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10 Commits

Author SHA1 Message Date
tenplus1
852d341828 nether layer tweak 2024-12-12 07:56:27 +00:00
tenplus1
fe14284761 remove reset var 2024-12-11 16:45:49 +00:00
tenplus1
8f42aec151 better first time check 2024-12-11 16:45:01 +00:00
tenplus1
0cee217b6c tweak nether skybox 2024-12-11 12:31:56 +00:00
tenplus1
71030b499f changed mod check var name 2024-11-28 09:08:05 +00:00
tenplus1
bca30a3b5b set base_color to black when in space 2024-11-14 15:31:44 +00:00
tenplus1
feedd4a809 revert to older on_generated for redsky grass 2024-09-15 11:57:30 +01:00
tenplus1
71278d1042 tidy code 2024-09-14 11:10:37 +01:00
tenplus1
aaebf80afa tweak and tidy code 2024-09-13 09:34:43 +01:00
tenplus1
1d088aa858 tweak levels and tidy code 2023-11-24 08:15:35 +00:00
13 changed files with 462 additions and 473 deletions

View File

@ -1,8 +1,10 @@
-- submodule
otherworlds.asteroids = {}
-- Approximate realm limits
local XMIN = -33000
local XMAX = 33000
local ZMIN = -33000
@ -29,68 +31,56 @@ local abs = math.abs
-- Note: for fewer large objects: increase the 'spread' numbers in 'np_large' noise parameters. For fewer small objects do the same in 'np_small'. Then tune size with 'ASCOT'
-- 3D Perlin noise 1 for large structures
local np_large = {
local np_large = { -- 3D Perlin noise 1 for large structures
offset = 0,
scale = 1,
spread = {x = 256, y = 128, z = 256},
seed = -83928935,
octaves = 5,
persist = 0.6
}
persist = 0.6}
-- 3D Perlin noise 3 for fissures
local np_fissure = {
local np_fissure = { -- 3D Perlin noise 3 for fissures
offset = 0,
scale = 1,
spread = {x = 64, y = 64, z = 64},
seed = -188881,
octaves = 4,
persist = 0.5
}
persist = 0.5}
-- 3D Perlin noise 4 for small structures
local np_small = {
local np_small = { -- 3D Perlin noise 4 for small structures
offset = 0,
scale = 1,
spread = {x = 128, y = 64, z = 128},
seed = 1000760700090,
octaves = 4,
persist = 0.6
}
persist = 0.6}
-- 3D Perlin noise 5 for ore selection
local np_ores = {
local np_ores = { -- 3D Perlin noise 5 for ore selection
offset = 0,
scale = 1,
spread = {x = 128, y = 128, z = 128},
seed = -70242,
octaves = 1,
persist = 0.5
}
persist = 0.5}
-- 3D Perlin noise 6 for comet atmosphere
local np_latmos = {
local np_latmos = { -- 3D Perlin noise 6 for comet atmosphere
offset = 0,
scale = 1,
spread = {x = 256, y = 128, z = 256},
seed = -83928935,
octaves = 3,
persist = 0.6
}
persist = 0.6}
-- 3D Perlin noise 7 for small comet atmosphere
local np_satmos = {
local np_satmos = { -- 3D Perlin noise 7 for small comet atmosphere
offset = 0,
scale = 1,
spread = {x = 128, y = 64, z = 128},
seed = 1000760700090,
octaves = 2,
persist = 0.6
}
persist = 0.6}
-- On dignode function. Atmosphere flows into a dug hole.
minetest.register_on_dignode(function(pos, oldnode, digger)
if minetest.find_node_near(pos, 1, {"asteroid:atmos"})
@ -99,12 +89,9 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
end
end)
-- Generate on_generated function based on parameters
function otherworlds.asteroids.create_on_generated(ymin, ymax, content_ids)
local YMIN = ymin
local YMAX = ymax
function otherworlds.asteroids.create_on_generated(YMIN, YMAX, content_ids)
local c_air = content_ids.c_air
local c_stone = content_ids.c_stone
@ -130,12 +117,8 @@ function otherworlds.asteroids.create_on_generated(ymin, ymax, content_ids)
return
end
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
local x0, y0, z0 = minp.x, minp.y, minp.z
local x1, y1, z1 = maxp.x, maxp.y, maxp.z
-- local t1 = os.clock()
--print ("[asteroid] chunk ("..x0.." "..y0.." "..z0..")")
@ -292,14 +275,10 @@ function otherworlds.asteroids.create_on_generated(ymin, ymax, content_ids)
nodeid = data[vi]
if nodeid == c_gravel
or nodeid == c_cobble
or nodeid == c_stone
or nodeid == c_diamondore
or nodeid == c_goldore
or nodeid == c_meseore
or nodeid == c_copperore
or nodeid == c_ironore then
if nodeid == c_gravel or nodeid == c_cobble
or nodeid == c_stone or nodeid == c_diamondore
or nodeid == c_goldore or nodeid == c_meseore
or nodeid == c_copperore or nodeid == c_ironore then
data[vi] = c_dust
end
@ -307,8 +286,7 @@ function otherworlds.asteroids.create_on_generated(ymin, ymax, content_ids)
nodeid = data[vi]
if nodeid == c_cobble
or nodeid == c_stone then
if nodeid == c_cobble or nodeid == c_stone then
data[vi] = c_obsidian -- obsidian buried under dust
end
end

