qwertymine3
0267103c97
Added License
2015-11-03 23:21:19 +00:00
qwertymine3
4752d7285a
Code Cleanup
2015-11-03 23:09:24 +00:00
qwertymine3
a3b52001ba
Fixed typo
2015-11-03 21:49:12 +00:00
qwertymine3
def019e98d
New spawn limiting system
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Should be far lower resource cost than the find in area method.
Updates with spawns for safety, but refreshes every 5 seconds by
default, so should be fine.
2015-11-03 21:42:23 +00:00
qwertymine3
8acfb13f2b
Remove quick debugging
2015-11-03 18:44:37 +00:00
qwertymine3
ae99e8b39a
Workng limiter - not well optmised though
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Need to look into a more optimal way of doing this - I think I can
use a qad method to do this
2015-11-03 18:21:20 +00:00
qwertymine3
57489355ab
Fixed error messages - no can continue testing
2015-11-03 16:34:01 +00:00
qwertymine3
c6b9d8dcc9
Fixed all blocking issues - mobs now spawn
2015-11-03 16:18:44 +00:00
qwertymine3
634d6930e9
Fixed basic typos / errors
2015-11-03 14:48:01 +00:00
qwertymine3
b746da0d5b
Added .gitignore and asset files
2015-11-03 14:30:54 +00:00
qwertymine3
6e83191cc8
Removed boat from the spawnlist
2015-11-03 14:29:38 +00:00
qwertymine3
cf5f41b360
Changed mob names and moved resources
2015-11-03 14:26:42 +00:00
qwertymine3
63ac092a14
Further work on mob API
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The mob api now has a conversion function
2015-11-03 14:16:05 +00:00
qwertymine3
0440ad5c73
Started adding sample mob API
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The mob number tracking has been added -
need to remove abm apawning
need to make the spawning conversion function
need to fix the groups finding or change to use the spawnlite tables
2015-11-03 13:55:29 +00:00
qwertymine3
0b7334269c
Optimised max_spawn for a type senario
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This may have to be removed once the special types air/water are added
2015-11-03 13:32:50 +00:00
qwertymine3
09086bad98
Added a spawn registration function
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Matches the mobs redo one for the most part, but ignores some arguements and
has a group option
2015-11-03 13:26:14 +00:00
qwertymine3
897ac0bb6d
Simplified passive code
2015-11-03 12:46:23 +00:00
qwertymine3
5fd5e8fc79
Reduced nesting of conditions
2015-11-03 12:42:15 +00:00
qwertymine3
160a157426
Added height tests to mob spawning conditions
2015-11-03 12:39:42 +00:00
qwertymine3
93e3baf062
Mobs can now have individual more complex arguements
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This is ~as good as the choice in mobs redo - chance is better
as it is a single decimal percent - rather than inverse
2015-11-03 00:22:50 +00:00
qwertymine3
7c482900bc
Tided code - removed magic numbers
2015-11-02 23:43:53 +00:00
qwertymine3
8999a87b65
Fixed typo
2015-11-02 22:50:04 +00:00
qwertymine3
fae0a94f7b
Alternate method for finding space added
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This may be more efficient, but I haven't been able to profile yet,
no no decision at this point
2015-11-02 22:43:43 +00:00
qwertymine3
4b0271ce08
Proof of concept build
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Spawning is slow, but almost no CPU overhead :)
2015-11-02 21:26:54 +00:00
qwertymine3
7526e7fbcc
Initial Commit
2015-11-02 16:54:33 +00:00