Added seasons
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mods/seasons/depends.txt
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mods/seasons/depends.txt
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default
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mods/seasons/init.lua
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mods/seasons/init.lua
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DAY_LENGTH_TIME = 36000
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realtest.get_day = function()
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local f = io.open(minetest.get_worldpath()..'/seasons.season', "r")
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local s = 1
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if f ~= nil then
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s = f:read("*n")
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io.close(f)
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end
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return s
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end
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realtest.set_day = function(t)
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local f = io.open(minetest.get_worldpath()..'/seasons.season', "w")
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f:write(t)
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io.close(f)
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end
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realtest.get_season = function()
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local day = realtest.get_day()
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if day > 0 then if day < 91 then return "spring" end end
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if day > 90 then if day < 181 then return "summer" end end
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if day > 181 then if day < 241 then return "autumn" end end
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if day > 240 then if day < 361 then return "winter" end end
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return "error"
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end
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add_day = function()
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realtest.set_day(realtest.get_day()+1)
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minetest.after(DAY_LENGTH_TIME,add_day)
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end
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minetest.after(DAY_LENGTH_TIME,add_day)
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minetest.register_chatcommand("calendar", {
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params = "<>",
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description = "get the calendar",
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privs = {server=true},
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func = function(name, param)
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minetest.chat_send_player(name, "Day: "..realtest.get_day())
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minetest.chat_send_player(name, "Season: "..realtest.get_season())
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end,
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})
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minetest.register_chatcommand("setday", {
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params = "<day>",
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description = "set the day",
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privs = {server=true},
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func = function(name, param)
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realtest.set_day(param)
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minetest.chat_send_player(name, "Day changed to "..param)
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end,
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})
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