56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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* =====================================================================================
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*
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* Filename: WorkbenchWidget.cpp
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*
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* Description:
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*
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* Created: 20/06/2018 23:22:29
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include "Config.hpp"
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#include "WorkbenchWidget.hpp"
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WorkbenchWidget::WorkbenchWidget(Inventory &playerInventory, Inventory &hotbarInventory, Widget *parent)
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: Widget(176, 166, parent), m_playerInventory(playerInventory), m_hotbarInventory(hotbarInventory)
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{
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m_background.load("texture-workbench");
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m_background.setClipRect(0, 0, 176, 166);
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m_playerInventoryWidget.init(m_playerInventory);
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m_playerInventoryWidget.setPosition(7, 83, 0);
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m_hotbarInventoryWidget.init(m_hotbarInventory);
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m_hotbarInventoryWidget.setPosition(7, 141, 0);
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// setScale(3, 3, 1);
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setPosition(SCREEN_WIDTH / 3.0 / 2.0 - m_background.clipRect().width / 2.0,
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SCREEN_HEIGHT / 3.0 / 2.0 - m_background.clipRect().height / 2.0, 0);
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}
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void WorkbenchWidget::onEvent(const SDL_Event &event) {
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m_craftingWidget.onEvent(event, m_mouseItemWidget);
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m_playerInventoryWidget.onEvent(event, m_mouseItemWidget);
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m_hotbarInventoryWidget.onEvent(event, m_mouseItemWidget);
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m_mouseItemWidget.onEvent(event);
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}
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void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
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applyTransform(states);
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target.draw(m_background, states);
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target.draw(m_craftingWidget, states);
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target.draw(m_playerInventoryWidget, states);
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target.draw(m_hotbarInventoryWidget, states);
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target.draw(m_mouseItemWidget, states);
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}
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