View File

@ -1,3 +1,6 @@
-- register craft recipes when enabled
if otherworlds.settings.crafting.enable then
minetest.register_craft({

View File

@ -1,52 +0,0 @@
local sbox = {
type = "fixed",
fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16}
}
local crystal_list = {
{"ghost_crystal", "ghost_crystal.png"},
{"red_crystal", "red_crystal.png"},
{"rose_quartz", "rose_quartz.png"}
}
for i in ipairs(crystal_list) do
local name = crystal_list[i][1]
local texture = crystal_list[i][2]
minetest.register_node(":crystals:" .. name .. "_1", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape01.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node(":crystals:" .. name .. "_2", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape02.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
end

View File

@ -1,15 +1,17 @@
local modpath = minetest.get_modpath("other_worlds") .. DIR_DELIM
-- global, mod path and load mod sections
otherworlds = {}
local modpath = minetest.get_modpath("other_worlds") .. "/"
dofile(modpath .. "settings.lua")
dofile(modpath .. "mars_plants.lua")
dofile(modpath .. "crystals.lua")
dofile(modpath .. "space_nodes.lua")
dofile(modpath .. "nodes.lua")
dofile(modpath .. "crafting.lua")
dofile(modpath .. "skybox.lua")
-- required helpers for mapgen options below
dofile(modpath .. "asteroid_layer_helpers.lua")
if otherworlds.settings.space_asteroids.enable then
@ -19,3 +21,6 @@ end
if otherworlds.settings.redsky_asteroids.enable then
dofile(modpath .. "redsky_asteroids.lua")
end
print("[MOD] Other Worlds loaded")

View File

@ -14,8 +14,7 @@ By Electra Gizen
Skybox texture:
License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by/3.0/)
Attribution: Ulukai (available from http://opengameart.org/content/ulukais-space-skyboxes)
Attribution: Ulukai (available from http://opengameart.org/content/ulukais-space-skyboxes)
---
@ -24,7 +23,6 @@ Grass textures based on default mod in minetest_game (WTFPL).
Redgrass texture based on junglegrass texture in default mod in minetest_game (assumed to be CC BY-SA 3.0).
Red versions of asteroid textures (CC BY-SA 3.0).
---
Textures created for this mod:

View File

@ -1,118 +0,0 @@
minetest.register_node(":mars:redgrass", {
description = "Red Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redgrass.png"},
inventory_image = "mars_redgrass.png",
wield_image = "mars_redgrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
minetest.register_node(":mars:redweed", {
description = "Red Weed",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redweed.png"},
inventory_image = "mars_redweed.png",
wield_image = "mars_redweed.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
minetest.register_node(":mars:moss", {
description = "Martian Moss",
drawtype = "nodebox",
tiles = {"mars_moss.png"},
inventory_image = "mars_moss.png",
wield_image = "mars_moss.png",
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sunlight_propagates = true,
walkable = false,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults()
})
--mars grass
minetest.register_node(":mars:grass_1", {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_1.png"},
inventory_image = "mars_grass_3.png",
wield_image = "mars_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("mars:grass_" .. math.random(5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("mars:grass_1 "
.. itemstack:get_count() - (1 - ret:get_count()))
end
})
for i = 2, 5 do
minetest.register_node(":mars:grass_" .. i, {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_" .. i .. ".png"},
inventory_image = "mars_grass_" .. i .. ".png",
wield_image = "mars_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "mars:grass_1",
groups = {
snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
end

View File

@ -1,5 +1,5 @@
name = other_worlds
description = Adds asteroid layers and height-based skybox switches to create space environments.
depends = default
optional_depends = pova
optional_depends = pova, nether
min_minetest_version = 5.0

