realtest/mods/trees/init.lua

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minetest.register_abm({
nodenames = {'default:tree','default:leaves'},
interval = 1.0,
chance = 1.0,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:add_node(pos, {name="air"})
end,
})
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GROUND_LIST={
'default:dirt',
'default:dirt_with_grass',
}
local table_containts = function(t, v)
for _, i in ipairs(t) do
if i==v then
return true
end
end
return false
end
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-- minetest.register_abm({
-- nodenames = {'trees:mapple_trunk'},
-- interval = 1.0,
-- chance = 1.0,
-- action = function(pos, node, active_object_count, active_object_count_wider)
-- if table_containts(GROUND_LIST, minetest.env:get_node({x = pos.x, y = pos.y-1, z = pos.z}).name) then return end
-- for i = -1, 1 do
-- for k = -1, 1 do
-- if minetest.env:get_node({x = pos.x+i, y = pos.y-1, z = pos.z+k}).name == 'trees:mapple_trunk' then return end
-- end
-- end
-- minetest.env:add_item(pos, "trees:mapple_trunk")
-- minetest.env:add_node(pos, {name="air"})
-- end,
-- })
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TREES_LIST={
"mapple",
}
for i=1,#TREES_LIST do
minetest.register_node("trees:"..TREES_LIST[i].."_trunk", {
description = "Log of "..TREES_LIST[i],
tiles = {"trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk.png"},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
climbable = true,
})
minetest.register_node("trees:"..TREES_LIST[i].."_leaves", {
description = "Leaves of "..TREES_LIST[i],
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"trees_"..TREES_LIST[i].."_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
items = {'trees:trees_'..TREES_LIST[i]..'_sapling'},
rarity = 20,
},
{
items = {"trees:"..TREES_LIST[i].."_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
climbable = true,
})
minetest.register_node("trees:"..TREES_LIST[i].."_wood", {
description = "Wooden Planks of "..TREES_LIST[i],
tiles = {"trees_"..TREES_LIST[i].."_wood.png"},
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inventory_image = "",
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is_ground_content = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craftitem("trees:"..TREES_LIST[i].."_stick", {
description = "Stick of "..TREES_LIST[i],
inventory_image = "trees_"..TREES_LIST[i].."_stick.png",
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groups = {sticks=3},
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on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
gen_mapple(pos)
end,
})
end
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function set_node_instead_air(pos, block)
if minetest.env:get_node(pos).name == "air" then minetest.env:set_node(pos, block) end
end
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function gen_mapple(ipos)
local pos = ipos
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for i=-5,5 do
for j=-5,5 do
for k=-5,5 do
local s = minetest.env:get_node({x=pos.x+i,y=pos.y+j,z=pos.z+k}).name
if s ~= "air" then
if s ~= "default:dirt" then
if s ~= "default:dirt_with_grass" then
if s ~= "default:stone" then
if s ~= "default:tree" then
if s ~= "default:leaves" then
return
end
end
end
end
end
end
end
end
end
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local height = 7 + math.random(5)
for i=1,height do
if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == "air" then
minetest.env:set_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="trees:mapple_trunk"})
end
end
-----------------------------------------------------------------------------------------------
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set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height+1, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height+1, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z+1}, {name="trees:mapple_leaves"})
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-----------------------------------------------------------------------------------------------
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set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z+1}, {name="trees:mapple_leaves"})
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-----------------------------------------------------------------------------------------------
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set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z-2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z-2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z-2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z+2}, {name="trees:mapple_leaves"})
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-----------------------------------------------------------------------------------------------
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set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z-2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z-2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z-2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z-2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z-2}, {name="trees:mapple_leaves"})
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-----------------------------------------------------------------------------------------------
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set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z-1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-3, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-3, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z+2}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z-2}, {name="trees:mapple_leaves"})
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-----------------------------------------------------------------------------------------------
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set_node_instead_air({x=pos.x-1, y=pos.y+height-4, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-4, z=pos.z}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-4, z=pos.z+1}, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-4, z=pos.z-1}, {name="trees:mapple_leaves"})
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end
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local function generate(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
return
end
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local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if ore_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
local p3 = {x=x2, y=y2+1, z=z2}
if (minetest.env:get_node(p2).name == wherein) and (minetest.env:get_node(p3).name == "air") then
name(p2)
end
end
end
end
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end
end
end
end
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-- local function generate_ore(minp, maxp, trees_per_volume, height_min, height_max)
-- if maxp.y < height_min or minp.y > height_max then
-- return
-- end
-- for j=minp.y, maxp.y do
-- for i=1,trees_per_volume do
-- local pos = {x=minp.x+math.random(15), y=minp.y+j, z=minp.z+math.random(15)}
-- if minetest.env:get_node(pos).name == "default:dirt_with_grass" then
-- gen_mapple(pos)
-- end
-- end
-- end
-- end
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minetest.register_on_generated(
function(minp, maxp, seed)
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--if math.random(2) == 1 then generate_ore(minp, maxp, 10, -100, 31000) end
if math.random(6) == 1 then generate(gen_mapple, "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -100, 2000) end
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end)