Optimised max_spawn for a type senario

This may have to be removed once the special types air/water are added
master
qwertymine3 2015-11-03 13:32:50 +00:00
parent 09086bad98
commit 0b7334269c
1 changed files with 2 additions and 2 deletions

View File

@ -101,9 +101,9 @@ minetest.register_globalstep(function(dtime)
break
end
if passive and mobs.passive.now > mobs.passive.max then
break
return
elseif not passive and mobs.agressive.now > mobs.agressive.max then
break
return
end
if mobs[mob.name] and mobs[mob.name].now > mobs[mob.name].max then
break