311
nodes.lua Normal file
View File

@ -0,0 +1,311 @@
-- Asteroid nodes
minetest.register_node(":asteroid:stone", {
description = "Asteroid Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
drop = 'asteroid:cobble',
groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:redstone", {
description = "Asteroid Stone",
tiles = {"asteroid_redstone.png"},
is_ground_content = false,
drop = 'asteroid:redcobble',
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:cobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:redcobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_redcobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:gravel", {
description = "Asteroid Gravel",
tiles = {"asteroid_gravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2}
})
})
minetest.register_node(":asteroid:redgravel", {
description = "Asteroid Gravel",
tiles = {"asteroid_redgravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2}
})
})
minetest.register_node(":asteroid:dust", {
description = "Asteroid Dust",
tiles = {"asteroid_dust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1}
})
})
minetest.register_node(":asteroid:reddust", {
description = "Asteroid Dust",
tiles = {"asteroid_reddust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1}
})
})
minetest.register_node(":asteroid:ironore", {
description = "Asteroid Iron Ore",
tiles = {"asteroid_redstone.png^default_mineral_iron.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:iron_lump",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:copperore", {
description = "Asteroid Copper Ore",
tiles = {"asteroid_redstone.png^default_mineral_copper.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:copper_lump",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:goldore", {
description = "Asteroid Gold Ore",
tiles = {"asteroid_redstone.png^default_mineral_gold.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:diamondore", {
description = "Asteroid Diamond Ore",
tiles = {"asteroid_redstone.png^default_mineral_diamond.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:meseore", {
description = "Asteroid Mese Ore",
tiles = {"asteroid_redstone.png^default_mineral_mese.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:atmos", {
description = "Comet Atmosphere",
drawtype = "glasslike",
tiles = {"asteroid_atmos.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
use_texture_alpha = "blend",
post_effect_color = {a = 31, r = 241, g = 248, b = 255},
groups = {not_in_creative_inventory = 1},
drop = {}
})
-- Redsky plant nodes
minetest.register_node(":mars:redgrass", {
description = "Red Grass",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redgrass.png"},
inventory_image = "mars_redgrass.png",
wield_image = "mars_redgrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
minetest.register_node(":mars:redweed", {
description = "Red Weed",
drawtype = "plantlike",
waving = 1,
visual_scale = 1.3,
tiles = {"mars_redweed.png"},
inventory_image = "mars_redweed.png",
wield_image = "mars_redweed.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
minetest.register_node(":mars:moss", {
description = "Martian Moss",
drawtype = "nodebox",
tiles = {"mars_moss.png"},
inventory_image = "mars_moss.png",
wield_image = "mars_moss.png",
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
sunlight_propagates = true,
walkable = false,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -15/32, 1/2},
},
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults()
})
-- mars grass
minetest.register_node(":mars:grass_1", {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_1.png"},
inventory_image = "mars_grass_3.png",
wield_image = "mars_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("mars:grass_" .. math.random(5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("mars:grass_1 "
.. itemstack:get_count() - (1 - ret:get_count()))
end
})
for i = 2, 5 do
minetest.register_node(":mars:grass_" .. i, {
description = "Martian Grass",
drawtype = "plantlike",
waving = 1,
tiles = {"mars_grass_" .. i .. ".png"},
inventory_image = "mars_grass_" .. i .. ".png",
wield_image = "mars_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "mars:grass_1",
groups = {
snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
}
})
end
-- Crystals
local sbox = {
type = "fixed",
fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16}}
local crystal_list = {
{"ghost_crystal", "ghost_crystal.png"},
{"red_crystal", "red_crystal.png"},
{"rose_quartz", "rose_quartz.png"}}
for i = 1, #crystal_list do -- in ipairs(crystal_list) do
local name = crystal_list[i][1]
local texture = crystal_list[i][2]
minetest.register_node(":crystals:" .. name .. "_1", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape01.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node(":crystals:" .. name .. "_2", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape02.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
end

