56 Commits

Author SHA1 Message Date
Sokomine
e32df3095f be aware of aliases when placing nodes 2019-11-11 19:10:16 +01:00
Sokomine
acf1b61080 fixed bug in replacements 2019-10-25 14:54:06 +02:00
Sokomine
61bfe9e71c extended handle_schematics.get_cid_table to avoid repetitions in mg_villages and like mods 2019-10-17 00:45:29 +02:00
Sokomine
f4df3f708f bugfix regarding rotation 2019-06-10 03:32:54 +02:00
Sokomine
205520cca0 preparations for generator functions 2019-06-10 03:32:33 +02:00
Sokomine
884c03f00c handle player_can_provide in the list of needed materials (i.e. recognize diffrent growth stages of plants) 2018-08-04 01:09:53 +02:00
Sokomine
10c5f22a5d accept diffent growth stages of plants based on player_can_provide 2018-08-04 00:05:28 +02:00
Sokomine
f1b5e5a9e9 store which node belongs at the place of the dig_here indicator 2018-08-03 17:21:06 +02:00
Sokomine
39d3d03765 using mg:ignore is possible again 2018-07-30 04:39:23 +02:00
Sokomine
d30e53e580 removed obsolete setting of building size in one function 2018-07-29 19:12:15 +02:00
Sokomine
f7df786285 functions generate_building and get_cid_table accessible from outside 2018-01-15 17:19:25 +01:00
Sokomine
cf8f07e223 moved extra_calls for on_construct and door setup into extra function 2018-01-11 19:02:36 +01:00
Sokomine
6357bcf774 hide mob spawner one node lower 2017-07-29 22:24:25 +02:00
Sokomine
3d61a09c5c remember positions of workplace markers 2017-07-20 05:47:55 +02:00
Sokomine
93fe1d288a recognize acacia and aspen saplings 2017-07-03 19:43:28 +02:00
Sokomine
8c609aa0e3 provide yaw for mob spawners 2017-06-27 16:11:52 +02:00
Sokomine
497647415f only place mob spawner if it is defined 2017-06-27 04:15:39 +02:00
Sokomine
22bd3f4ca8 place mobspawners 2017-06-27 04:11:37 +02:00
Sokomine
782184f032 added option for global replacements 2017-06-26 23:26:36 +02:00
Sokomine
7e8c47032a also supply yaw for position in front of house 2017-06-20 20:12:23 +02:00
Sokomine
1a7079f5fe fixed typo 2017-06-20 19:39:19 +02:00
Sokomine
91d7c42bba provide diffrent positions in front of the house 2017-06-18 20:34:19 +02:00
Sokomine
244ab3fca5 gat a centered position in front of the house so that mobs can exit 2017-06-13 02:10:46 +02:00
Sokomine
d7308e0a35 avoid duplicate bed positions 2017-06-09 23:08:22 +02:00
Sokomine
d04d61feff count and detect beds in a building 2017-06-05 14:47:15 +02:00
Sokomine
fd0c2a5534 improved dig_here indicator 2017-05-28 23:54:09 +02:00
Sokomine
ef5e3da0db dirt can be a general placeholder now 2017-05-08 21:28:14 +02:00
Sokomine
c996a50264 added player_can_provide for not obtainable nodes in not-creative building mode 2017-04-25 17:39:41 +02:00
Sokomine
7c9c43552a count how many nodes need to be placed 2017-04-24 21:08:22 +02:00
Sokomine
d493fc625f added handle_schematics.also_acceptable - more relaxed handling of simple filler nodes (could be considered as 'ignore' or 'just some sort of solid block' 2017-04-24 18:04:29 +02:00
Sokomine
709b310adc fixed bug with param2 with glasslike etc 2017-04-24 17:23:01 +02:00
Sokomine
c6d5ec3004 some slight fixes for .schematic files; preparations for .nbt format 2017-04-17 02:20:41 +02:00
Sokomine
12e68f101c shortened building name 2017-04-04 04:17:46 +02:00
Sokomine
464f535195 visually display needed nodes in menu 2017-04-04 02:52:18 +02:00
Sokomine
331eb28d3b really provide the build_chest position to the dig-here-indicators 2017-04-03 21:44:22 +02:00
Sokomine
4bc37abbd8 typo 2017-04-03 21:37:45 +02:00
Sokomine
d50aeb639d store build chest position in dig_here-indicators for npc 2017-04-03 21:37:04 +02:00
Sokomine
161a1934d2 added statistic about missing nodes and nodes to dig 2017-04-03 21:33:08 +02:00
Sokomine
70643883b2 allow manual restore of landscape backup 2017-04-03 04:24:48 +02:00
Sokomine
c85501c70c use drop if original node is not obtainable for building; improved dig here indicator 2017-04-02 18:41:46 +02:00
Sokomine
0ab08e9b9d scaffolding nodes allow to place the right material 2017-03-28 04:50:40 +02:00
Sokomine
1de90aec8c added handling of bookshelves as special shelves 2017-02-25 19:44:30 +01:00
Sokomine
b0c062a411 treat default:chest as a chest that might have to be filled as well 2017-02-16 05:47:38 +01:00
Sokomine
81fae2c072 fixed bug with ground node detection 2017-02-10 01:52:42 +01:00
Sokomine
aeac49adf8 turn old torches into new 3d torches 2017-02-10 01:26:16 +01:00
Sokomine
29980850a1 clear param2 if glasslike nodes are placed 2017-02-10 01:17:04 +01:00
Sokomine
9d2f9b5f95 added scaffolding and dig here indicators if player has no creative priv 2016-12-28 22:31:16 +01:00
Sokomine
475165af31 added option to remove a building without restoring a backup 2016-06-15 02:36:49 +02:00
Sokomine
94b1936320 added handling for old doors which consisted of two nodes 2016-03-20 23:57:53 +01:00
Sokomine
cb27303f15 removed some unregistered global warnings 2015-08-12 17:37:46 +02:00