realtest/mods/seasons/init.lua

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2012-11-17 19:26:16 +06:00
DAY_LENGTH_TIME = 36000
realtest.get_day = function()
local f = io.open(minetest.get_worldpath()..'/seasons.season', "r")
local s = 1
if f ~= nil then
s = f:read("*n")
io.close(f)
end
return s
end
realtest.set_day = function(t)
local f = io.open(minetest.get_worldpath()..'/seasons.season', "w")
f:write(t)
io.close(f)
end
realtest.get_season = function()
local day = realtest.get_day()
if day > 0 then if day < 91 then return "spring" end end
if day > 90 then if day < 181 then return "summer" end end
if day > 181 then if day < 241 then return "autumn" end end
if day > 240 then if day < 361 then return "winter" end end
return "error"
end
add_day = function()
realtest.set_day(realtest.get_day()+1)
minetest.after(DAY_LENGTH_TIME,add_day)
end
minetest.after(DAY_LENGTH_TIME,add_day)
minetest.register_chatcommand("calendar", {
params = "<>",
description = "get the calendar",
privs = {server=true},
func = function(name, param)
minetest.chat_send_player(name, "Day: "..realtest.get_day())
minetest.chat_send_player(name, "Season: "..realtest.get_season())
end,
})
minetest.register_chatcommand("setday", {
params = "<day>",
description = "set the day",
privs = {server=true},
func = function(name, param)
realtest.set_day(param)
minetest.chat_send_player(name, "Day changed to "..param)
end,
})