View File

@ -1,9 +1,11 @@
-- Approximate realm limits
local YMIN = otherworlds.settings.redsky_asteroids.YMIN or 6000
local YMAX = otherworlds.settings.redsky_asteroids.YMAX or 7000
-- Register on_generated function for this layer
minetest.register_on_generated(
otherworlds.asteroids.create_on_generated(YMIN, YMAX, {
@ -23,39 +25,30 @@ minetest.register_on_generated(
c_snowblock = minetest.get_content_id("default:snowblock")
}))
-- Deco code for grass and crystal
-- how often surface decoration appears on top of asteroid cobble
local TOPDECO = 500
local TOPDECO = 500 -- how often deco appears on top of asteroid cobble
local grass = {
"mars:grass_1", "mars:grass_2", "mars:grass_3", "mars:grass_4", "mars:grass_5"
}
"mars:grass_1", "mars:grass_2", "mars:grass_3", "mars:grass_4", "mars:grass_5"}
local flower = {
"mars:moss", "mars:redweed", "mars:redgrass"
}
local flower = {"mars:moss", "mars:redweed", "mars:redgrass"}
local crystal = {
"crystals:ghost_crystal_1", "crystals:ghost_crystal_2",
"crystals:red_crystal_1", "crystals:red_crystal_2",
"crystals:rose_quartz_1", "crystals:rose_quartz_2"
}
"crystals:rose_quartz_1", "crystals:rose_quartz_2"}
local random = math.random
-- Add surface decoration
minetest.register_on_generated(function(minp, maxp)
if minp.y < YMIN or maxp.y > YMAX then
return
end
if minp.y < YMIN or maxp.y > YMAX then return end
local bpos, ran
local coal = minetest.find_nodes_in_area_under_air(minp, maxp,
{"asteroid:redgravel"})
local coal = minetest.find_nodes_in_area_under_air(minp, maxp, {"asteroid:redgravel"})
for n = 1, #coal do

View File

@ -1,13 +1,15 @@
otherworlds.settings = {}
-- general
otherworlds.settings.crafting = {
-- set to false to remove crafting recipes
enable = minetest.settings:get_bool("otherworlds.crafting", true)
}
-- space_asteroids
otherworlds.settings.space_asteroids = {
-- set to false to prevent space mapgen
enable = minetest.settings:get_bool("otherworlds.space", true),
@ -17,8 +19,8 @@ otherworlds.settings.space_asteroids = {
YMAX = tonumber(minetest.settings:get("otherworlds.space.ymax") or 6000)
}
-- redsky_asteroids
otherworlds.settings.redsky_asteroids = {
-- set to false to prevent redsky mapgen
enable = minetest.settings:get_bool("otherworlds.redsky", true),
@ -28,15 +30,15 @@ otherworlds.settings.redsky_asteroids = {
YMAX = tonumber(minetest.settings:get("otherworlds.redsky.ymax") or 7000)
}
-- gravity
otherworlds.settings.gravity = {
-- set to true to enable gravity
enable = minetest.settings:get_bool("otherworlds.gravity", false)
}
-- increase or decrease change of ores appearing in asteroids
otherworlds.settings.ore_chance = {
-- default ore chance is multiplied by following value
value = tonumber(minetest.settings:get("otherworlds.ore_chance") or 27)

