Drew DeVault
90f39b5696
Handle closing windows a bit better
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Sends the window close packet if appropriate and also moves the mouse to
the center of the screen so your view doesn't jerk around when you
resume gameplay.
2015-10-08 08:44:30 -04:00
Drew DeVault
be8649447a
Initial pass on rendering inventory window
2015-10-08 08:41:43 -04:00
Drew DeVault
facf8ce2c6
Send players their health on log in
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Health is already being saved to disk with their NBT file, so this just
involves sending it to them when they log in.
2015-10-08 08:19:15 -04:00
Drew DeVault
6942786b32
[Client] Add player health to HUD
2015-10-08 08:06:37 -04:00
Drew DeVault
7fa1c9699a
(Client) Factor in the held item for digging time
2015-10-07 21:13:09 -04:00
Drew DeVault
3da7d25a3d
Rewrite chat interface
2015-10-07 08:36:43 -04:00
Drew DeVault
c4a65da5a1
Improve identification of .minecraft directory
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This will use the following, in this order:
- $XDG_CONFIG_HOME/truecraft
- .config/truecraft (%APPDATA% on Windows)
- ~/.truecraft (%USERPROFILE% on Windows)
Fixes #201
2015-10-06 08:10:30 -04:00
Drew DeVault
2510c3d6b5
Tweak volume of walking sound effects
2015-10-05 22:15:59 -04:00
Drew DeVault
de880f2f8c
Merge branch 'client-audio'
2015-10-05 22:08:25 -04:00
Drew DeVault
a361703746
Implement walking sounds
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These sounds change depending on what kind of block you're walking in.
Still to come: sound effects for mining and placing blocks
2015-10-05 22:06:59 -04:00
Drew DeVault
a22cb1ce12
Improve physics stuff, fix falling sand/gravel
...
Fixes #69
2015-10-04 18:11:29 -04:00
Drew DeVault
8f6e577550
Initial pass on sound effects on client
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Broken due to MonoGame problems
2015-10-04 10:06:44 -04:00
bilgorajskim
02ed3e253f
Fixed digging through gamepad
2015-10-04 06:26:55 +02:00
Drew DeVault
ed85da313f
Fix remaining issues with snowfall blocks
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Fixes #194
2015-10-02 08:22:58 -04:00
Drew DeVault
14aa3ce07a
Add "InteractiveBoundingBox" to IBlockProvider
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This is used to determine the bounding box for interaction in the client
(the ray that's cast from your camera interacts with it to determine the
highlighted block).
TODO: Make it work better with metadata.
This commit also fixes one of the issues with snow: ref #194
2015-10-02 08:15:29 -04:00
Drew DeVault
fe479d1e49
Switch to Pixeludi Pack as default textures
2015-10-01 22:44:14 -04:00
Drew DeVault
578c5af3b9
Add gamepad support
2015-10-01 08:46:09 -04:00
Drew DeVault
394bb0953a
Hold down mouse to continue digging the next block
2015-10-01 08:02:25 -04:00
Drew DeVault
9ccbf80ce5
Add block placement/right click actions on client
2015-09-30 20:17:20 -04:00
Drew DeVault
75a39118a9
Add numbers to slots on inventory
2015-09-30 20:03:51 -04:00
Drew DeVault
46569dec08
Cycle through hotbar with scroll wheel
2015-09-30 16:50:25 -04:00
William Moorehouse
fe700bff71
Fixed transparency issues with interface
2015-09-30 16:27:19 -04:00
William Moorehouse
26a0dcea4d
Added support for D1-9 keys
2015-09-30 15:57:38 -04:00
William Moorehouse
47fdf4f07a
Packet sent on hotbar selection change
2015-09-30 15:56:09 -04:00
William Moorehouse
3b0271b771
Initial work on hotbar interface
2015-09-30 15:28:38 -04:00
Drew DeVault
8d8da15f5a
Decode and store inventory updates from server
2015-09-30 08:36:30 -04:00
Drew DeVault
069e80469c
Add animation as blocks are broken
2015-09-29 20:39:11 -04:00
Drew DeVault
53987d2d52
Fix issue with disappearing chunks on re-render
2015-09-28 08:35:21 -04:00
Drew DeVault
7b5154ff6f
Improve chunk re-rendering
2015-09-28 08:33:10 -04:00
Drew DeVault
512fabf0b5
Re-render chunks when they change
...
This has some weird problems where the chunks will disappear for a
moment. I spent some time investigating it and I'm still not sure why
this happens.
2015-09-28 08:19:42 -04:00
Drew DeVault
c25f18619e
Crazy idea - render water as blue?
2015-09-27 23:51:36 -04:00
Drew DeVault
9fb289f3a7
Add cactus renderer
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Unlike Minecraft, however, our cactus has no bottom face. Who cares.
2015-09-27 23:36:40 -04:00
Drew DeVault
07362ad666
Implement digging on client*
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* With known limitations
- Changing blocks still doesn't re-render correctly
- The item you're holding doesn't factor into your digging time
- No animation on the block you're digging out
2015-09-27 22:32:07 -04:00
Drew DeVault
9498a05167
Fix rotational math to match Mojang client
2015-09-27 22:03:15 -04:00
Drew DeVault
95f17cde72
Fix texture mapping for torches
2015-09-27 21:46:56 -04:00
Drew DeVault
2eaaf219a8
Fix torch rendering, track the highlighted face
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The second bit will allow the client to start doing things like placing
blocks.
2015-09-27 21:00:32 -04:00
Drew DeVault
10a84b94ee
Tweak reach rules a bit
2015-09-27 17:21:23 -04:00
Drew DeVault
d238e12f56
Simplify camera positioning
2015-09-27 17:18:49 -04:00
Drew DeVault
02146108ba
Fix highlighted block, add crosshairs
2015-09-27 17:14:04 -04:00
Drew DeVault
b85f4fe4f5
Add gui.png
2015-09-25 08:51:20 -04:00
Drew DeVault
b699ad0ab6
Debug info is summoned with F3, not F2
2015-09-24 22:41:48 -04:00
Drew DeVault
49fb3435da
Remove deprecated interfaces
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Note that these are not fully replaced by modules yet.
2015-09-24 22:38:32 -04:00
Drew DeVault
3722468d01
Create DebugInfoModule
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Provides F2 debugging info
2015-09-24 22:28:44 -04:00
Drew DeVault
8fe7329135
Start moving client towards a more refined design
...
I'm splitting up core pieces of functionality into several smaller
modules. TrueCraftGame will be made smaller and smaller until it's just
a small wrapper around the modules doing all of the work. This should
allow for modders to easily add new modules or replace builtin modules,
and will make the codebase more maintainable in general.
2015-09-24 21:20:36 -04:00
Drew DeVault
915937dbd4
Calculate highlighted block in UpdateCamera
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Feels a bit buggy, but will refine over time
2015-09-24 08:45:24 -04:00
Drew DeVault
8f2a4e54a9
Add highlighted block model and VoxelCast class
2015-09-24 08:28:16 -04:00
bilgorajskim
b9741676a6
Fixed crash when backspace was pressed in an empty chat message field
2015-09-23 12:23:08 +02:00
William Moorehouse
29644e2be5
Camera effects implement IEffectMatrices
2015-09-22 14:32:36 -04:00
Drew DeVault
1ac7413c1f
Make view bobbing more subtle
2015-09-22 08:44:52 -04:00
Drew DeVault
199dff5362
Adjust client camera a bit
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This centers the camera on your bounding box and adjusts the near plane
so that you can't walk up to blocks and see inside of them.
2015-09-21 17:51:19 -04:00