tweak nether skybox
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2
mod.conf
2
mod.conf
@ -1,5 +1,5 @@
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name = other_worlds
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description = Adds asteroid layers and height-based skybox switches to create space environments.
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depends = default
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optional_depends = pova
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optional_depends = pova, nether
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min_minetest_version = 5.0
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70
skybox.lua
70
skybox.lua
@ -1,16 +1,29 @@
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-- Nether check for Xanadu server
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local nether_mod = minetest.get_modpath("nether") and minetest.get_modpath("xanadu")
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-- Heights for skyboxes
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local underground_low = nether_mod and -28000 or -31000
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local underground_low = -31000
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local underground_high = -50
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local space_low = 5000
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local space_high = 5999
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local redsky_low = 6000
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local redsky_high = 6999
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local nether_low = -32000
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local nether_high = -31000
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-- Nether check
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local mod_nether = minetest.get_modpath("nether")
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if mod_nether then
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nether_low = nether.DEPTH_FLOOR or -32000
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nether_high = nether.DEPTH_CEILING or -31000
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underground_low = nether_high
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if minetest.get_modpath("climate_api") then
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mod_nether = nil -- remove nether skybox for climate_api version
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end
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end
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-- Holds name of skybox showing for each player
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@ -46,7 +59,6 @@ local darkskybox = {
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"sky_pos_x.png^[transformR270^[colorize:#00005070",
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"sky_neg_x.png^[transformR90^[colorize:#00005070"}
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-- check for active pova mod
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local mod_pova = minetest.get_modpath("pova")
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@ -64,11 +76,13 @@ end
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-- globalstep function runs every 2 seconds to show appropriate skybox
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local timer = 0
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local timer, timer2 = 0, 0
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local first_time = true
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime ; if timer < 2 then return end ; timer = 0
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timer2 = timer2 + 2
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local name, pos, current
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@ -78,25 +92,33 @@ minetest.register_globalstep(function(dtime)
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pos = player:get_pos()
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current = player_list[name] or ""
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-- this just adds nether background for xanadu server
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-- this just adds nether background outwith climate_api mod
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if nether_mod and pos.y < underground_low and current ~= "nether" then
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if mod_nether and pos.y >= nether_low and pos.y <= nether_high
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and (current ~= "nether" or (current == "nether" and timer2 > 8)) then
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player:set_sky({
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type = "plain",
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base_color = "#1d1118",
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clouds = false,
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sky_color = {
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day_horizon = "#9bc1f0",
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dawn_horizon = "#bac1f0",
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fog_tint_type = "default",
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dawn_sky = "#b4bafa",
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day_sky = "#8cbafa",
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night_sky = "#006aff",
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indoors = "#646464",
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night_horizon = "#4090ff"
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}
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})
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timer2 = 0 -- reset nether layer timer (every 10 seconds)
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local base_col = first_time and "#1D0504"
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local ps, cn = minetest.find_nodes_in_area(
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{x = pos.x - 6, y = pos.y - 4, z = pos.z - 6},
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{x = pos.x + 6, y = pos.y + 4, z = pos.z + 6},
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{"nether:rack", "nether:rack_deep", "nether:geode", "nether:geodelite"})
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-- easy find nether layer via quick node count
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if (cn["nether:rack"] or 0) > 100 then
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base_col = "#1D0504"
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elseif (cn["nether:rack_deep"] or 0) > 100 then
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base_col = "#070916"
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elseif (cn["nether:geode"] or 0) + (cn["nether:geodelite"] or 0)> 100 then
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base_col = "#300530"
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end
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if base_col then
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player:set_sky({type = "plain", base_color = base_col, clouds = false})
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first_time = nil
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end
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player:set_moon({visible = false})
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player:set_stars({visible = false})
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