53 +09:00
Pedro Gimeno
ae9b47e018
Allow the player to dig the node the camera is into
...
That allows them to escape from being unable to move due to being trapped with the camera inside a node (assuming the node is diggable).
Note: The implementation is a bit of a hack. It doesn't consider the lookAt direction.
2020-02-18 14:57:27 +09:00
Quentin Bazin
e5b5ba9568
[ClientPlayer] Temporary fix for MinGW.
2020-02-18 00:04:29 +09:00
Quentin Bazin
d47d5d39e4
[BlockCursor] 'selectedBlock' now uses 'glm::ivec4' instead of 'glm::vec4'.
2020-02-17 19:03:36 +09:00
Quentin Bazin
8f25100a8a
[README.md] Added back IRC channel information since Discord and IRC are now connected.
2020-02-17 18:46:34 +09:00
Quentin Bazin
2c5f289ef1
[Block|Item] 'name' property renamed to 'stringID' for more coherency.
2020-02-17 15:54:19 +09:00
Quentin Bazin
888db4e241
[Block] Removed unused properties.
2020-02-17 15:40:34 +09:00
Quentin Bazin
bb5819e5ee
[BlockCursor] No longer possible to replace blocks.
2020-02-17 15:22:12 +09:00
Quentin Bazin
494f56fae9
[BlockCursorRaycast] Added for raycast functions.
2020-02-17 15:02:01 +09:00
Quentin Bazin
a02c493fcf
[BlockCursor] Minor style fix. Depth buffer-based algorithm removed.
2020-02-17 14:44:59 +09:00
Pedro Gimeno
b0d29988ec
Replace the ray tracer with a more precise and complete one
...
Bounding boxes that are smaller than the node (e.g. flowers) are handled. In future it shouldn't be hard to add handling of multiple selection boxes per node.
Fixes #33 .
2020-02-16 20:39:46 +01:00
Quentin Bazin
c4ea0d84e1
[Config] New function 'loadConfigFromFile' automatically loads 'config.lua' if present.
2020-02-15 23:06:01 +09:00
Quentin Bazin
93cd68ffe9
[Config] Moved to client. SCREEN_WIDTH, SCREEN_HEIGHT and GUI_SCALE renamed. [EngineConfig] Added for common config.
2020-02-15 22:48:56 +09:00
Quentin Bazin
e798541304
[SettingsMenuState] Added 'Resolution' setting.
2020-02-15 22:25:29 +09:00
Quentin Bazin
56338f1f79
[BlockCursor] Small fix.
2020-02-15 21:47:35 +09:00
Quentin Bazin
457140b06a
Fixed Clang warnings.
2020-02-15 20:22:10 +09:00
Quentin Bazin
c4f64ff028
[ClientPlayer] Small fix. It's no longer possible to see through blocks from below.
2020-02-15 20:00:23 +09:00
Quentin Bazin
c6522336ea
[TerrainGenerator] Temporary fix for #41 .
2020-02-15 19:09:59 +09:00
Quentin Bazin
7793e2ee71
[ClientChunk|ChunkLightmap] Performance improvement.
2020-02-15 18:16:58 +09:00
Quentin Bazin
b2fd4e6b51
[ServerChunk] Incomplete tree issue fixed (see #41 ).
2020-02-15 17:36:24 +09:00
Quentin Bazin
71587c0da8
[Network] PlayerInventory and BlockActivated packets now send screen size and gui scale informations.
2020-02-15 14:42:29 +09:00
Quentin Bazin
857c7e4060
[LuaGUI] Now provides SCREEN_WIDTH, SCREEN_HEIGHT and GUI_SCALE instead of them being hardcoded in init.lua.
2020-02-15 13:54:02 +09:00
Quentin Bazin
41a46ba13b
[CMakeLists.txt] Small improvements.
2020-02-14 18:36:45 +09:00
Quentin Bazin
9eed9ab135
[ChunkBuilder] Liquid drawtype no longer affected by smooth lighting.
2020-02-11 21:23:48 +09:00
Quentin Bazin
7bad35ed54
[SimplexNoise] Removed. [TerrainGeneration] Now using FastNoise for land height.
2020-02-11 20:58:53 +09:00
Quentin Bazin
a8a2440b5d
[ClientChunk] Water is now visible from the inside.
2020-02-11 16:42:54 +09:00
Quentin Bazin
c1ccb2f76a
[TerrainGenerator] Small fix.
2020-02-11 16:06:09 +09:00
Quentin Bazin
6f227b7564
[ServerCommandHandler] Now used to send server packets.
2020-02-11 15:00:03 +09:00
Quentin Bazin
ba168c4f16
[ChunkLightmap] Small fix.
2020-02-10 14:18:24 +09:00
Quentin Bazin
7cc31096c1
[Cube] Renamed to InventoryCube.
2020-02-10 14:16:24 +09:00
Quentin Bazin
6ea451a85a
[TerrainGenerator] Tree placement fixed.
2020-02-10 11:22:38 +09:00
Quentin Bazin
8e11b78e86
[TODO] Updated.
2020-02-09 23:46:00 +09:00
Quentin Bazin
b98d45f5ab
[CraftingRecipe] Shapeless recipe code removed while waiting for a proper implementation.
2020-02-09 23:35:34 +09:00
Quentin Bazin
ba51b5a321
[TODO] Updated.
2020-02-08 19:48:31 +09:00
Quentin Bazin
b7bb8f1d52
Replaced my custom headers by LGPL license headers.
2020-02-08 18:34:26 +09:00
Quentin Bazin
abbabe8924
[BlockMetadata] Added. Now used in FurnaceWidget and furnace.lua
2020-02-08 17:45:20 +09:00
Quentin Bazin
5ffbfe0c13
[LuaGUIState] Small fix. [ServerWorld|ServerChunk] Fixed BlockData position sending.
2020-02-08 14:36:22 +09:00
Quentin Bazin
442bafca68
[InventoryState] Replaced by 'show_inventory' function in init.lua.
2020-02-08 02:48:39 +09:00
Quentin Bazin
260d4cb607
Useless comments removed.
2020-02-08 01:57:38 +09:00
Quentin Bazin
4cae1b9c50
[BlockCursor] It is now required to press Sneak key to place a block on a workbench/furnace without activating their GUI.
2020-02-08 01:30:39 +09:00
Quentin Bazin
070a689208
[FastNoise] Warnings fixed.
2020-02-07 23:27:46 +09:00
Quentin Bazin
a10c037670
[BlockType] Removed everywhere.
2020-02-07 23:17:21 +09:00