realtest/mods/trees/init.lua

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dofile(minetest.get_modpath("trees").."/leavesgen.lua")
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trees = {}
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trees.grounds = {
"default:dirt",
"default:dirt_with_grass",
}
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trees.list = {
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"ash",
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"aspen",
"birch",
"chestnut",
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"mapple",
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"pine",
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}
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trees.desc_list = {
"Ash",
"Aspen",
"Birch",
"Chestnut",
"Mapple",
"Pine",
}
for i, tree in ipairs(trees.list) do
minetest.register_node("trees:"..tree.."_trunk", {
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description = trees.desc_list[i].." Trunk",
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tiles = {"trees_"..tree.."_trunk_top.png", "trees_"..tree.."_trunk_top.png", "trees_"..tree.."_trunk.png"},
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1},
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sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
})
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minetest.register_node("trees:"..tree.."_leaves", {
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description = trees.desc_list[i].." Leaves",
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drawtype = "allfaces_optional",
visual_scale = 1.3,
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tiles = {"trees_"..tree.."_leaves.png"},
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paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
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items = {'trees:'..tree..'_sapling'},
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rarity = 15,
},
{
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items = {'trees:'..tree..'_stick'},
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rarity = 2,
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},
{
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items = {"trees:"..tree.."_leaves"},
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}
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
climbable = true,
})
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minetest.register_node("trees:"..tree.."_planks", {
description = trees.desc_list[i].." Planks",
tiles = {"trees_"..tree.."_planks.png"},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
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minetest.register_craftitem("trees:"..tree.."_stick", {
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description = trees.desc_list[i].." Stick",
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inventory_image = "trees_"..tree.."_stick.png",
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groups = {sticks=1},
on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
return
end
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trees.make_tree(pointed_thing.above, 4, 12, TREES_GEN_PINE_LIST, "trees:"..tree.."_trunk", "trees:"..tree.."_leaves")
end,
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})
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minetest.register_node("trees:"..tree.."_sapling", {
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description = trees.desc_list[i].." Sapling",
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drawtype = "plantlike",
visual_scale = 1.0,
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tiles = {"trees_"..tree.."_sapling.png"},
inventory_image = "trees_"..tree.."_sapling.png",
wield_image = "trees_"..tree.."_sapling.png",
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paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
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--[[minetest.register_abm({
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nodenames = {"trees:"..tree.."_sapling"},
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interval = 9.0,
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chance = 1.0,
action = function(pos, node, active_object_count, active_object_count_wider)
posn = {x=pos.x, y=pos.y-1, z=pos.z}
minetest.env:set_node(pos,{name="air"})
local s = minetest.env:get_node(posn).name
if s ~= "default:dirt" and s ~= "default:dirt_with_grass" then return end
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--gen_ash(posn)
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end,
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})]]
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end
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function trees.make_tree(pos, arlenght, height, genlist, trunk, leaves)
for i, tree in ipairs(trees.list) do
if minetest.env:find_node_near(pos, arlenght, "trees:"..tree.."_trunk") then
return
end
end
for i = 0,height do
if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == "air" then
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name=trunk})
end
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end
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for i = 1,#genlist do
local p = {x=pos.x+genlist[i][1], y=pos.y+height+genlist[i][2], z=pos.z+genlist[i][3]}
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if minetest.env:get_node(p).name == "air" or minetest.env:get_node(p).name == "ignore" then
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minetest.env:add_node(p, {name=leaves})
end
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end
end
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function trees.get_tree_height(trunk)
local height = {
["trees:ash_trunk"] = 4 + math.random(4),
["trees:mapple_trunk"] = 7 + math.random(5),
["trees:birch_trunk"] = 10 + math.random(4),
["trees:aspen_trunk"] = 10 + math.random(4),
["trees:chestnut_trunk"] = 9 + math.random(2),
["trees:pine_trunk"] = 13 + math.random(4),
}
return height[trunk]
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end
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local function generate(genlist, arlenght, trunk, leaves, grounds, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
return
end
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local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if ore_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
local p3 = {x=x2, y=y2+1, z=z2}
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if table.contains(grounds, minetest.env:get_node(p2).name) and minetest.env:get_node(p3).name == "air" then
trees.make_tree(p3, arlenght, trees.get_tree_height(trunk), genlist, trunk, leaves)
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end
end
end
end
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end
end
end
end
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minetest.register_on_generated(function(minp, maxp, seed)
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local pr = PseudoRandom(seed)
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if pr:next(1,3) == 1 then
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generate(TREES_GEN_ASH_LIST, 5, "trees:ash_trunk","trees:ash_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
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end
if pr:next(1,6) == 1 then
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generate(TREES_GEN_MAPPLE_LIST, 5, "trees:mapple_trunk", "trees:mapple_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
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end
if pr:next(1,6) == 1 then
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generate(TREES_GEN_BIRCH_LIST, 5, "trees:birch_trunk", "trees:birch_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
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end
if pr:next(1,6) == 1 then
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generate(TREES_GEN_ASPEN_LIST, 5, "trees:aspen_trunk", "trees:aspen_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
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end
if pr:next(1,6) == 1 then
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generate(TREES_GEN_CHESTNUT_LIST, 10, "trees:chestnut_trunk", "trees:chestnut_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
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end
if pr:next(1,6) == 1 then
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generate(TREES_GEN_PINE_LIST, 6, "trees:pine_trunk", "trees:pine_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
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end
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end)