other_worlds-cd2025/crystals.lua
tenplus1 5b822d9189 5.x
2023-08-08 15:40:02 +01:00

53 lines
1.3 KiB
Lua

local sbox = {
type = "fixed",
fixed = {-5/16, -8/16, -6/16, 5/16, -1/32, 5/16}
}
local crystal_list = {
{"ghost_crystal", "ghost_crystal.png"},
{"red_crystal", "red_crystal.png"},
{"rose_quartz", "rose_quartz.png"}
}
for i in ipairs(crystal_list) do
local name = crystal_list[i][1]
local texture = crystal_list[i][2]
minetest.register_node(":crystals:" .. name .. "_1", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape01.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
minetest.register_node(":crystals:" .. name .. "_2", {
description = "Glowing Crystal",
drawtype = "mesh",
mesh = "crystal_shape02.obj",
tiles = {"crystals_" .. texture},
wield_scale = {x = 7, y = 7, z = 7},
paramtype = "light",
paramtype2 = "facedir",
selection_box = sbox,
walkable = false,
light_source = 10,
use_texture_alpha = "blend",
visual_scale = 10,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults()
})
end