View File

@ -1,126 +1,143 @@
-- Heights for skyboxes
local underground = -50
local underground_low = -31000
local underground_high = -50
local space_low = 5000
local space_high = 5999
local redsky_low = 6000
local redsky_high = 6999
local nether_low = -32000
local nether_high = -31000
-- Nether check
local mod_nether = minetest.get_modpath("nether")
if mod_nether then
nether_low = nether.DEPTH_FLOOR or -32000
nether_high = nether.DEPTH_CEILING or -31000
underground_low = nether_high
if minetest.get_modpath("climate_api") then
mod_nether = nil -- remove nether skybox for climate_api version
end
end
-- Holds name of skybox showing for each player
local player_list = {}
-- Outerspace skybox
local spaceskybox = {
"sky_pos_z.png",
"sky_neg_z.png^[transformR180",
"sky_neg_y.png^[transformR270",
"sky_pos_y.png^[transformR270",
"sky_pos_x.png^[transformR270",
"sky_neg_x.png^[transformR90"
}
"sky_neg_x.png^[transformR90"}
-- Redsky skybox
local redskybox = {
"sky_pos_z.png^[colorize:#99000050",
"sky_neg_z.png^[transformR180^[colorize:#99000050",
"sky_neg_y.png^[transformR270^[colorize:#99000050",
"sky_pos_y.png^[transformR270^[colorize:#99000050",
"sky_pos_x.png^[transformR270^[colorize:#99000050",
"sky_neg_x.png^[transformR90^[colorize:#99000050"
}
"sky_neg_x.png^[transformR90^[colorize:#99000050"}
-- Darkest space skybox
local darkskybox = {
"sky_pos_z.png^[colorize:#00005070",
"sky_neg_z.png^[transformR180^[colorize:#00005070",
"sky_neg_y.png^[transformR270^[colorize:#00005070",
"sky_pos_y.png^[transformR270^[colorize:#00005070",
"sky_pos_x.png^[transformR270^[colorize:#00005070",
"sky_neg_x.png^[transformR90^[colorize:#00005070"
}
"sky_neg_x.png^[transformR90^[colorize:#00005070"}
-- check for active pova mod
local pova = minetest.get_modpath("pova")
local mod_pova = minetest.get_modpath("pova")
-- gravity helper function
local set_gravity = function(player, grav)
if pova then
local function set_gravity(player, grav)
if mod_pova then
pova.add_override(player:get_player_name(), "default", {gravity = grav})
else
player:set_physics_override({gravity = grav})
end
end
-- globalstep function runs every 2 seconds to show appropriate skybox
-------- this just adds nether background for xanadu server
local nether_mod = minetest.get_modpath("nether") and minetest.get_modpath("xanadu")
--------
local timer = 0
local timer, timer2 = 0, 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
timer = timer + dtime ; if timer < 2 then return end ; timer = 0
timer2 = timer2 + 2
if timer < 2 then
return
end
timer = 0
local name, pos, current
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local pos = player:get_pos()
local current = player_list[name] or ""
name = player:get_player_name()
pos = player:get_pos()
current = player_list[name] or ""
-------- this just adds nether background for xanadu server
if nether_mod and pos.y < -28000 and current ~= "nether" then
-- this just adds nether background outwith climate_api mod
player:set_sky({
type = "plain",
base_color = "#1d1118", --"#300530", --"#070916", --"#1D0504",
clouds = false,
sky_color = {
day_horizon = "#9bc1f0",
dawn_horizon = "#bac1f0",
fog_tint_type = "default",
dawn_sky = "#b4bafa",
day_sky = "#8cbafa",
night_sky = "#006aff",
indoors = "#646464",
night_horizon = "#4090ff"
}
})
if mod_nether and pos.y >= nether_low and pos.y <= nether_high
and (current ~= "nether" or (current == "nether" and timer2 > 6)) then
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
timer2 = 0 -- reset nether layer timer (every 10 seconds)
player_list[name] = "nether"
local base_col = current ~= "nether" and "#1D0504"
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - 6, y = pos.y - 6, z = pos.z - 6},
{x = pos.x + 6, y = pos.y + 6, z = pos.z + 6},
{"nether:rack", "nether:rack_deep", "nether:geode", "nether:geodelite"})
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.05)
end
--------
-- easy find nether layer via quick node count
-- Underground
elseif pos.y > -28000 and pos.y < underground and current ~= "underground" then
-- if pos.y < underground and current ~= "underground" then
if (cn["nether:rack"] or 0) > 100 then
base_col = "#1D0504"
elseif (cn["nether:rack_deep"] or 0) > 100 then
base_col = "#070916"
elseif (cn["nether:geode"] or 0) + (cn["nether:geodelite"] or 0)> 100 then
base_col = "#300530"
end
player:set_sky({
type = "plain",
clouds = false,
sunrise_visible = false,
base_color = "#101010"
})
if base_col then
player:set_sky({type = "plain", base_color = base_col, clouds = false})
end
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "nether"
if otherworlds.settings.gravity.enable then
set_gravity(player, 1.05)
end
-- Underground (above Nether limit)
elseif pos.y >= underground_low and pos.y <= underground_high
and current ~= "underground" then
player:set_sky({type = "plain", clouds = false, base_color = "#101010"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = false, sunrise_visible = false})
player_list[name] = "underground"
if otherworlds.settings.gravity.enable then
@ -128,15 +145,11 @@ if nether_mod and pos.y < -28000 and current ~= "nether" then
end
-- Earth
elseif pos.y > underground and pos.y < space_low
elseif pos.y > underground_high and pos.y < space_low
and current ~= "earth" then
player:set_sky({
type = "regular",
clouds = true,
sunrise_visible = true
})
player:set_sky({type = "regular", clouds = true})
player:set_moon({visible = true})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = true})
@ -148,16 +161,12 @@ if nether_mod and pos.y < -28000 and current ~= "nether" then
end
-- Outerspace
elseif pos.y > space_low and pos.y < space_high
elseif pos.y >= space_low and pos.y <= space_high
and current ~= "space" then
player:set_sky({
type = "skybox",
textures = spaceskybox,
clouds = false,
sunrise_visible = false
})
player:set_sky({type = "skybox", textures = spaceskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 1.0, sunrise_visible = false})
@ -169,16 +178,12 @@ if nether_mod and pos.y < -28000 and current ~= "nether" then
end
-- Redsky
elseif pos.y > redsky_low and pos.y < redsky_high
elseif pos.y >= redsky_low and pos.y <= redsky_high
and current ~= "redsky" then
player:set_sky({
type = "skybox",
textures = redskybox,
clouds = false,
sunrise_visible = false
})
player:set_sky({type = "skybox", textures = redskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = false})
player:set_sun({visible = true, scale = 0.5, sunrise_visible = false})
@ -189,19 +194,15 @@ if nether_mod and pos.y < -28000 and current ~= "nether" then
set_gravity(player, 0.2)
end
-- Everything else (blackness)
-- Everything else above (the blackness)
elseif pos.y > redsky_high and current ~= "blackness" then
player:set_sky({
type = "skybox",
textures = darkskybox,
clouds = false,
sunrise_visible = false
})
player:set_sky({type = "skybox", textures = darkskybox, clouds = false,
base_color = "#000000"})
player:set_moon({visible = false})
player:set_stars({visible = true})
player:set_sun({visible = true, scale = 0.1})
player:set_sun({visible = true, scale = 0.1, sunrise_visible = false})
player_list[name] = "blackness"
@ -212,6 +213,8 @@ if nether_mod and pos.y < -28000 and current ~= "nether" then
end
end)
-- remove player from list when they leave
minetest.register_on_leaveplayer(function(player)
player_list[player:get_player_name()] = nil
end)

