Quentin Bazin
24c857b57c
[PlayerInventoryWidget] Added. Now the crafting table is only accessible through the Workbench block.
2018-06-27 05:39:56 +02:00
Quentin Bazin
6422524da9
[Text] Fixed glyph spacing. [MouseItemWidget] Tooltip added when hovering items.
2018-06-25 22:34:29 +02:00
Quentin Bazin
293737f157
[CraftingWidget] Small fix.
2018-06-25 03:52:16 +02:00
Quentin Bazin
68e3d1493d
[CraftingWidget] Added for more control on craft result inventory.
2018-06-25 02:39:23 +02:00
Quentin Bazin
1de5c04b14
[CraftingRecipe] Added. [Registry] Basic axe recipe added. [WorkbenchWidget] Recipe support added.
2018-06-24 07:11:50 +02:00
Quentin Bazin
2eecb88ced
[Hotbar|WorkbenchWidget] Inventories linked.
2018-06-23 03:26:34 +02:00
Quentin Bazin
a9f182ec61
[MouseItemWidget] Added. [WorkbenchWidget] Now using MouseItemWidget to move items across inventories.
2018-06-23 01:32:23 +02:00
Quentin Bazin
1a302dfb1c
[InventoryWidget] Now moving items correctly.
2018-06-21 13:05:05 +02:00
Quentin Bazin
be7b857b84
[Widget] Base class was needed to get widget real positions. [InventoryWidget] Drag n'drop is working.
2018-06-21 09:00:53 +02:00
Quentin Bazin
fb3f7f0501
Lot of changes. [...]
...
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
9af917357a
[Transformable] Added. Works like the sf::Transformable class of SFML, but uses applyTransform(states) instead of states.transform *= getTransform().
2018-06-21 02:55:33 +02:00
Quentin Bazin
05957d4552
[Inventory|InventoryWidget|ItemWidget] Added. Need to add ITransform to go further.
2018-06-21 01:32:55 +02:00
Quentin Bazin
2892475ecc
[InventoryState|WorkbenchWidget] Added. Starting inventory system.
2018-06-21 00:55:38 +02:00