Sokomine
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e32df3095f
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be aware of aliases when placing nodes
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2019-11-11 19:10:16 +01:00 |
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Sokomine
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acf1b61080
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fixed bug in replacements
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2019-10-25 14:54:06 +02:00 |
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Sokomine
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61bfe9e71c
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extended handle_schematics.get_cid_table to avoid repetitions in mg_villages and like mods
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2019-10-17 00:45:29 +02:00 |
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Sokomine
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f4df3f708f
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bugfix regarding rotation
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2019-06-10 03:32:54 +02:00 |
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Sokomine
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205520cca0
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preparations for generator functions
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2019-06-10 03:32:33 +02:00 |
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Sokomine
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884c03f00c
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handle player_can_provide in the list of needed materials (i.e. recognize diffrent growth stages of plants)
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2018-08-04 01:09:53 +02:00 |
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Sokomine
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10c5f22a5d
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accept diffent growth stages of plants based on player_can_provide
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2018-08-04 00:05:28 +02:00 |
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Sokomine
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f1b5e5a9e9
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store which node belongs at the place of the dig_here indicator
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2018-08-03 17:21:06 +02:00 |
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Sokomine
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39d3d03765
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using mg:ignore is possible again
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2018-07-30 04:39:23 +02:00 |
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Sokomine
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d30e53e580
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removed obsolete setting of building size in one function
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2018-07-29 19:12:15 +02:00 |
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Sokomine
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f7df786285
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functions generate_building and get_cid_table accessible from outside
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2018-01-15 17:19:25 +01:00 |
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Sokomine
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cf8f07e223
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moved extra_calls for on_construct and door setup into extra function
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2018-01-11 19:02:36 +01:00 |
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Sokomine
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6357bcf774
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hide mob spawner one node lower
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2017-07-29 22:24:25 +02:00 |
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Sokomine
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3d61a09c5c
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remember positions of workplace markers
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2017-07-20 05:47:55 +02:00 |
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Sokomine
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93fe1d288a
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recognize acacia and aspen saplings
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2017-07-03 19:43:28 +02:00 |
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Sokomine
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8c609aa0e3
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provide yaw for mob spawners
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2017-06-27 16:11:52 +02:00 |
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Sokomine
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497647415f
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only place mob spawner if it is defined
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2017-06-27 04:15:39 +02:00 |
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Sokomine
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22bd3f4ca8
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place mobspawners
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2017-06-27 04:11:37 +02:00 |
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Sokomine
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782184f032
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added option for global replacements
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2017-06-26 23:26:36 +02:00 |
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Sokomine
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7e8c47032a
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also supply yaw for position in front of house
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2017-06-20 20:12:23 +02:00 |
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Sokomine
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1a7079f5fe
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fixed typo
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2017-06-20 19:39:19 +02:00 |
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Sokomine
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91d7c42bba
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provide diffrent positions in front of the house
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2017-06-18 20:34:19 +02:00 |
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Sokomine
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244ab3fca5
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gat a centered position in front of the house so that mobs can exit
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2017-06-13 02:10:46 +02:00 |
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Sokomine
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d7308e0a35
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avoid duplicate bed positions
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2017-06-09 23:08:22 +02:00 |
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Sokomine
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d04d61feff
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count and detect beds in a building
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2017-06-05 14:47:15 +02:00 |
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Sokomine
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fd0c2a5534
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improved dig_here indicator
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2017-05-28 23:54:09 +02:00 |
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Sokomine
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ef5e3da0db
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dirt can be a general placeholder now
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2017-05-08 21:28:14 +02:00 |
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Sokomine
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c996a50264
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added player_can_provide for not obtainable nodes in not-creative building mode
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2017-04-25 17:39:41 +02:00 |
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Sokomine
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7c9c43552a
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count how many nodes need to be placed
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2017-04-24 21:08:22 +02:00 |
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Sokomine
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d493fc625f
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added handle_schematics.also_acceptable - more relaxed handling of simple filler nodes (could be considered as 'ignore' or 'just some sort of solid block'
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2017-04-24 18:04:29 +02:00 |
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Sokomine
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709b310adc
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fixed bug with param2 with glasslike etc
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2017-04-24 17:23:01 +02:00 |
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Sokomine
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c6d5ec3004
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some slight fixes for .schematic files; preparations for .nbt format
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2017-04-17 02:20:41 +02:00 |
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Sokomine
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12e68f101c
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shortened building name
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2017-04-04 04:17:46 +02:00 |
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Sokomine
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464f535195
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visually display needed nodes in menu
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2017-04-04 02:52:18 +02:00 |
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Sokomine
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331eb28d3b
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really provide the build_chest position to the dig-here-indicators
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2017-04-03 21:44:22 +02:00 |
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Sokomine
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4bc37abbd8
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typo
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2017-04-03 21:37:45 +02:00 |
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Sokomine
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d50aeb639d
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store build chest position in dig_here-indicators for npc
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2017-04-03 21:37:04 +02:00 |
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Sokomine
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161a1934d2
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added statistic about missing nodes and nodes to dig
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2017-04-03 21:33:08 +02:00 |
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Sokomine
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70643883b2
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allow manual restore of landscape backup
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2017-04-03 04:24:48 +02:00 |
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Sokomine
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c85501c70c
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use drop if original node is not obtainable for building; improved dig here indicator
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2017-04-02 18:41:46 +02:00 |
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Sokomine
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0ab08e9b9d
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scaffolding nodes allow to place the right material
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2017-03-28 04:50:40 +02:00 |
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Sokomine
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1de90aec8c
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added handling of bookshelves as special shelves
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2017-02-25 19:44:30 +01:00 |
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Sokomine
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b0c062a411
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treat default:chest as a chest that might have to be filled as well
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2017-02-16 05:47:38 +01:00 |
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Sokomine
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81fae2c072
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fixed bug with ground node detection
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2017-02-10 01:52:42 +01:00 |
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Sokomine
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aeac49adf8
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turn old torches into new 3d torches
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2017-02-10 01:26:16 +01:00 |
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Sokomine
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29980850a1
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clear param2 if glasslike nodes are placed
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2017-02-10 01:17:04 +01:00 |
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Sokomine
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9d2f9b5f95
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added scaffolding and dig here indicators if player has no creative priv
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2016-12-28 22:31:16 +01:00 |
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Sokomine
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475165af31
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added option to remove a building without restoring a backup
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2016-06-15 02:36:49 +02:00 |
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Sokomine
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94b1936320
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added handling for old doors which consisted of two nodes
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2016-03-20 23:57:53 +01:00 |
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Sokomine
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cb27303f15
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removed some unregistered global warnings
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2015-08-12 17:37:46 +02:00 |
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