View File

@ -1,8 +1,11 @@
-- Approximate realm limits
local YMIN = otherworlds.settings.space_asteroids.YMIN or 5000
local YMAX = otherworlds.settings.space_asteroids.YMAX or 6000
-- Register on_generated function for this layer
minetest.register_on_generated(
otherworlds.asteroids.create_on_generated(YMIN, YMAX, {

View File

@ -1,137 +0,0 @@
-- Nodes
minetest.register_node(":asteroid:stone", {
description = "Asteroid Stone",
tiles = {"default_stone.png"},
is_ground_content = false,
drop = 'asteroid:cobble',
groups = {cracky = 3, stone = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:redstone", {
description = "Asteroid Stone",
tiles = {"asteroid_redstone.png"},
is_ground_content = false,
drop = 'asteroid:redcobble',
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:cobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:redcobble", {
description = "Asteroid Cobble",
tiles = {"asteroid_redcobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:gravel", {
description = "Asteroid Gravel",
tiles = {"asteroid_gravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2}
})
})
minetest.register_node(":asteroid:redgravel", {
description = "Asteroid Gravel",
tiles = {"asteroid_redgravel.png"},
is_ground_content = false,
groups = {crumbly = 2},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.2}
})
})
minetest.register_node(":asteroid:dust", {
description = "Asteroid Dust",
tiles = {"asteroid_dust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1}
})
})
minetest.register_node(":asteroid:reddust", {
description = "Asteroid Dust",
tiles = {"asteroid_reddust.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_gravel_footstep", gain = 0.1}
})
})
minetest.register_node(":asteroid:ironore", {
description = "Asteroid Iron Ore",
tiles = {"asteroid_redstone.png^default_mineral_iron.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:iron_lump",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:copperore", {
description = "Asteroid Copper Ore",
tiles = {"asteroid_redstone.png^default_mineral_copper.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:copper_lump",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:goldore", {
description = "Asteroid Gold Ore",
tiles = {"asteroid_redstone.png^default_mineral_gold.png"},
is_ground_content = false,
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:diamondore", {
description = "Asteroid Diamond Ore",
tiles = {"asteroid_redstone.png^default_mineral_diamond.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:diamond",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:meseore", {
description = "Asteroid Mese Ore",
tiles = {"asteroid_redstone.png^default_mineral_mese.png"},
is_ground_content = false,
groups = {cracky = 1},
drop = "default:mese_crystal",
sounds = default.node_sound_stone_defaults()
})
minetest.register_node(":asteroid:atmos", {
description = "Comet Atmosphere",
drawtype = "glasslike",
tiles = {"asteroid_atmos.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
use_texture_alpha = "blend",--true,
post_effect_color = {a = 31, r = 241, g = 248, b = 255},
groups = {not_in_creative_inventory = 1},
drop = {}
})